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Files for Khaki in Flame mod

 
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Files for Khaki in Flame mod - 3/15/2014 9:40:52 PM   
AxelNL


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See for more background the thread "Khaki in Flames mod"
Below ZIP file is offered by Warhunter who insisted giving me the honours of placing these. It includes work of Ichirou989.
Warhunter also added the Khaki coloured bitmaps for earlier created modding such as original artwork for pilots and factories (these are found in the folder "modded unit bitmaps"). Do not use them if you are not using these mods.

Before replacing any files back-up your originals!

The folder Map Data is found in the "Data" folder in your main MWIF folder. The folder Unit Bitmaps in the "Bitmaps" folder.

Have fun...



Attachment (1)
Post #: 1
RE: Files for Khaki in Flame mod - 3/15/2014 9:41:57 PM   
AxelNL


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Can somebody put this thread in the "stickies"?

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Post #: 2
RE: Files for Khaki in Flame mod - 3/28/2014 2:17:28 AM   
Missouri_Rebel


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Thanks all. I'm going to give this a try. Been looking at the blue counters so long I'll have to train my eyes for these. They do look good.

Mo reb

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RE: Files for Khaki in Flame mod - 8/15/2014 1:55:09 AM   
WarHunter


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Bump for anyone looking to mod their game with KiF.

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Post #: 4
RE: Files for Khaki in Flame mod - 10/14/2014 11:33:59 PM   
DQ2004


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Hi,
Thanks heaps for doing this mod.
I tried it ages ago then went back to the normal one because I had to reinstall the game.

I've just gone back to it and now I can't imagine why I was playing with the old colours.
Just one request; I'm wondering if you could add Shellshock's submarine art to this? That would be great if possible.
Understand if haven't got time.

Kind regards

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Post #: 5
RE: Files for Khaki in Flame mod - 1/14/2015 7:40:11 PM   
AxelNL


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Installation hints from Warhunter:

The following instructions will get the mod installed with little fuss.

The process is a hands on copy and paste operation. Finding the folders and going back and forth is all that is needed for success.

Open the Khaki in flames zip file somewhere you are comfortable with on your PC. You will find 3 folders inside the main folder.

Open them up and familiarize yourself with what is inside 2 of the folders.

Map Data : 2 files, Standard Map CMa.CSV & Standard Map CMi.CSV
Unit Bitmaps : 32 files that will all be copied and pasted.

Modded unit bitmaps : Ignore this one. Only for Players who already modded the game.

Hot Tip, DO NOT copy the folder, Copy the files. Now the operation.

1. Open up Map data and COPY the 2 files at the same time.
2. Find C:\Matrix Games\World in Flames\Data\Map Data (This is the default install location)
3. PASTE the 2 files into Map Data folder. It will ask you if you want to overwrite them. Yes.

Folder Map Data Complete

4. Open Unit bitmaps folder and COPY all 32 files at the same time.
5. Find C:\Matrix Games\World in Flames\Bitmaps\Unit Bitmaps
6. PASTE all 32 files into the Unit Bitmaps Folder. It will ask you if you want to overwrite them. Yes.

Folder Unit Bitmaps Complete

Done.

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Post #: 6
RE: Files for Khaki in Flame mod - 2/27/2015 9:45:14 PM   
blumust10ac


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Can the CW land unit color be changed to khaki? If so, how?

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Post #: 7
RE: Files for Khaki in Flame mod - 2/27/2015 10:10:57 PM   
paulderynck


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See post #1.

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RE: Files for Khaki in Flame mod - 12/22/2017 11:23:10 PM   
jjdenver

 

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If I install the khaki CW units, will it mess up my current game version since it's replacing what look like 2 map data files?
Standard Map CMa.CSV & Standard Map CMi.CSV

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Post #: 9
RE: Files for Khaki in Flame mod - 12/23/2017 2:35:28 AM   
paulderynck


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Certainly back them up just in case but as far as I can tell, neither of those files have been changed in the standard release since 2013.

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Post #: 10
RE: Files for Khaki in Flame mod - 12/23/2017 4:53:47 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: jjdenver

If I install the khaki CW units, will it mess up my current game version since it's replacing what look like 2 map data files?
Standard Map CMa.CSV & Standard Map CMi.CSV

It shouldn't, but it depends on which values in each line are changed. The Player Manuals describe each datum in each line; see Volume II section 12.2.2.

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Post #: 11
RE: Files for Khaki in Flame mod - 1/4/2018 8:53:30 PM   
hazmaxed

 

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I have a few questions about this mod. I skimmed some of the older posts, but didn't find definite answers. Thanks in advance.

1. Does this mod just change the background color of CW units, or does it change other nationalities as well?

2. Does the mod add new units to the countermix?

3. Does the mod change the maps? If so, is there a post that has screenshots of the changes?

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Post #: 12
RE: Files for Khaki in Flame mod - 1/4/2018 9:02:15 PM   
warspite1


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quote:

ORIGINAL: hazmaxed

I have a few questions about this mod. I skimmed some of the older posts, but didn't find definite answers. Thanks in advance.

1. Does this mod just change the background color of CW units, or does it change other nationalities as well?

2. Does the mod add new units to the countermix?

3. Does the mod change the maps? If so, is there a post that has screenshots of the changes?
warspite1

1. No - just the CW
2. No - its a cosmetic change to the colouring of the CW only
3. No.

Be careful though - the convoys nos. can be difficult to read


< Message edited by warspite1 -- 1/4/2018 9:25:45 PM >


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Post #: 13
RE: Files for Khaki in Flame mod - 1/5/2018 7:09:06 PM   
hazmaxed

 

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quote:

Be careful though - the convoys nos. can be difficult to read


Thanks, warspite. The problem that I have is with certain CW CVP units with long names overlapping the tactical and strategic bombing factors. I was hoping this mod makes those factors easier to read.

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Post #: 14
RE: Files for Khaki in Flame mod - 1/6/2018 6:21:39 AM   
paulderynck


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That could possibly be caused by your Windows environment font settings not being set to "normal".

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Post #: 15
RE: Files for Khaki in Flame mod - 1/9/2018 1:55:16 PM   
hazmaxed

 

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quote:

ORIGINAL: paulderynck

That could possibly be caused by your Windows environment font settings not being set to "normal".

Thanks, I will check that when I get home. I have Windows 10, and I haven't changed this setting AFAIK. One would think "Normal" would be the default.

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Post #: 16
RE: Files for Khaki in Flame mod - 1/9/2018 9:17:35 PM   
paulderynck


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Could also be the screen resolution, but most folks these days have more than the minimum required. (1024 x 768)

There's also a button on the Main Form that adjusts the resolution of the unit graphics.

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Post #: 17
RE: Files for Khaki in Flame mod - 8/3/2018 1:39:11 PM   
jjdenver

 

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Why do we need the map data files? Can we just use unit images? I seem to recall some change made to map data files in the last year due to a bug in the map data.

Are people successfully using the map data files now?

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Post #: 18
RE: Files for Khaki in Flame mod - 8/7/2018 1:18:23 AM   
rkr1958


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quote:

ORIGINAL: jjdenver

Why do we need the map data files? Can we just use unit images? I seem to recall some change made to map data files in the last year due to a bug in the map data.

Are people successfully using the map data files now?
I'm using this mod but honestly I can't recall if I applied the map data file changes or not. I may have just updated the BMP file, but only after backing up the originals first. With respect to the map data you could run a diff program and see if there are any differences. If there aren't then I wouldn't worry about them, which is what I may have done. I just can't remember.


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Post #: 19
RE: Files for Khaki in Flame mod - 8/7/2018 2:38:44 AM   
paulderynck


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This mod is quite a bit older than the last changes to the map data files. Possibly check the date stamps on the files to be sure but I'd recommend against doing anything with the map data files.

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Post #: 20
RE: Files for Khaki in Flame mod - 1/14/2019 12:21:08 AM   
dan_hnnng

 

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Thanks for the mod

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Post #: 21
RE: Files for Khaki in Flame mod - 1/29/2019 6:28:33 AM   
loki100


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quote:

ORIGINAL: paulderynck

See post #1.


apols but this doesn't answer the question.

as far as I can see the background colours for any land units are not in the 'unit bitmaps' file (either the original or those from the download in post #1) - I've attached what I see in the modded directory.

so the mod doesn't seem to change the land units (which is what I'm seeing in-game)?






Attachment (1)

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Post #: 22
RE: Files for Khaki in Flame mod - 1/29/2019 6:41:06 PM   
paulderynck


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I have not installed it, so I'm no expert, but check from around Post 23 in this thread:

http://www.matrixgames.com/forums/tm.asp?m=3572048

Careful though! If you replace data files that are date stamped newer than April 2014, then the game may not run. Be sure to back up whatever you change so you can get back to where you started.


< Message edited by paulderynck -- 1/29/2019 6:44:26 PM >


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Post #: 23
RE: Files for Khaki in Flame mod - 1/29/2019 8:07:00 PM   
loki100


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thanks, it was the two map files I was unsure about changing due to the discussion above but looking at the contents can see what needed to be amended

R

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Post #: 24
RE: Files for Khaki in Flame mod - 4/23/2019 11:26:26 PM   
ashkpa


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Will this mod still work with version 3.0+?

Pat

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Post #: 25
RE: Files for Khaki in Flame mod - 4/24/2019 1:58:00 AM   
paulderynck


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I expect it would, but if you back up your data files and it doesn't work, then it's easy to return to where you started.

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Post #: 26
RE: Files for Khaki in Flame mod - 4/24/2019 3:08:25 AM   
gw15


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It will work fine, I use it for all versions. Even 4.0 (beta)

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Post #: 27
RE: Files for Khaki in Flame mod - 8/23/2019 6:00:53 PM   
TrogusP96

 

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Paul,

Do mean changing any unit or map data line in notebook where the file is dated newer than April 2014? I changed data files and game runs version 2.7.1 okay except for convoy AI. I have rework a lot there. Maybe that's why updater won't update?

Jim

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Post #: 28
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