Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Message Retrieval

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Tech Support >> Message Retrieval Page: [1]
Login
Message << Older Topic   Newer Topic >>
Message Retrieval - 12/30/2005 12:19:42 AM   
hbrsvl

 

Posts: 1155
Joined: 10/2/2002
Status: offline
Hi-Is there any way to retrieve messages after they have been flashed on the screen? What gets me is when, after the "training crews" segment, messages flash up re AK XYZ arrives Karachi, 3rd Marine div. arrives SFO, etc. Sometimes these are quite extensive reinforcements & remembering them all can be a chore. Any suggestIons? Thanks, Hugh Browne
Post #: 1
RE: Message Retrieval - 12/30/2005 12:38:07 AM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline

quote:

ORIGINAL: hbrsvl

Hi-Is there any way to retrieve messages after they have been flashed on the screen?


No.

I complained about this shortly after the game came out and was told it was working as designed.

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to hbrsvl)
Post #: 2
RE: Message Retrieval - 12/30/2005 3:41:40 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
I think Bodhi's WitP utility does store them.

(in reply to dtravel)
Post #: 3
RE: Message Retrieval - 12/30/2005 3:46:52 PM   
Cpt Sherwood

 

Posts: 837
Joined: 12/1/2005
From: A Very Nice Place in the USA
Status: offline
I don't think it does. His utility uses the reports that are geneerated, it does not, nor can not access in game messages that do not get written out to a file.

(in reply to Sardaukar)
Post #: 4
RE: Message Retrieval - 12/30/2005 4:01:07 PM   
ltfightr


Posts: 537
Joined: 6/16/2002
From: Little Rock AR
Status: offline
Its like the importaint bit of information that flashes at the end of the ground combat animation the adjusted assult odds. Why this does not appear on the combat report I do not know.



_____________________________


(in reply to hbrsvl)
Post #: 5
RE: Message Retrieval - 12/30/2005 11:42:22 PM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline
Bodhi's wonderful utility does not capture those messages. As Cpt Sherwood says, it can only use what gets written to files and the reinforcements received information doesn't get written to any of the files.

As for why so much critical information is hard or impossible for the player to access, well, I gave my opinion on that a long time ago and was told that to stop making up paranoid consipiracy theories.

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to ltfightr)
Post #: 6
RE: Message Retrieval - 12/31/2005 12:24:49 AM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
quote:

As for why so much critical information is hard or impossible for the player to access, well, I gave my opinion on that a long time ago and was told that to stop making up paranoid consipiracy theories.


Reminds me being told to stop complaining about ASW and Uber CAP/Strike Coordination issues. I apparently was merely being an ass.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to dtravel)
Post #: 7
RE: Message Retrieval - 12/31/2005 12:51:16 AM   
Bodhi


Posts: 1267
Joined: 8/26/2003
From: Japan
Status: offline

quote:

ORIGINAL: dtravel

Bodhi's wonderful utility does not capture those messages. As Cpt Sherwood says, it can only use what gets written to files and the reinforcements received information doesn't get written to any of the files.


All I have to work with is what stored on disk: the three text files made each turn resolution, and the scenario database files.

quote:


As for why so much critical information is hard or impossible for the player to access, well, I gave my opinion on that a long time ago and was told that to stop making up paranoid consipiracy theories.


You forgot the key $1000 carrot.

_____________________________

Bodhi

(in reply to dtravel)
Post #: 8
RE: Message Retrieval - 12/31/2005 2:45:08 AM   
dtravel


Posts: 4533
Joined: 7/7/2004
Status: offline

quote:

ORIGINAL: Bodhi

You forgot the key $1000 carrot.


Yes, I am quite aware of that thread.

_____________________________

This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.


(in reply to Bodhi)
Post #: 9
RE: Message Retrieval - 12/31/2005 4:14:18 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
One issue was that if the information was written to one of the report files was that the other player would also have access to it.

I think that this was why devs did not want to do it.

Michael

quote:

ORIGINAL: hbrsvl

Hi-Is there any way to retrieve messages after they have been flashed on the screen? What gets me is when, after the "training crews" segment, messages flash up re AK XYZ arrives Karachi, 3rd Marine div. arrives SFO, etc. Sometimes these are quite extensive reinforcements & remembering them all can be a chore. Any suggestIons? Thanks, Hugh Browne


(in reply to hbrsvl)
Post #: 10
RE: Message Retrieval - 12/31/2005 4:56:51 AM   
ADavidB


Posts: 2464
Joined: 9/17/2001
From: Toronto, Canada
Status: offline

quote:

ORIGINAL: hbrsvl

Hi-Is there any way to retrieve messages after they have been flashed on the screen? What gets me is when, after the "training crews" segment, messages flash up re AK XYZ arrives Karachi, 3rd Marine div. arrives SFO, etc. Sometimes these are quite extensive reinforcements & remembering them all can be a chore. Any suggestIons? Thanks, Hugh Browne


What I do is to copy about 90 day's worth of the important reinforcements onto sheets of paper and "tick" them off as the arrive. Then when I reach the end of a sheet I start a new one.

Sure, it's "primative", but it works, and it does seem an "appropriate" method for a WW II game...

Dave Baranyi

(in reply to hbrsvl)
Post #: 11
RE: Message Retrieval - 12/31/2005 6:04:31 AM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
I don't bother with any of this aside from checking the main reinforcement bases every week or so. Tends to slow things down admirably and removes some of the hindsight we all benefit from.

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to ADavidB)
Post #: 12
RE: Message Retrieval - 12/31/2005 10:50:14 AM   
MarcA


Posts: 1181
Joined: 3/2/2005
From: England
Status: offline
quote:

ORIGINAL: michaelm

One issue was that if the information was written to one of the report files was that the other player would also have access to it.

I think that this was why devs did not want to do it.

Michael



So why not an arrived list within the db as many other games use?

_____________________________


(in reply to michaelm75au)
Post #: 13
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Tech Support >> Message Retrieval Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.672