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RE: What would you like to see in Carrier Force?

 
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RE: What would you like to see in Carrier Force? - 2/19/2009 10:25:38 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

I added the ability to change commanders for air groups and land based units to a WIP patch and it took 6 or 7 more patches to get most of the bugs out. I also had a screen ready to allow users to place pilots into a pool and move them to another group, but the bugs related to commander replacements scared me out of adding it to the game. We'll see. Maybe. Would be awfully neat.

Bye...

Michael Wood

quote:

ORIGINAL: PizzaMan

I'd like to see more interaction with air group leaders.  In UV we can assign TF commanders, which a powerful feature in the game, but conversley we are held hostage by air leaders.  I'd like the ability to reassign strong leaders to important forward areas, and give them the best available pilots and planes, while sub par commanders run transport, anti-sub, and recon duties. 


(in reply to PizzaMan)
Post #: 181
RE: What would you like to see in Carrier Force? - 2/19/2009 10:33:29 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

May not be what you want, but if there is at least one ship in the harbor, you can select the relevant task force, choose Transfer Ship In/Out and when the transfer screen appears select the base on the left hand side of the screen. Then select the offending ship and it will transfer to the base.

Hope this Helps...

Michael Wood

quote:

ORIGINAL: HansBolter

In all seriousness?

I would like to be able to transfer a ship out of a task force and back to "anchored" at the port without first having to create a new TF to transfer the ship into just so I can disband the TF to get the ship back into "dock".

This is one of the most infuriating aspects of both UV and WitP.

There is always one ship in every TF that took heavy enough system damage to need to be dropped out of the TF next time it reaches port. The current mechanism for removing that ship and getting it back into dock is just about the most convoluted process it could possibly be.


(in reply to HansBolter)
Post #: 182
RE: What would you like to see in Carrier Force? - 2/19/2009 10:45:37 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

1) Air to air works differently. Problem you might have is stationing adequate number of planes a proper altitude to see incoming attack and climb or dive to it in time. Combat Air Patrol works in hex and in adjacent hexes. So, you may get to shoot at them twice, depending on air speeds of aircraft involved.

2) In tactical mode, just don't assigned Rabaul as a target and if your planes get too close, order them to abort the mission or reassign another target.

3) Not on my list.

4) I added some minor display data in WIP. I have retrofitted CF with most of it.

5) Routine convoys have been removed for reason you mentioned. Automatic supply has been added. You get to pick the bases supplied and ships to use.

Hope this Helps...

Michael Wood

quote:

ORIGINAL: ILCK



1. CAP needs to be more effect vs unescorted bombers. No more 8 B-25's sneaking by 25 Zeros to bomb ships in Rabaul with no losses.

2. Some way to exclude targets. If #1 is implemented I need to be able to tell my aircrews not to go flying into Rabaul and get shot to hades.

3. Automated rest levels for squadrons. Something so I can tell my aircrews when you get 75% of effective strength rest until you get back to 90%.

4. Easier ways to see ship abilities w/o having to drill into the ship menus. When I select ships I'd like to see their AA, ASW, SC abilities.

5. Smarter routine convoys. My stupid convoys always want to "support" empty beaches instead of my major bases.


(in reply to ILCK)
Post #: 183
RE: What would you like to see in Carrier Force? - 2/19/2009 10:47:39 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

Improved on routine I used in WIP. Better, still.

Bye...

Michael Wood

quote:

ORIGINAL: HansBolter

Better control over upgrades ala WitP.

See my air squadron upgrades thread for an indication of how frustrating upgrades can be in UV.


(in reply to HansBolter)
Post #: 184
RE: What would you like to see in Carrier Force? - 2/19/2009 10:49:41 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

Clouds are visible in CF, tactical mode. Like CaW.

Bye...

Michael Wood

quote:

ORIGINAL: Joe D.

quote:

ORIGINAL: tocaff

... Improved weather modeling that could allow a crafty player the chance of sneaking in or out under a front


Definately improved wx: either visible clouds -- as in CaW -- or a "cloud filter," not unlike the filters in BoA/AACW, which would overlay the screen (only) when activated.

Those X-ed out plane icons are fine for wx over airfields that can't move, but you're going to need something more for moving carriers.



(in reply to Joe D.)
Post #: 185
RE: What would you like to see in Carrier Force? - 2/19/2009 10:51:34 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

In CF, tactical mode, you can radio them and issue new orders.

Bye...

Michael Wood

quote:

ORIGINAL: Wirraway_Ace

I would like to see a min-max altitude setting for CAP. Hate to see my zeros climbing to 31,000 to tangle with P38s and B17s.




(in reply to Wirraway_Ace)
Post #: 186
RE: What would you like to see in Carrier Force? - 2/19/2009 10:57:52 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

1) Thinking about the option. Also, considering alternatives.

2) Not on list. But, air group fragments do not return to old base, so I suppose you could assign a flight of 4 aircraft off the Hornet to return to Henderson and then just fly them out of that base for a while.

3) In game. Direction and distance for search vectors are selected by player. You may change these after launch, by radio.

Bye...

Michael Wood

quote:

ORIGINAL: RGIJN

quote:

ORIGINAL: Tankerace

We are also planning some naval combat stuff to take advantage of the 15 minute turn structure.


to which extend the player is given some kind of manual control of surface engagements?
Are there any screenshots available already?

re wish list
1) capability to prearrange formation of TFs (e.g. AA screen, line-up... of course this should got messed up during battles)
2) capability to shift planes and/or pilots between squads at a certain base/ship
3) capability to specify direction and depth of air-search (comparable to SSI games like "Great Naval Battles" series - does anyone remember?!)

agree to most of your other great nominations!
will think about more.






(in reply to RGIJN)
Post #: 187
RE: What would you like to see in Carrier Force? - 2/19/2009 11:01:03 AM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
Status: offline
Hello...

Read all posts, but realized it would take me days to reply to all. So, please feel heard, if not acknowledged.

Thanks...

Michael Wood

(in reply to Mike Wood)
Post #: 188
RE: What would you like to see in Carrier Force? - 2/19/2009 1:37:30 PM   
SuluSea


Posts: 2358
Joined: 11/17/2006
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quote:

ORIGINAL: Mike Wood

Hello...

Clouds are visible in CF, tactical mode. Like CaW.

Bye...

Michael Wood




This is truly great news being one of the features that make CaW unique in comparison to other naval titles.


_____________________________

"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer

(in reply to Mike Wood)
Post #: 189
RE: What would you like to see in Carrier Force? - 12/3/2009 6:49:19 PM   
gabeeg

 

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Joined: 11/18/2009
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Is this game still being worked on? (Carrier Force)

(in reply to SuluSea)
Post #: 190
RE: What would you like to see in Carrier Force? - 1/3/2010 10:13:50 PM   
E

 

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Joined: 9/20/2007
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quote:

ORIGINAL: gabeeg

Is this game still being worked on? (Carrier Force)


Worked on? Here's the final product in action at Midway!...

(hmmm, maybe that was an earlier Carrier Force by Gary Grigsby)




Attachment (1)

(in reply to gabeeg)
Post #: 191
RE: What would you like to see in Carrier Force? - 1/4/2010 9:06:30 PM   
RGIJN


Posts: 1057
Joined: 11/24/2006
From: far away from battlefield :-(
Status: offline
hahaha

Maybe true, and its the stealth mode of this battle, "advanced fog of war"...

(in reply to E)
Post #: 192
RE: What would you like to see in Carrier Force? - 1/7/2010 10:50:57 PM   
gabeeg

 

Posts: 292
Joined: 11/18/2009
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heh. I see graphics have been improved... :)

(in reply to RGIJN)
Post #: 193
RE: What would you like to see in Carrier Force? - 1/27/2010 7:56:07 AM   
RGIJN


Posts: 1057
Joined: 11/24/2006
From: far away from battlefield :-(
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quote:

What would you like to see in Carrier Force?


After all, I would like to see it either RELEASED or CANCELLED publicly !!!

(in reply to gabeeg)
Post #: 194
RE: What would you like to see in Carrier Force? - 8/9/2010 12:18:41 PM   
Vorsteher


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Joined: 4/1/2000
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is the game now cancelled ?

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(in reply to RGIJN)
Post #: 195
RE: What would you like to see in Carrier Force? - 8/17/2010 12:46:54 AM   
SuluSea


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Joined: 11/17/2006
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quote:

ORIGINAL: RGIJN


After all, I would like to see it either RELEASED or CANCELLED publicly !!!


It would be great to have some kind of update. I'd love to test and help work out the kinks.

_____________________________

"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer

(in reply to RGIJN)
Post #: 196
RE: What would you like to see in Carrier Force? - 9/27/2010 9:28:47 PM   
Stilletto


Posts: 128
Joined: 1/8/2003
From: Texas
Status: offline
Any chance this is still in the pipe for completion?

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When in danger, when in doubt, run in circles, scream and shout.

"Ms. Betty has sharp thorns, but underneath is a delicate flower." -ltfightr

(in reply to SuluSea)
Post #: 197
RE: What would you like to see in Carrier Force? - 1/8/2012 12:20:06 AM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
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Any news, good or bad, about Carrier Force?

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Post #: 198
RE: What would you like to see in Carrier Force? - 6/28/2013 4:09:52 PM   
XG76


Posts: 27
Joined: 12/4/2006
Status: offline
Hi....

any update in this matter? Is CF still sailing or down to the bottom of the dead games sea?

Thanks for your information!

(in reply to mikkey)
Post #: 199
RE: What would you like to see in Carrier Force? - 7/11/2013 7:25:31 PM   
wworld7


Posts: 1727
Joined: 2/25/2003
From: The Nutmeg State
Status: offline

quote:

ORIGINAL: XG76

Hi....

any update in this matter? Is CF still sailing or down to the bottom of the dead games sea?

Thanks for your information!


CF was killed a year or more ago. Sadly.

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Flipper

(in reply to XG76)
Post #: 200
RE: What would you like to see in Carrier Force? - 7/17/2013 11:55:11 AM   
Agathosdaimon


Posts: 1034
Joined: 7/8/2012
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disheartening to see so often games in the pipeline for a number of years, even see some coming together only then to be just dashed and nothing more, just disappearing quietly back into the ether of possibilities

(in reply to wworld7)
Post #: 201
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