Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

BFTBQwikRef Download Available (Kybd + Scenario)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Command Ops Series >> BFTBQwikRef Download Available (Kybd + Scenario) Page: [1]
Login
Message << Older Topic   Newer Topic >>
BFTBQwikRef Download Available (Kybd + Scenario) - 5/28/2010 10:07:04 PM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
Folks,

I am making the following two items available in my own Web space until Matrix posts it.

(1) BFTB one page keyboard reference

(2) BFTB scenario complexity analysis (both as an XLS for you to manipulate and a PDF for those who don't use spreadsheets)

I would also like to share some analysis of the scenarios as to what you get in BFTB:

27 Scenarios

(Min/Max/Avg)

36/343/106 duration in hours
62/655/258 total units
3/22/12 Axis objectives
3/25/13 Allied objectives

And how this compares with COTA:

32 Scenarios

(Min/Max/Avg)

24/209/102 duration in hours
29/326/146 total units
2/17/8 Axis objectives
2/29/10 Allied objectives

Just eye balling this data, I can say that the biggest growth in complexity with BFTB has been a substantial growth in the number of units commanded and a moderate increase in the number of objectives per scenario. I should note that since the engine provides for hiearchical command through AI agents, the player complexity of say doubling the number of units in a scenario tends to scale much better for the player than traditional "command every unit" or "stack based" war games.

This should also help those who want to get a sense of what you get with your BFTB purchase. Note: that each scenario may include random force deployments, variable reinforcement arrivals, non-scripted AI that is unlikely to do the same thing every time, and quite a number of parameters which you can tweak to make things harder or easier on a per scenario basis.

Enjoy!

http://home.comcast.net/~markshot/tempimages/BFTBQwikRef.zip

---

NEW STUFF

I just completed a similar analysis for HTTR (raw data to be posted shortly in the HTTR forum). So, if you care to compare:

37 Scenarios

(Min/Max/Avg)

12/230/83 duration in hours
26/700/251 total units
2/18/9 Axis objectives
2/18/9 Allied objectives

I think the most interesting thing which I see here is that HTTR well exceeded COTA in terms of pushing scenarios with high unit counts. And the average number of units is comparable to BFTB. However, it is worth noting that HTTR offered a lot more smaller scenarios than BFTB. Where as on the whole BFTB has not too many small scenarios. HTTR's average pulled up by 6-8 very large scenarios.

It might be interesting to compute the "normalized unit complexity" of these three games. I would define that as total units in all scenarios divided by the total duration of all scenarios. My guess is that BFTB would score quite a bit higher in the rating. Oh, well ... an exercise for another day.

Off now to add HTTR to my comparative BFTB performance testing suite ...

MORE NEW STUFF

Here are some further statistics.

Total playable simulated scenario hours delivered with each game:

HTTR: 3085

COTA: 3273

BFTB: 2854

These numbers are so close, it would almost seem that someone planned this. But, as far as I know, that's not the case.

NOTE: This is really a minimal value, since this assuming a single play from just one side with only one set of balance adjustment options.

---

I am finally ready to compute my normalized complexity metric for each game.

Assumption: For the purpose of this analysis, all units are assumed to be present at the start of each scenario which is not the case. However, a more accurate calculation taking into consideration of arrival times is beyond my manual methods of analysis.

Methodology:

(1) Let N be the scenario index.

(2) Let M be the simulated scenario hours.

(3) Let U be the scenario units for both sides.

(4) Then ( ( SUM(M*U)[N] ) / SUM(M)[N] ) / 2 yields the average number of units commanded by the player during simulated hour.

Results (a player command complexity metric):

HTTR: 203

COTA: 90

BFTB: 146

Discussion:

Well, I think this is really interesting. It clearly shows that of the three games, COTA has the lowest level of play command complexity and that HTTR has the highest level of player command complexity. Rather interesting as BFTB has the best UI tools for managing player command complexity.

Additionally, there was some discussion elsewhere of which game would be the best for players who prefer smaller force sizes. COTA would appear to be the winner in that regard. And if you put aside improved features, then HTTR would seem to be the game for mega-battles.

Another interesting conclusion might be when combined with performance benchmarking that COTA is the best of three games for very low spec systems. Yes, HTTR was less CPU intensive than the other two games, but not by a factor of 2X.

Now, a further interesting result might be to gather the area (square kilometers) covered by each scenario and once again weight the unit counts by this new metric. So far, we have looked at complexity by time. However, complexity by space and time might also prove to be quite interesting.

DISCLAIMER: All of these calculations and conclusions have not been independently verified and are subject to incorrect assumptions, math errors, and plain old human error.

< Message edited by MarkShot -- 6/8/2010 10:02:13 PM >


_____________________________

(於 11/13/21 台北,台灣,中國退休)
Post #: 1
RE: BFTBQwikRef Download Available (Kybd + Scenario) - 5/29/2010 10:41:24 PM   
PirateJock


Posts: 465
Joined: 9/14/2006
From: North West, UK
Status: offline
Hi MarkShot

Thanks for this; very useful and saves me a couple of hours better spent playing the game

Cheers

(in reply to MarkShot)
Post #: 2
RE: BFTBQwikRef Download Available (Kybd + Scenario) - 5/29/2010 11:45:37 PM   
Chad Harrison


Posts: 1395
Joined: 4/2/2003
From: Boise, ID - USA
Status: offline
Mark

Thank you so much!

I was just trying to figure out a clever way to do the same thing. Thanks for putting it together for all of us.

Chad

(in reply to PirateJock)
Post #: 3
RE: BFTBQwikRef Download Available (Kybd + Scenario) - 5/30/2010 12:08:46 AM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
Folks,

You're welcome! But it's not like I wasn't going to use this stuff myself. :)

The keyboard reference was derived from one I did for COTA. The BFTB sheet was done a year ago, but I quickly checked it against the manual before posting. There might be a few minor things missing. So, it might be worth browsing the manual yourselves.

I am actually reading/skimming the manual myself at the moment. What a joy compared to so many games released these days. I haven't really looked at it for about six months since we did the errors and omissions review. The BFTB docs are old school and remind me of the golden days of Dynamix, Microprose, and Spectrum Holobyte. :)

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to Chad Harrison)
Post #: 4
RE: BFTBQwikRef Download Available (Kybd + Scenario) - 5/30/2010 12:54:41 AM   
Shadrach


Posts: 727
Joined: 10/16/2001
From: Oslo, Norway
Status: offline
Thanks a lot for the keyboard ref, thats sure to come in handy :)

(in reply to MarkShot)
Post #: 5
RE: BFTBQwikRef Download Available (Kybd + Scenario) - 6/1/2010 5:00:38 AM   
Talon_XBMCX


Posts: 220
Joined: 8/1/2008
Status: offline
Very helpful ... thanks!

(in reply to Shadrach)
Post #: 6
RE: BFTBQwikRef Download Available (Kybd + Scenario) - 6/2/2010 1:07:13 AM   
Kabbers

 

Posts: 44
Joined: 9/20/2006
Status: offline

The files in the package are a gift, many thanks MarkShot!

I would say a further thank you to any more infos per scenario you ever wanted to share, however personal or anecdotal, in the worksheet, as I love this series but find it takes me to my outer ability parameters aka every ounce of help, brings more happiness for me )

xKabbers

(in reply to Talon_XBMCX)
Post #: 7
RE: BFTBQwikRef Download Available (Kybd + Scenario) - 6/4/2010 12:54:38 AM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
Bumped for TGB.

(I've asked Matrix to put this zip into the Members Area, but I cannot check that, since I got my copy of the game by being a Beta and Matrix has yet to create a transaction record for me.)

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to MarkShot)
Post #: 8
RE: BFTBQwikRef Download Available (Kybd + Scenario) - 6/4/2010 3:14:23 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
FYI, this is now also available in the Members Club.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to MarkShot)
Post #: 9
RE: BFTBQwikRef Download Available (Kybd + Scenario) - 6/6/2010 7:27:15 PM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
BUMP

See first post under "NEW STUFF" for comparative scenario analysis relative to HTTR.

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to Erik Rutins)
Post #: 10
RE: BFTBQwikRef Download Available (Kybd + Scenario) - 6/7/2010 1:58:18 PM   
vj531


Posts: 367
Joined: 5/14/2009
Status: offline
thanks Mark

_____________________________

All the best
Stephen

i5 Win 10 8GB RAM

(in reply to MarkShot)
Post #: 11
RE: BFTBQwikRef Download Available (Kybd + Scenario) - 6/8/2010 10:03:38 PM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
Bump for those following this thread.

See "More New Stuff" (red highlight) in the first post for even more analysis.

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to vj531)
Post #: 12
RE: BFTBQwikRef Download Available (Kybd + Scenario) - 6/26/2010 5:39:14 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
I find BftB loads up the scenario far quicker than CotA...

_____________________________


(in reply to MarkShot)
Post #: 13
RE: BFTBQwikRef Download Available (Kybd + Scenario) - 6/28/2010 1:17:30 PM   
Henri

 

Posts: 146
Joined: 4/26/2002
Status: offline
The complexity might be misleading but I am not sure. Most of the BFTB scenarios have units entering during the battle, and if you have not taken those into account then BTFB might be more complex than HTTR. Even the BTFB has most units entering after the start of the scenario!

Henri

(in reply to wodin)
Post #: 14
RE: BFTBQwikRef Download Available (Kybd + Scenario) - 6/28/2010 1:23:15 PM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
I am not sure of where we are in the discussion, but I will just point out that the unit counts I reported in the XLSs where for scenario defaults and includes all units (start + reinforcements). Of course, the normalized calculations were done by applying the total units across all scenario hours. This is, in fact, somewhat inaccurate, but otherwise it would have required a great deal of work to segment the data by statistical arrival windows.

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to Henri)
Post #: 15
What times are correct? - 7/16/2010 10:53:15 AM   
Templer_12


Posts: 1700
Joined: 1/5/2009
From: Germany
Status: offline
@ MarkShot

MarkShot’s BFTB Mouse/Keyboard (USA layout) Quick Reference (05/19/09) says:
ENEMY UNIT DISPLAY FILTERS
Cycles between:
Current sightings ( within last 15 minutes )
Recent sightings ( 16 minutes - 1 hour )
All sightings

The BftB Game Manual page 161 says:
Assessing a Sighting
Sightings of enemy units are rated by Age and Reliability. Age is given as either
Current (sighted within the last five minutes)
Recent (sighted within the last hour)

What times are correct?

< Message edited by Templer -- 7/16/2010 2:18:51 PM >


_____________________________


(in reply to MarkShot)
Post #: 16
RE: What times are correct? - 7/16/2010 1:41:37 PM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
I am not sure for BFTB. But I am pretty certain that it wasn't changed from HTTR/COTA and from playing the others you can simply watch the clock and the status reported of a particular contact change over time from current -> recent.

When you are in close proximity to the enemy and the Sun goes up or down, lots of contact pop in and out like subatomic particles in a collider. :)

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to Templer_12)
Post #: 17
RE: What times are correct? - 7/16/2010 2:35:18 PM   
MarkShot

 

Posts: 7089
Joined: 3/29/2003
Status: offline
Sorry ... I forgot to say ... I believe 15 minutes is the correct figure.

_____________________________

(於 11/13/21 台北,台灣,中國退休)

(in reply to MarkShot)
Post #: 18
RE: What times are correct? - 3/20/2013 8:40:10 AM   
Konrad_Novak

 

Posts: 18
Joined: 3/20/2013
Status: offline
Could anyone reupload the BFTBQwikRef.zip? It seems, the link has expired or something (404 error). And I can't find it on my HDD.

(in reply to MarkShot)
Post #: 19
RE: What times are correct? - 5/2/2013 6:49:35 AM   
Wartath


Posts: 43
Joined: 3/28/2012
From: Finland
Status: offline
Same here. Any help would be greatly appreciated. :)

quote:

ORIGINAL: Konrad_Novak

Could anyone reupload the BFTBQwikRef.zip? It seems, the link has expired or something (404 error). And I can't find it on my HDD.


(in reply to Konrad_Novak)
Post #: 20
RE: What times are correct? - 11/7/2013 2:55:10 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
just purchased game...download link in members club not working, can it get fixed?

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Wartath)
Post #: 21
RE: What times are correct? - 11/7/2013 4:15:09 AM   
Arjuna


Posts: 17785
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
budd,

I just tried it and it works fine for me. But you must make sure you register for the title first by clicking on the Register button to the right of the product and then you will be taken to a screen where you enter your serial number.

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to budd)
Post #: 22
RE: What times are correct? - 11/7/2013 11:51:57 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
not sure i'm understanding you. Both BFTB and HTTR registered to my members account when i bought them. I've downloaded the beta patch from the same page and also the HTTR strategy guide from the HTTR registered area without incident, the 1 page keyboard reference download is the only thing i've had problems with, if i try to download it more than twice a log in screen pops up. A picture is worth a thousand words so they say.In the screen shot I canceled the first download and kept the second running until a network error popped up[lower left of shot] and tried again and got the log in screen.It's not a real big deal, it's just nice to have the keyboard reference on one printable page.




Attachment (1)

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Arjuna)
Post #: 23
RE: What times are correct? - 11/7/2013 9:43:20 PM   
Arjuna


Posts: 17785
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
Then it may have got confused with the second "concurrent" attempt to download it. Please try again and get back to me if there is still a problem.

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to budd)
Post #: 24
RE: What times are correct? - 11/7/2013 11:09:48 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
no joy...at least it started this time, it got to 35kb, stalled then went to network error. I've tried quite a few times now since yesterday. I'll keep trying.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Arjuna)
Post #: 25
RE: What times are correct? - 11/7/2013 11:55:56 PM   
Arjuna


Posts: 17785
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
Are you able to download something else from Matrix now. What about from some other site now.

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to budd)
Post #: 26
RE: What times are correct? - 11/8/2013 12:30:16 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
yea, downloaded everything else just fine ,[patch, beta patch, HTTR guide]. No worries though i did what i should of done sooner, just printed one myselfthx for getting back to me... appreciate it.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Arjuna)
Post #: 27
RE: What times are correct? - 1/1/2014 1:52:40 PM   
MikaV84

 

Posts: 3
Joined: 1/1/2014
Status: offline
I take it that this includes a list of the scenarios containing the amount of units and size? If so, could you please check into the issue **budd** is having, since it's the same for me. Cant download the file, theres just a network error.

(in reply to budd)
Post #: 28
RE: What times are correct? - 1/1/2014 2:19:33 PM   
dazkaz15


Posts: 1267
Joined: 12/14/2012
Status: offline
I'm also having problems with the link but I have it saved on my Comp from a long time ago.
Here you go:






Attachment (1)

(in reply to MikaV84)
Post #: 29
RE: What times are correct? - 1/1/2014 2:26:33 PM   
dazkaz15


Posts: 1267
Joined: 12/14/2012
Status: offline
Mark's Keyboard layout.




Attachment (1)

(in reply to dazkaz15)
Post #: 30
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Command Ops Series >> BFTBQwikRef Download Available (Kybd + Scenario) Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.172