Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

World cities import

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Mods and Scenarios >> Useful Material >> World cities import Page: [1]
Login
Message << Older Topic   Newer Topic >>
World cities import - 2/1/2014 10:34:25 PM   
blh42

 

Posts: 233
Joined: 7/10/2013
Status: offline
Cities with population above 100,000 by request from Mgellis.



Attachment (1)

< Message edited by Sunburn -- 2/12/2014 2:24:55 PM >
Post #: 1
RE: World cities import - 2/1/2014 10:38:52 PM   
RoryAndersonCDT

 

Posts: 1830
Joined: 6/16/2009
Status: offline


What a wonderful world.... it would be a shame if combat operations would occur anywhere near populated cities.

_____________________________

Command Dev Team
Technical Lead

(in reply to blh42)
Post #: 2
RE: World cities import - 2/1/2014 11:46:07 PM   
RoryAndersonCDT

 

Posts: 1830
Joined: 6/16/2009
Status: offline


_____________________________

Command Dev Team
Technical Lead

(in reply to RoryAndersonCDT)
Post #: 3
RE: World cities import - 2/1/2014 11:48:03 PM   
RoryAndersonCDT

 

Posts: 1830
Joined: 6/16/2009
Status: offline
How non ascii characters show up:



_____________________________

Command Dev Team
Technical Lead

(in reply to RoryAndersonCDT)
Post #: 4
RE: World cities import - 2/2/2014 1:26:09 AM   
Mgellis


Posts: 2054
Joined: 8/18/2007
Status: offline
blh42, thanks. This is another really cool add-on. It's a big time-saver, too, not having to look up locations, etc. So it will come in very handy.

There's no rush, but could you do these (US and World) for the Cold War database, too? As I understand it, they only work with one database or the other, not both.

Again, thanks.

< Message edited by Mgellis -- 2/2/2014 2:29:51 AM >

(in reply to RoryAndersonCDT)
Post #: 5
RE: World cities import - 5/17/2014 4:09:38 AM   
Feltan


Posts: 1160
Joined: 12/5/2006
From: Kansas
Status: offline
For those of us on the left hand side of the learning curve .... once downloaded, to which folder does one extract them to?

Regards,
Feltan

(in reply to Mgellis)
Post #: 6
RE: World cities import - 5/17/2014 8:27:07 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
To the ImportExport folder, preferably on a subfolder of their own (better organized).

_____________________________


(in reply to Feltan)
Post #: 7
RE: World cities import - 5/17/2014 11:31:27 AM   
Feltan


Posts: 1160
Joined: 12/5/2006
From: Kansas
Status: offline
Thank you.

I suspected that was where it was headed, but I didn't know you could simply create a subfolder on your own and the game would recognize it.

Regards,
Feltan

(in reply to Dimitris)
Post #: 8
RE: World cities import - 5/17/2014 1:01:54 PM   
Tomcat84

 

Posts: 1952
Joined: 7/10/2013
Status: offline
You can make subfolders in the scenario folder as well, to organize scenarios. Just in case you were wondering :)

_____________________________

My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )

(in reply to Feltan)
Post #: 9
RE: World cities import - 9/5/2014 2:53:05 PM   
Vici Supreme

 

Posts: 558
Joined: 12/4/2013
From: Southern Germany
Status: offline
Recently did biggest North Korean Cities/Towns as they where missing.

Attachment (1)

_____________________________


(in reply to Tomcat84)
Post #: 10
RE: World cities import - 9/5/2014 2:58:26 PM   
lowchi


Posts: 421
Joined: 10/14/2013
Status: offline
Thanks!

(in reply to Vici Supreme)
Post #: 11
RE: World cities import - 10/4/2014 2:40:47 AM   
Mgellis


Posts: 2054
Joined: 8/18/2007
Status: offline
Quick question...is there a list of the country abbreviations? Some of them are pretty obvious, but I'm trying to find the Solomon Islands (in the World Airports .inst files) and I'm stumped! :)

EDIT: Duh! Never mind. It's just the standard international abbreviations, listed in many places, like this site...

http://www.worldatlas.com/aatlas/ctycodes.htm





< Message edited by Mgellis -- 10/4/2014 3:46:45 AM >

(in reply to lowchi)
Post #: 12
RE: World cities import - 4/25/2015 11:40:56 AM   
britfreek

 

Posts: 33
Joined: 3/30/2007
Status: offline
I'm trying to import single cities for the UK and France. I can only get all the cities by ticking the country box. If I highlight the cities I want in the RH window and press import nothing happens. Is it possible install only a selection per country.

< Message edited by britfreek -- 4/25/2015 12:41:53 PM >


_____________________________

Rene Descartes. I drink therefore I am. There was an error in the original translation from the French.

(in reply to Mgellis)
Post #: 13
RE: World cities import - 1/22/2017 8:56:55 PM   
Rangoon

 

Posts: 83
Joined: 9/25/2013
Status: offline
Is this just for scenario designers? Or is there a benefit here for people strictly playing CMANO (such as the databases themselves)?

(in reply to britfreek)
Post #: 14
RE: World cities import - 1/22/2017 10:13:35 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline

quote:

ORIGINAL: Rangoon

Is this just for scenario designers? Or is there a benefit here for people strictly playing CMANO (such as the databases themselves)?


If mostly an efficiency for anybody designing a scenario and not required for game play.

The idea is that builders just spend the time once to build a particular airbase, port etc (cost 100's of clicks) and then once saved to an import file they can use it again in any other scenario at the cost of 1-3 clicks.

Thanks

Mike


_____________________________


(in reply to Rangoon)
Post #: 15
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Mods and Scenarios >> Useful Material >> World cities import Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.110