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Location : global
Scale : global
Description :
Compatible GGWAW-AWD versions 1.011 and later. This is Total War (1939-1946) with an increased emphasis on oil, enhanced strategic value for ports (some transport capacity rule tweaks), reconfiguring of the Med for realism and playability, and new political events including surrenders for Australia and India. There is a detailed description in the zip. A summary of features: * Non-Military Resource consumption for Germany, so that every resource is valuable, even in the early game. * more resources in the Middle East. * factories in key zero-population regions to model historical oil refining capabilities (Trans-Jordan, Sumatra, Borneo). * modified transportation rules that provide greater value to ports, and a simple transportation interdiction model (enhancing the strategic values of Malta, Norway, and Hawaii). * added several random political events, including surrender events for Australia and India. These surrender events can be quite appropriate for non-AV play. * tweaks to the Mediterranean, including the transport rules but also the placement of a (neutral) Italian transport in the Central Mediterranean, which prevents the typical British naval stack prior to Italian entry. * other rules to provide more interesting dynamics to the USA and USSR war preparedness, such as possible strat-moves for the USA while politically frozen. Some of the changes from version 2.00: * Removed Russian surrender event (it may be reinstated with a new AWD patch, but doesn’t work well now). * Removed Portugal joins WA event. * Removed Brisbane port, added Port Moresby. * Factory in NSW starts repaired, 15 WA supply removed to compensate. * Air-in-range-of-New-Zealand SP bonus removed. * Russian FM=2 WR threshold reduced from 17 to 16. * One Russian militia moved from Grozny to Odessa.