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Thread Links for 2+ Coder & Dev Diaries - 12/21/2013 2:49:40 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Here are links to the threads by berto for the 2.* update.

Coder Diary #22 -- Dynamic Sides (Whose Side Are You on Anyway?)
http://www.matrixgames.com/forums/tm.asp?m=3694347&mpage=1�

Coder Diary #21 -- Transparent Markers
http://www.matrixgames.com/forums/tm.asp?m=3666959

Coder Diary #20 -- The 2.01 Bug-Fix Update
http://www.matrixgames.com/forums/tm.asp?m=3609395

Coder Diary #19 -- A/I Dithering Unit, Backtracking Move Bug -- Fixed!
http://www.matrixgames.com/forums/tm.asp?m=3595759&mpage=1�

Coder Diary #18 -- UI Fixes & 2.01 Progress Report
http://www.matrixgames.com/forums/tm.asp?m=3588158

WIP at this time

Reported at the blitz
quote:

Quote:I just noticed that if you try to sort scenarios by date it does not work. The scenarios just seemed to be listed randomly.
berto
Bad (Talonsoft) legacy code, combined with more recent date fixes. Will be corrected in 2.01.

Quote:Also it is very frustrating to have to unselect graphical unit icons EVERY time that I log into a game.
berto
Will also be fixed in 2.01.


Change to Bottom Buttons/Toolbar
http://www.matrixgames.com/forums/tm.asp?m=3559791

Updated Manual (WIP - 1.04 Printer Friendly PDF here)
http://www.matrixgames.com/forums/tm.asp?m=3556366

Bootcamp Video
http://www.matrixgames.com/forums/tm.asp?m=3558057

-----

Here are links to the threads by berto for the 2.0 update.

Coder Diary #1 - Windowed the game engine!
http://www.matrixgames.com/forums/tm.asp?m=3321598

Coder Diary #2 - Hot keys!
http://www.matrixgames.com/forums/tm.asp?m=3323032

Coder Diary #3 - Variable Animation Speeds
http://www.matrixgames.com/forums/tm.asp?m=3326392

Coder Diary #4 -- All Quiet on the West Front?
http://www.matrixgames.com/forums/tm.asp?m=3341248

Coder Diary #5 -- Code Merge Mission Accomplished!
http://www.matrixgames.com/forums/tm.asp?m=3347982

Coder Diary #6 -- CSlint
http://www.matrixgames.com/forums/tm.asp?m=3359920

Coder Diary #7 -- Morale Modifiers, Unit Capabilities, and More
http://www.matrixgames.com/forums/tm.asp?m=3368478

Coder Diary #8 -- Variable Unit Highlight Colors
http://www.matrixgames.com/forums/tm.asp?m=3374122

Coder Diary #9 -- Revamped Toolbar
http://www.matrixgames.com/forums/tm.asp?m=3389759

Coder Diary #10 -- New A/I Bells & Whistles
http://www.matrixgames.com/forums/tm.asp?m=3410466

Coder Diary #11 -- Automated, Empirical A/I Testing
http://www.matrixgames.com/forums/tm.asp?m=3437865

Coder Diary #12 -- Automated Crash Testing, Backup Saves
http://www.matrixgames.com/forums/tm.asp?m=3453105

Coder Diary #13 -- The -X No Encryption Option, Damage Report Tweaks, and a Glimpse Behind the Scenes
http://www.matrixgames.com/forums/tm.asp?m=3469942

Coder Diary #14 -- Dynamic Day/Night & Visibility
http://www.matrixgames.com/forums/tm.asp?m=3500163

Coder Diary #15 -- Logging
http://www.matrixgames.com/forums/tm.asp?m=3513962

Coder Diary #16 -- Adventures in Bug Fixing
http://www.matrixgames.com/forums/tm.asp?m=3532394

Coder Diary #17 -- Past, Present & Future
http://www.matrixgames.com/forums/tm.asp?m=3551934

Here are the Developer Diaries

Developer Diary #4 - Creating a new Dynamic Campaign Game
http://www.matrixgames.com/forums/tm.asp?m=3643689

Developer Diary #3 - Adding new units with -X NoEncryption option
http://www.matrixgames.com/forums/tm.asp?m=3611260

Developer Diary #2 - Having fun with randomly generated battles
http://www.matrixgames.com/forums/tm.asp?m=3610165

Developer Diary #1 - MCS Sound System
http://www.matrixgames.com/forums/tm.asp?m=3463244

Here is the DAR with Editor Features

JTCS 1.05beta DAR: ** On Familiar Ground
http://www.matrixgames.com/forums/tm.asp?m=3502042

Other sites

Warhorse 2D graphics improvements at the blitz
http://www.theblitz.org/message_boards/showthread.php?tid=65129



< Message edited by junk2drive -- 9/14/2014 6:32:04 AM >
Post #: 1
RE: Coder Diary Thread Links - 12/21/2013 11:37:19 AM   
wings7


Posts: 4591
Joined: 8/11/2003
From: Phoenix, Arizona
Status: offline
Thank you!

(in reply to junk2drive)
Post #: 2
RE: Coder Diary Thread Links - 12/21/2013 2:07:18 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Thank you

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to wings7)
Post #: 3
RE: Coder Diary Thread Links - 12/23/2013 1:14:07 PM   
berto


Posts: 20708
Joined: 3/13/2002
From: metro Chicago, Illinois, USA
Status: offline

Thanks also.

Please add

Developer Diary #1 - MCS Sound System
http://www.matrixgames.com/forums/tm.asp?m=3463244

in a separate section in your OP, then add to that if and when other Dev Team members post their own Developer Diary additions.

Crossroads' sounds contributions are at least as significant as some of the stuff I've done and noted by you in your list.

Again, it should be stated that we are a team, and that code alone is insufficient; without code and data and testing, there is no game.

For the record, on the Dev Team, we have:

  • Team Lead: Jason Petho
  • Lead Coder: berto
  • Graphics Lead: Warhorse
  • Sounds Lead: Crossroads
  • Map Lead: resinslinger (future maps for MW), plus all scenario designers*
  • OOB Developers: Jason Petho, Warhorse, Huib, K K Rossokolski, Crossroads, etc.*
  • Scenario Designers: Jason Petho, Warhorse, Huib, K K Rossokolski, Crossroads, etc.*
  • Play Testers: Virtually every team member*

    Altogether currently a dozen or so Dev Team members, some working on CS & the new MW games, some brought in recently to work on the CS update only.

    Giving credit where credit is due.

    [* I will mention others by name explicitly if and when they decide to "come out" or ask for the public recognition. Until then, preserving their confidentiality otherwise. Every contributor's name, past and present, will be listed in the official game credits, of course.]

    _____________________________

    Campaign Series Legion https://cslegion.com/
    Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
    Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

    (in reply to budd)
  • Post #: 4
    RE: Coder Diary Thread Links - 12/23/2013 3:45:01 PM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    Thanks Berto

    Let us add one more item to the list:

    During Action Report with East Front 1.05 beta:
    http://www.matrixgames.com/forums/tm.asp?m=3502042

    _____________________________


    (in reply to berto)
    Post #: 5
    RE: Coder Diary Thread Links - 12/23/2013 8:21:55 PM   
    junk2drive


    Posts: 12907
    Joined: 6/27/2002
    From: Arizona West Coast
    Status: offline
    Done

    Advise if further changes needed

    (in reply to Crossroads)
    Post #: 6
    RE: Coder Diary Thread Links - 12/27/2013 7:37:25 PM   
    Crossroads


    Posts: 17372
    Joined: 7/5/2009
    Status: offline
    j2d, lest we forget there's of course the huge 2D update project Mike is working on. I think he posted it on the Blitz site though:

    http://www.theblitz.org/message_boards/showthread.php?tid=65129





    _____________________________


    (in reply to junk2drive)
    Post #: 7
    RE: Coder Diary Thread Links - 12/27/2013 7:59:22 PM   
    junk2drive


    Posts: 12907
    Joined: 6/27/2002
    From: Arizona West Coast
    Status: offline
    I don't know if stuff at the blitz shows up to people that are not members.

    Won't be long and it will all be here anyway.

    (in reply to Crossroads)
    Post #: 8
    RE: Coder Diary Thread Links - 12/27/2013 8:02:40 PM   
    berto


    Posts: 20708
    Joined: 3/13/2002
    From: metro Chicago, Illinois, USA
    Status: offline

    quote:

    ORIGINAL: junk2drive

    I don't know if stuff at the blitz shows up to people that are not members.

    I believe non members can see posts, because

  • I can see stuff if I'm not logged in, and
  • I could see stuff before becoming a member early last year.

    FWIW.

    _____________________________

    Campaign Series Legion https://cslegion.com/
    Campaign Series Lead Coder https://www.matrixgames.com/forums/tt.asp?forumid=1515
    Panzer Campaigns, Panzer Battles, Civil War Battles Lead Coder https://wargameds.com

    (in reply to junk2drive)
  • Post #: 9
    RE: Coder Diary Thread Links - 12/28/2013 3:00:36 AM   
    Warhorse


    Posts: 5712
    Joined: 5/12/2000
    From: Birdsboro, PA, USA
    Status: offline
    Cool, the Icons2D file has grown exponentially!! So far Russia, Germany, Italy, Hungary, France, Britain, USA, and Netherlands are completed!!

    _____________________________

    Mike Amos

    Meine Ehre heißt Treue
    www.cslegion.com

    (in reply to berto)
    Post #: 10
    RE: Coder Diary Thread Links - 12/28/2013 10:31:07 AM   
    LoneWulf63


    Posts: 905
    Joined: 10/21/2011
    From: Columbia, South Carolina
    Status: offline

    quote:

    ORIGINAL: berto


    Thanks also.

    Please add

    Developer Diary #1 - MCS Sound System
    http://www.matrixgames.com/forums/tm.asp?m=3463244

    in a separate section in your OP, then add to that if and when other Dev Team members post their own Developer Diary additions.

    Crossroads' sounds contributions are at least as significant as some of the stuff I've done and noted by you in your list.

    Again, it should be stated that we are a team, and that code alone is insufficient; without code and data and testing, there is no game.

    For the record, on the Dev Team, we have:

  • Team Lead: Jason Petho
  • Lead Coder: berto
  • Graphics Lead: Warhorse
  • Sounds Lead: Crossroads
  • Map Lead: resinslinger (future maps for MW), plus all scenario designers*
  • OOB Developers: Jason Petho, Warhorse, Huib, K K Rossokolski, Crossroads, etc.*
  • Scenario Designers: Jason Petho, Warhorse, Huib, K K Rossokolski, Crossroads, etc.*
  • Play Testers: Virtually every team member*

    Altogether currently a dozen or so Dev Team members, some working on CS & the new MW games, some brought in recently to work on the CS update only.

    Giving credit where credit is due.

    [* I will mention others by name explicitly if and when they decide to "come out" or ask for the public recognition. Until then, preserving their confidentiality otherwise. Every contributor's name, past and present, will be listed in the official game credits, of course.]


  • I will also be helping Jason with Cold War Soviet, minor NATO, and neutral country OOBs when the time comes. Chris.


    _____________________________

    In loving memory of my wife, Rebecca. 5/2/52 to 7/13/2014. I miss you sweetheart.

    (in reply to berto)
    Post #: 11
    RE: Coder Diary Thread Links - 1/4/2014 11:03:28 PM   
    junk2drive


    Posts: 12907
    Joined: 6/27/2002
    From: Arizona West Coast
    Status: offline
    Updated first post.

    (in reply to LoneWulf63)
    Post #: 12
    RE: Coder Diary Thread Links - 1/28/2014 3:58:38 AM   
    junk2drive


    Posts: 12907
    Joined: 6/27/2002
    From: Arizona West Coast
    Status: offline
    Worked from 8-3 then 5-9 today. Update tomorrow.

    (in reply to junk2drive)
    Post #: 13
    RE: Coder Diary Thread Links - 1/29/2014 1:38:45 AM   
    junk2drive


    Posts: 12907
    Joined: 6/27/2002
    From: Arizona West Coast
    Status: offline
    Updated with 16

    (in reply to junk2drive)
    Post #: 14
    RE: Coder Diary Thread Links - 2/22/2014 10:45:26 AM   
    junk2drive


    Posts: 12907
    Joined: 6/27/2002
    From: Arizona West Coast
    Status: offline
    Updated with 17

    Updated title to reflect version change

    (in reply to junk2drive)
    Post #: 15
    RE: Coder Diary Thread Links - 3/3/2014 11:51:21 PM   
    junk2drive


    Posts: 12907
    Joined: 6/27/2002
    From: Arizona West Coast
    Status: offline
    Updated title for 2.01/2.0

    Added section for 2.01 items

    (in reply to junk2drive)
    Post #: 16
    RE: Coder Diary Thread Links - 3/18/2014 4:36:16 AM   
    junk2drive


    Posts: 12907
    Joined: 6/27/2002
    From: Arizona West Coast
    Status: offline
    Added items from the blitz

    (in reply to junk2drive)
    Post #: 17
    RE: Coder Diary Thread Links - 4/9/2014 11:25:24 AM   
    junk2drive


    Posts: 12907
    Joined: 6/27/2002
    From: Arizona West Coast
    Status: offline
    added #18

    (in reply to junk2drive)
    Post #: 18
    RE: Coder Diary Thread Links - 4/23/2014 5:01:02 AM   
    junk2drive


    Posts: 12907
    Joined: 6/27/2002
    From: Arizona West Coast
    Status: offline
    added #19

    (in reply to junk2drive)
    Post #: 19
    RE: Coder Diary Thread Links - 5/15/2014 12:45:54 AM   
    junk2drive


    Posts: 12907
    Joined: 6/27/2002
    From: Arizona West Coast
    Status: offline
    Added #20

    (in reply to junk2drive)
    Post #: 20
    RE: Coder Diary Thread Links - 5/16/2014 3:07:47 AM   
    junk2drive


    Posts: 12907
    Joined: 6/27/2002
    From: Arizona West Coast
    Status: offline
    Added Developer Diary #2 - Having fun with randomly generated battles

    (in reply to junk2drive)
    Post #: 21
    RE: Coder Diary Thread Links - 5/21/2014 1:19:49 AM   
    junk2drive


    Posts: 12907
    Joined: 6/27/2002
    From: Arizona West Coast
    Status: offline
    Added Developer Diary #3 - Adding new units with -X NoEncryption option

    (in reply to junk2drive)
    Post #: 22
    RE: Coder Diary Thread Links - 6/25/2014 2:14:54 AM   
    junk2drive


    Posts: 12907
    Joined: 6/27/2002
    From: Arizona West Coast
    Status: offline
    Added Developer Diary #4 - Creating a new Dynamic Campaign Game

    (in reply to junk2drive)
    Post #: 23
    RE: Coder Diary Thread Links - 9/14/2014 5:32:50 AM   
    junk2drive


    Posts: 12907
    Joined: 6/27/2002
    From: Arizona West Coast
    Status: offline
    Added Coder Diary #22 -- Dynamic Sides (Whose Side Are You on Anyway?)

    (in reply to junk2drive)
    Post #: 24
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