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Linked Firefights - 6/1/2012 5:16:16 PM   
Jamm


Posts: 407
Joined: 10/2/2009
Status: offline
https://www.dropbox.com/sh/ydm09u8bl3xxdpi/mFABAE05Ob[link]

This link will take you to my zipped scenarios.

These were designed as a series of 3 linked firefights played on different areas of the same map.

Higher Ground is 5 turns and has the fewest units.

Right Flank is 6 turns and is a bit larger.

Tip of the Spear is the final battle and incorporates surviving units from the first 2 firefights.
It is 8 turns long.

To play these as a linked series do the following.

Record the score and your surviving units at the end of the first 2 firefights.

Aside from units designed for the final firefight, you will go to a purchase unit screen.
Purchase only units which survived the first 2 firefights and deploy them on the appropriate side of the map.

At the end of Tip of the Spear, tally up the scores for all 3 firefights and declare a winner.

Notes.
I designed these to play another person as the unit setups allow flexability.
However games against the AI can still be a challenge.

Enjoy and let me know these play out.

Jamm

_____________________________

When the going gets weird,... the weird turn pro
Hunter S Thompson

https://www.facebook.com/pages/Jamm-works/669418463128598?ref=bookmarks
Post #: 1
RE: Linked Firefights - 6/1/2012 5:30:05 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Thanks for creating and posting these! I will give them a try.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Jamm)
Post #: 2
RE: Linked Firefights - 6/1/2012 5:44:26 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
This sounds very nice! Thank you. I can't wait to try them out.

_____________________________



(in reply to Erik Rutins)
Post #: 3
RE: Linked Firefights - 6/2/2012 4:19:21 PM   
Noypi53

 

Posts: 227
Joined: 8/14/2007
Status: offline
Hi!

In what directory do I install the files? TIA.

(in reply to ericbabe)
Post #: 4
RE: Linked Firefights - 6/2/2012 9:36:51 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi Noypi53,

You want to unzip the scenarios to the My Documents/Western Civilization Software/Conflict of Heroes - Awakening the Bear/Data/Scenarios folder and then they will show up in-game in the Play Game -> Additional Firefights menu. The map files (in this case the files that start with "AGCenter" go in the Data/Maps folder in the same path. If you go to that menu now it will also tell you the path to put those scenarios in.

Regards,

- Erik

< Message edited by Erik Rutins -- 6/2/2012 9:39:09 PM >


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Noypi53)
Post #: 5
RE: Linked Firefights - 6/2/2012 10:44:16 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Ok, results so far.



SPOILERS BELOW - IF YOU HAVE NOT PLAYED THESE SCENARIOS, PLEASE DO NOT READ















I've played the first two against the AI so far and would love to play these against a human player. Ok, the High Ground gave me a real surprise! It felt like I stuck my hand in a hornet's nest, with Soviets coming from all directions to hold and then retake the hill. The AI played this one very well. I managed to win 10-5, but I lost a large part of my force. I had remaining the Mortar, one LMG, one Rifle Squad and one Pioneer.

Right Flank was much easier. I advanced quickly to the objectives, brushing the Soviet forces aside without a problem and then took the Soviet reinforcements under long range fire and used "Mark as Used" cards to help keep them from being a factor. The AI did not play this one well though as it kept the flanking force back. I only saw those Soviet units on my right flank at the end of the scenario and they would have made quite a difference in the hands of a human player. You might consider tweaking the AI choices for this one. I won 18-3, losing only one Rifle Squad.

I'm starting the third scenario now and I love the fact that the scenario specific units are at the map edge while your surviving units show up towards the middle, but it would be great to let the middle deployment band go another hex or two back as it currently rules out some good positions that I was deployed in at the end of the first two firefights.

I'll report in tomorrow on how the third firefight went, looking forward to it.

I have some screenshots of the end of each scenario as well if you would like them. If you want to try these out multiplayer, I'm up for that as well.

Thanks for creating and posting these!

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Erik Rutins)
Post #: 6
RE: Linked Firefights - 6/3/2012 12:13:45 AM   
Jamm


Posts: 407
Joined: 10/2/2009
Status: offline
Thanks for the feedback Erik.
I'm glad you had fun with them.

My next scenario design will be a single player where I have more control over the AI setup and reactions.

Jamm

_____________________________

When the going gets weird,... the weird turn pro
Hunter S Thompson

https://www.facebook.com/pages/Jamm-works/669418463128598?ref=bookmarks

(in reply to Erik Rutins)
Post #: 7
RE: Linked Firefights - 6/5/2012 1:16:46 PM   
Noypi53

 

Posts: 227
Joined: 8/14/2007
Status: offline

quote:

ORIGINAL: Erik Rutins

Hi Noypi53,

You want to unzip the scenarios to the My Documents/Western Civilization Software/Conflict of Heroes - Awakening the Bear/Data/Scenarios folder and then they will show up in-game in the Play Game -> Additional Firefights menu. The map files (in this case the files that start with "AGCenter" go in the Data/Maps folder in the same path. If you go to that menu now it will also tell you the path to put those scenarios in.

Regards,

- Erik


Thanks, Eric. Will install it today after work.

(in reply to Erik Rutins)
Post #: 8
RE: Linked Firefights - 12/28/2012 10:04:07 PM   
chemkid

 

Posts: 1238
Joined: 12/15/2012
Status: offline
.

< Message edited by chemkid -- 4/25/2018 7:39:08 AM >

(in reply to Noypi53)
Post #: 9
RE: Linked Firefights - 1/2/2013 9:24:24 PM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline
Thanks Jamm,

These scenarios were great fun. Very well conceived and imaginatively organized. I particularly enjoyed the first 2. I found the last one a bit on the large side for my taste. I have always prefered smaller battles in the games I play.

Thanks again,

John

(in reply to Jamm)
Post #: 10
RE: Linked Firefights - 2/8/2014 10:28:03 PM   
RAUBKATER1


Posts: 143
Joined: 8/24/2009
From: Originally Hanover,Germany now Harvard, Il. USA
Status: offline


< Message edited by raubkater -- 2/8/2014 11:41:44 PM >

(in reply to z1812)
Post #: 11
RE: Linked Firefights - 11/27/2015 7:31:13 PM   
giffin


Posts: 188
Joined: 3/24/2015
Status: offline

quote:

ORIGINAL: Jamm

https://www.dropbox.com/sh/ydm09u8bl3xxdpi/mFABAE05Ob[link]

This link will take you to my zipped scenarios.

These were designed as a series of 3 linked firefights played on different areas of the same map.

Higher Ground is 5 turns and has the fewest units.

Right Flank is 6 turns and is a bit larger.

Tip of the Spear is the final battle and incorporates surviving units from the first 2 firefights.
It is 8 turns long.

To play these as a linked series do the following.

Record the score and your surviving units at the end of the first 2 firefights.

Aside from units designed for the final firefight, you will go to a purchase unit screen.
Purchase only units which survived the first 2 firefights and deploy them on the appropriate side of the map.

At the end of Tip of the Spear, tally up the scores for all 3 firefights and declare a winner.

Notes.
I designed these to play another person as the unit setups allow flexability.
However games against the AI can still be a challenge.

Enjoy and let me know these play out.

Jamm


Can these Scenarios Be played with the COH Storm Of Steel game also?

(in reply to Jamm)
Post #: 12
RE: Linked Firefights - 11/27/2015 9:25:48 PM   
giffin


Posts: 188
Joined: 3/24/2015
Status: offline
quote:

ORIGINAL: Jamm

https://www.dropbox.com/sh/ydm09u8bl3xxdpi/mFABAE05Ob[link]

This link will take you to my zipped scenarios.

These were designed as a series of 3 linked firefights played on different areas of the same map.

Higher Ground is 5 turns and has the fewest units.

Right Flank is 6 turns and is a bit larger.

Tip of the Spear is the final battle and incorporates surviving units from the first 2 firefights.
It is 8 turns long.

To play these as a linked series do the following.

Record the score and your surviving units at the end of the first 2 firefights.

Aside from units designed for the final firefight, you will go to a purchase unit screen.
Purchase only units which survived the first 2 firefights and deploy them on the appropriate side of the map.

At the end of Tip of the Spear, tally up the scores for all 3 firefights and declare a winner.

Notes.
I designed these to play another person as the unit setups allow flexability.
However games against the AI can still be a challenge.

Enjoy and let me know these play out.

Jamm


Can these Scenarios be played with the COH Storms Of Steel?

< Message edited by Punisher007 -- 11/28/2015 2:01:38 AM >

(in reply to Jamm)
Post #: 13
RE: Linked Firefights - 12/19/2015 6:19:11 PM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
as long as it's in the correct folder then yes as added fire fights there called

(in reply to giffin)
Post #: 14
RE: Linked Firefights - 12/19/2015 6:21:04 PM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline

quote:

ORIGINAL: Jamm

https://www.dropbox.com/sh/ydm09u8bl3xxdpi/mFABAE05Ob[link]

This link will take you to my zipped scenarios.

These were designed as a series of 3 linked firefights played on different areas of the same map.

Higher Ground is 5 turns and has the fewest units.

Right Flank is 6 turns and is a bit larger.

Tip of the Spear is the final battle and incorporates surviving units from the first 2 firefights.
It is 8 turns long.

To play these as a linked series do the following.

Record the score and your surviving units at the end of the first 2 firefights.

Aside from units designed for the final firefight, you will go to a purchase unit screen.
Purchase only units which survived the first 2 firefights and deploy them on the appropriate side of the map.

At the end of Tip of the Spear, tally up the scores for all 3 firefights and declare a winner.

Notes.
I designed these to play another person as the unit setups allow flexability.
However games against the AI can still be a challenge.

Enjoy and let me know these play out.

Jamm


thanks, just grabbed the lot

(in reply to Jamm)
Post #: 15
RE: Linked Firefights - 11/26/2017 6:37:43 PM   
Painmaker87

 

Posts: 1
Joined: 11/26/2017
Status: offline
I just downloaded, thanks for sharing.

(in reply to Jamm)
Post #: 16
RE: Linked Firefights - 10/11/2019 1:57:20 AM   
brdxman

 

Posts: 38
Joined: 12/4/2004
Status: offline
Awesome scenarios, really like the Stalingrad ones.

(in reply to Painmaker87)
Post #: 17
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