Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Temporary Fixes and Essential Modifications

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> Forge of Freedom - Support >> Temporary Fixes and Essential Modifications Page: [1]
Login
Message << Older Topic   Newer Topic >>
Temporary Fixes and Essential Modifications - 12/1/2006 6:38:02 PM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
Some issues that have come up that affect game-play for certain people or in certain situations. I'll try to keep a list here.

Since I want to keep this thread as an uncluttered list so that people can consult it quickly, please try to keep discussion on it to a minimum. If there's something you want to ask about, either find the pertinent thread, or start a new one.


EDIT: ...please either find the pertinent thread, or start a new one. Where were my manners?

< Message edited by Gil R. -- 12/2/2006 3:59:59 AM >
Post #: 1
RE: Temporary Fixes and Essential Modifications - 12/1/2006 6:40:52 PM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
DELETED: OBSOLETE.

< Message edited by Gil R. -- 2/2/2007 2:04:06 AM >

(in reply to Gil R.)
Post #: 2
RE: Temporary Fixes and Essential Modifications - 12/1/2006 6:44:04 PM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
If when loading the game you get a message about a missing codec, this thread explains all:

http://www.matrixgames.com/forums/tm.asp?m=1312947

(It's not a FOF issue, but rather an installation issue.)

(in reply to Gil R.)
Post #: 3
RE: Temporary Fixes and Essential Modifications - 12/1/2006 6:57:26 PM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
The minimum memory for "Forge of Freedom" is 512MB RAM. To play with so little memory, one will probably need to make some adjustments by putting the game into low-animation mode and turning off sound. Here is what Eric wrote elsewhere about this:

On a system with 512MB, it'll run, but there will be caching to virtual memory that can lead to some intermittent delays. It does run better in the low-animation mode.

In case anyone was wondering, the big difference between regular graphics and low-animation: low-animation turns off things like the province background pictures and unrest flames, extra frames of animation in quick combat and smoke, and uses the chit-view instead of the little guys in detailed combat.



And here's a quote from the ReadMe file that comes with the game, explaining what to do:


From the ReadMe file:

**********************
* Low Animation Mode *
**********************
Users who have difficulty running Forge of Freedom on their computer can try to run the game in "Low Animation Mode." Open the file forgeoffreedom.ini. (This file is typically found in your Windows directory or in the ForgeOfFreedom directory. You'll need to run the game at least once for this file to be created.)

Add the following entry:
LOWANIM=1

Make sure there are no entries that read:
LOWANIM=0

To turn animation back on, either set the LOWANIM value to 0 or remove all LOWANIM entries in the forgeoffreedom.ini file.

There's also a "No Sound Mode" which is similar to Low Animation and can help squeeze out performance on some machines:

*****************
* No Sound Mode *
*****************
Users may also disable all sound effects in the game to increase performance on their machines. Using the procedure outlined for Low Animation Mode, add the entry:

NOSOUND=1

to the forgeoffreedom.ini file. To turn sound back on, change the entry to NOSOUND=0 or remove all NOSOUND entries from the file.

(in reply to Gil R.)
Post #: 4
RE: Temporary Fixes and Essential Modifications - 12/2/2006 2:21:24 AM   
TimoN


Posts: 162
Joined: 9/1/2006
From: Halikko, Finland
Status: offline
quote:

ORIGINAL: Gil R.

*****************
* No Sound Mode *
*****************
Users may also disable all sound effects in the game to increase performance on their machines. Using the procedure outlined for Low Animation Mode, add the entry:

NOSOUND=1

to the forgeoffreedom.ini file. To turn sound back on, change the entry to NOSOUND=0 or remove all NOSOUND entries from the file.



Better way is to do the old "Matrix Games trick" and rename the Sound folder to something else, e.g. NoSound.

This way I was able to free 150MB of memory compared to standard or NOSOUND=1 disabling. Apparently all sound files are loaded to memory at startup?

(in reply to Gil R.)
Post #: 5
RE: Temporary Fixes and Essential Modifications - 12/2/2006 7:25:05 PM   
MorningDew

 

Posts: 1170
Joined: 9/20/2006
From: Greenville, SC
Status: offline

quote:

ORIGINAL: TimoN

quote:

ORIGINAL: Gil R.

*****************
* No Sound Mode *
*****************
Users may also disable all sound effects in the game to increase performance on their machines. Using the procedure outlined for Low Animation Mode, add the entry:

NOSOUND=1

to the forgeoffreedom.ini file. To turn sound back on, change the entry to NOSOUND=0 or remove all NOSOUND entries from the file.



Better way is to do the old "Matrix Games trick" and rename the Sound folder to something else, e.g. NoSound.

This way I was able to free 150MB of memory compared to standard or NOSOUND=1 disabling. Apparently all sound files are loaded to memory at startup?




My testing doesn't confirm this. My game actually 100+MB used more memory when I renamed the directory.

(in reply to TimoN)
Post #: 6
RE: Temporary Fixes and Essential Modifications - 12/3/2006 12:08:04 PM   
TimoN


Posts: 162
Joined: 9/1/2006
From: Halikko, Finland
Status: offline
Forgot to mention that I renamed video and music folders too:
\Forge of Freedom\noSound\
\Forge of Freedom\noVideo\
\Forge of Freedom\noMusic\

My memory usage before starting the game is 220MB. When the game runs it goes up to 850MB. Before renaming the total memory usage was 1000MB.
My system is: Win2k, AMD 3200+, 512MB, Geforce Ti4200.

Hope this helps someone else too.

(in reply to MorningDew)
Post #: 7
RE: Temporary Fixes and Essential Modifications - 12/4/2006 4:26:47 PM   
Conhugeco

 

Posts: 19
Joined: 11/14/2006
Status: offline
quote:

ORIGINAL: Gil R.

... The special abilities for generals were left out of the appropriate file in the July scenario and the small scenario ... If you open the first copy of this file (ideally, with Excel) you will see the "Special" columns at the very end. Simply copy those columns and then past them into the equivalent COMMANDERS.TXT files in the two scenario folders....


Can you just copy and paste the whole file to the appropriate folder?

Thanks,
DickH

_____________________________

In response to a critic: "General Lee surrendered to me. He did not surrender to any other Union General, although I believe there were several efforts made in that direction before I assumed command of the armies in Virginia."

(in reply to Gil R.)
Post #: 8
RE: Temporary Fixes and Essential Modifications - 12/4/2006 10:26:49 PM   
marecone


Posts: 469
Joined: 7/31/2006
From: Croatia, Europe
Status: offline
Thank you TimoN It works now! I can see those little guys and play big battles!
I downloaded the game on my home comp which is limited with memory. Up until now I played with the trick Gil mentioned but I was unhappy because I couldn't see those little soliders. Now I can and all thanks to you

_____________________________

"I have never, on the field of battle, sent you where I was unwilling to go myself; nor would I now advise you to a course which I felt myself unwilling to pursue."

Nathan Bedford Forrest

(in reply to TimoN)
Post #: 9
RE: Temporary Fixes and Essential Modifications - 12/5/2006 12:00:42 PM   
marecone


Posts: 469
Joined: 7/31/2006
From: Croatia, Europe
Status: offline
About quick combat ratings for weapons. I saw it somewhere and I just can find it. I belive someone provided those ratings. Please post it here because it is very important for all of us with 512 MB computers

_____________________________

"I have never, on the field of battle, sent you where I was unwilling to go myself; nor would I now advise you to a course which I felt myself unwilling to pursue."

Nathan Bedford Forrest

(in reply to marecone)
Post #: 10
RE: Temporary Fixes and Essential Modifications - 12/5/2006 5:11:44 PM   
Ironclad

 

Posts: 1924
Joined: 11/22/2006
Status: offline
It is posted in the Mods and Scenarios section as QC value display.

(in reply to marecone)
Post #: 11
RE: Temporary Fixes and Essential Modifications - 12/5/2006 7:17:32 PM   
marecone


Posts: 469
Joined: 7/31/2006
From: Croatia, Europe
Status: offline
Thank you

_____________________________

"I have never, on the field of battle, sent you where I was unwilling to go myself; nor would I now advise you to a course which I felt myself unwilling to pursue."

Nathan Bedford Forrest

(in reply to Ironclad)
Post #: 12
RE: Temporary Fixes and Essential Modifications - 12/9/2006 3:59:36 PM   
ETF


Posts: 1748
Joined: 9/16/2004
From: Vancouver, Canada
Status: offline
TCP/IP Work around for me.............

Played my first LAN game last night. Worked fine. One bug we did notice was the Non Host machine never gets an event report as a pop up at the beginning of the turn nor in the events section during his turn. At the same time you get an error and if you want to continue to play you MUST hit "ignore" the error. The error seems to be revolving around the event pop up. 
Hard though on the non host machine as you can not see things like upgrade, replacements, tech disease etc.


_____________________________

My Top Matrix Games 1) CMO MP?? 2) WITP/AE 3) SOW 4) Combat Mission 5) Armor Brigade

Twitter
https://twitter.com/TacticWargamer

(in reply to marecone)
Post #: 13
RE: Temporary Fixes and Essential Modifications - 7/3/2007 2:33:44 AM   
madgamer2

 

Posts: 1235
Joined: 11/24/2004
Status: offline
You might see a email from me (madgamer2@mchsi.com) about not seeing the line of print at the bottom of the main window but I solved it with help from this forum. I still have 2 problems.

1. The mini map will zoom but the main map will not. Is ther something I have do at the keyboard or is there a key(s) to zoom in and out?

2, I managed to get 4 brig. on the the first fleet and can't figure out how to get them off. To this old guy I sometimes don't understand simple instructions .
the fleet is docked at a harbor. You would think I could figure this out

thanks
Madgamer

(in reply to Gil R.)
Post #: 14
RE: Temporary Fixes and Essential Modifications - 7/3/2007 3:06:00 AM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
1. The main map doesn't zoom.

2. If it's a friendly port, use ALT-LeftClick. Simply selecting and left-clicking doesn't work when units are in a fleet container (er, "roster," or whatever we're supposed to be calling containers these days).

By the way, it's best not to put questions in this thread, since it's easy to overlook new posts in these threads that are pinned to the top. Much better to begin a new thread, since those are hard to miss.

(in reply to madgamer2)
Post #: 15
RE: Temporary Fixes and Essential Modifications - 7/4/2007 11:40:27 PM   
madgamer2

 

Posts: 1235
Joined: 11/24/2004
Status: offline
thanks but I thought this was the right place. I can see now it should go under the general
forum.

madgamer

(in reply to Gil R.)
Post #: 16
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> Forge of Freedom - Support >> Temporary Fixes and Essential Modifications Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.890