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RE: Strategic Command WWII: Community Content

 
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RE: Strategic Command WWII: Community Content - 10/14/2019 6:52:48 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
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Hi Falcon,

That is an older link that is no longer necessary.

If you are having issues with the checkout process of the Free DLC I would suggest contacting Matrix Support as they should be able to help you sort it out.

Hubert

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Post #: 91
RE: Strategic Command WWII: Community Content - 12/8/2019 9:52:17 PM   
MPHopcroft1

 

Posts: 258
Joined: 7/1/2006
From: Portland, OR
Status: offline
How does the A3R mod work? I tried to start it (as a bit of a lark) and have run into trouble the first turn with the invasion of Poland appearing to stall. Overwhelming attacks that would shatter units in 3R leave defenders in place and I'm not sure how.

How much of SC's mechanics are retained in the A3R mod?

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Post #: 92
RE: Strategic Command WWII: Community Content - 12/9/2019 3:35:59 PM   
pzgndr

 

Posts: 3170
Joined: 3/18/2004
From: Maryland
Status: offline
quote:

ORIGINAL: MPHopcroft1
How does the A3R mod work? I tried to start it (as a bit of a lark) and have run into trouble the first turn with the invasion of Poland appearing to stall. Overwhelming attacks that would shatter units in 3R leave defenders in place and I'm not sure how.
How much of SC's mechanics are retained in the A3R mod?


You are welcome to discuss this on my latest mod post at HERE

So, A3R does retain SC game mechanics, so attacks need to be orchestrated (sequenced) like in SC: air strikes, infantry attacks, armor attacks, etc. It should be pretty easy to destroy most of the Polish defenders on first turn and possibly take Warsaw to force surrender. Usually takes a couple of turns, and occasionally the campaign drags into October if there is bad weather or surviving units continue to fight.

My Design Notes further discuss how the old boardgame is adapted to the SC game engine. It's not a perfect recreation by any means because it just can't, but most things are there and should be familiar to veterans of the boardgame. Good luck!

(in reply to MPHopcroft1)
Post #: 93
RE: Strategic Command WWII: Community Content - 9/6/2020 9:22:03 AM   
klink1944

 

Posts: 7
Joined: 10/29/2018
Status: offline
Hi,
I have some issues using the iron cros mod 4.6 counters (I love it ) and the community's scenarios . eg in fall Weiss II : italian mountain uit is replace by a cavalry counter (with the mountain stats). So is there any chance to see an update to make them fully compatible ?

Thanks

(in reply to Red2112)
Post #: 94
RE: Strategic Command WWII: Community Content - 9/7/2020 10:10:52 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
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Glad to hear you are exploring the community content a bit Klink1944. For the Iron Cross Mod, I believe this is doubtful at this point, unfortunately.

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Post #: 95
RE: Strategic Command WWII: Community Content - 9/10/2020 1:21:32 PM   
Lindsey

 

Posts: 2
Joined: 12/16/2017
Status: offline
Hi,

So, is there a definitive clear way to have this mod with the Steam version ?

Thanks

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Post #: 96
RE: Strategic Command WWII: Community Content - 9/10/2020 1:43:19 PM   
Hubert Cater

 

Posts: 5199
Joined: 7/22/2013
Status: offline
Hi Lindsey,

If you navigate to the Steam Library page for Strategic Command WWII War in Europe there should be a DLC section for the game labelled 'Community Pack'. If you click on the 'Manage My DLC' link it should open a screen where you can enable/disable the DLC. Clicking off the 'Enable' box should do the job for you here.

Hope this helps,
Hubert

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Post #: 97
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