Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: AAR/Quick Guide Central Powers 1914

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> RE: AAR/Quick Guide Central Powers 1914 Page: <<   < prev  1 2 3 4 [5]
Login
Message << Older Topic   Newer Topic >>
RE: AAR/Quick Guide Central Powers 1914 - 10/9/2007 7:00:25 AM   
daywalker

 

Posts: 5
Joined: 8/11/2007
Status: offline
Thank you for the Great AAR. You have really helped me understand the basics of playing this game.

(in reply to Hanal)
Post #: 121
RE: AAR/Quick Guide Central Powers 1914 - 9/16/2008 4:34:47 PM   
BK6583

 

Posts: 411
Joined: 10/8/2002
Status: offline
I hate to ask such a basic question but can someone explain the Food line of this screen from left to right and how they relate to each other. What tells me, as Germany for example, that I'm in a deficit? Does the "captured" figure have to at least be a "3" before "available" becomes a "1"?

(in reply to Hanal)
Post #: 122
RE: AAR/Quick Guide Central Powers 1914 - 9/16/2008 10:00:09 PM   
ei3014

 

Posts: 6
Joined: 10/25/2006
Status: offline
In reply to BK6583:

In The Economy section, the top line refers to Raw Materials. The Second line is the food line you refer to.

The first column is the food carried over from last turn (stored). 2nd column is food produced within that country e.g. Germany. 3rd Column is how much food arrives by trade - i.e. your merchant fleet. Capt. (short for captured) is how many food areas you have captured, and Avail - Available, is how many this converts to (by dividing by 3 and rounding down) Consumed is how many are required. Current is how much is left over to store for next turn (if any).

The affect of running out of food is to reduce you industrial capacity - shown on line 3. If you have 7 food, but you consume 10, your industry runs at 70%. Generally though (but not always) , it is raw materials that limit your production - not the shortage of food. (page 18 of the manual - section 12) - ask again if you need more explanation on this.

(in reply to BK6583)
Post #: 123
RE: AAR/Quick Guide Central Powers 1914 - 9/17/2008 11:55:46 AM   
BK6583

 

Posts: 411
Joined: 10/8/2002
Status: offline

quote:

ORIGINAL: ei3014

In reply to BK6583:

In The Economy section, the top line refers to Raw Materials. The Second line is the food line you refer to.

The first column is the food carried over from last turn (stored). 2nd column is food produced within that country e.g. Germany. 3rd Column is how much food arrives by trade - i.e. your merchant fleet. Capt. (short for captured) is how many food areas you have captured, and Avail - Available, is how many this converts to (by dividing by 3 and rounding down) Consumed is how many are required. Current is how much is left over to store for next turn (if any).

The affect of running out of food is to reduce you industrial capacity - shown on line 3. If you have 7 food, but you consume 10, your industry runs at 70%. Generally though (but not always) , it is raw materials that limit your production - not the shortage of food. (page 18 of the manual - section 12) - ask again if you need more explanation on this.


Which number, i.e., "Food", "Prod", and "Current" tells you that you're country is running a deficit? In the screen shot on page 2 "Food" is 14; "Prod" is 7; and "Current" is 11. "Consumed" is 10.


(in reply to ei3014)
Post #: 124
RE: AAR/Quick Guide Central Powers 1914 - 11/29/2008 7:02:24 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
A very helpful AAR.  Thanks.

(in reply to BK6583)
Post #: 125
RE: AAR/Quick Guide Central Powers 1914 - 11/29/2014 1:58:59 PM   
jimch11

 

Posts: 1
Joined: 8/21/2005
Status: offline

quote:

ORIGINAL: BK6583


quote:

ORIGINAL: ei3014

In reply to BK6583:

In The Economy section, the top line refers to Raw Materials. The Second line is the food line you refer to.

The first column is the food carried over from last turn (stored). 2nd column is food produced within that country e.g. Germany. 3rd Column is how much food arrives by trade - i.e. your merchant fleet. Capt. (short for captured) is how many food areas you have captured, and Avail - Available, is how many this converts to (by dividing by 3 and rounding down) Consumed is how many are required. Current is how much is left over to store for next turn (if any).

The affect of running out of food is to reduce you industrial capacity - shown on line 3. If you have 7 food, but you consume 10, your industry runs at 70%. Generally though (but not always) , it is raw materials that limit your production - not the shortage of food. (page 18 of the manual - section 12) - ask again if you need more explanation on this.


Which number, i.e., "Food", "Prod", and "Current" tells you that you're country is running a deficit? In the screen shot on page 2 "Food" is 14; "Prod" is 7; and "Current" is 11. "Consumed" is 10.



Starts the turn with 14. Produces 7. Consumes 10. That's a deficit of 3. Making current food=11.
In case anyone wants to know 6 years later.

(in reply to BK6583)
Post #: 126
RE: AAR/Quick Guide Central Powers 1914 - 12/3/2014 7:26:17 PM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
Well spotted! :)

(in reply to jimch11)
Post #: 127
Page:   <<   < prev  1 2 3 4 [5]
All Forums >> [Current Games From Matrix.] >> [World War I] >> Guns of August 1914 - 1918 >> RE: AAR/Quick Guide Central Powers 1914 Page: <<   < prev  1 2 3 4 [5]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.156