calgar
Posts: 121
Joined: 1/5/2012 Status: offline
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quote:
ORIGINAL: Panzer_Leader 3. Linked to #2, inclusion of Special Forces or long-range reconnaissance teams that can be inserted or infiltrated behind enemy front lines to establish covert OPs or conduct sabotage and/or harassment of rear areas. The establishment of OPs by SF or any other units will also require a 'Hold Fire' command. Don't know if that would fit the scale.At least in Germany, LRS Units are/were Corps assets. The intel they gather would IMO only make sense as part of a mission briefing or a special unit in an Arborne Op Scenario. A few of my suggestions. Adjust SOPs(remember TacOps4?) Not necceseraly as in depth, but a "hold fire" order, like Panzer_Leader said, or a way of setting engagement ranges would be nice. Maybe even priority targets. Engineering The minimum I would expect is 1.) dedicated ScatMine Systems, dedicated Mine Breaching Systems, Mine plows and rollers. 2.) Dedicated River Crossing Equipment, including AVLBs and Ribbon Bridges. Introduction of different river tyes. (Maybe Stream, Minor and Major River?) 3.) Helo Delivered Minefields. 4.) Point Minefields 5.) Preplanned minefields vs. hasty minefields (Authorization takes time) I would be delighted to see: 1.) The Ability to put down lanes, and close them later. 2.) Proper Nato Battlefield graphics (A replacement for the bridge marker would be nice too...) 3.) Single- and double density minefields. 4.) An engineering control window (Maybe as part of the TOC) where I can see how many AEVs are are available for what task, and e.g. how many hexes of AT Scatt mines I have still available. Plus the Option to dispatch an available ScattmMien System to a pre planned Minefield. 5.) Abatis, Anti-Tank Ditches, and Cratering. Artillery 1.) Ammo indicator, also for non-standart ammo 2.)Smoke screens to be fired for a certain amount of time. 3.) "Overwatch" for GSR Indicating an area, that is to be overwatched. Arty that is dedicated to the GSR will start firing once enemy units cross this area. 4.) An Fire Support Tab, similar to the aforementioned Engineering Control Window. Showing the total of available Indirect Firing Units, which missions they have and how much high value ammo there is left. MISC 1.)Combat Power Display. When Clicking on an HQ, displaying the current Combat Power of the complete in percentage (maybe where the supply is shown) 2.)More generic scenarios. (Qucik Battle Generator?) Choose your Engagement Type (Probe, Attack, River Crossing, Deliberate Attack, Persuite, Meeting Engagement)Choose Scale (E.g. Bn Vs Rgt). Computer assignes force level (Similar to Assault). Player can choose Entry times and points of units. Preparation time varies fromEngagement Type to Engagement Typeand influences Pre-Battle Intel of the Attacker and how many Obstacles may be placed by the defending palyer pre-game. Hope you are all well, A
< Message edited by calgar -- 7/27/2014 8:58:07 AM >
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