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IMPORTING PLAYERS, ORIGINAL leagues and Player salary negotiations

 
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IMPORTING PLAYERS, ORIGINAL leagues and Player salary n... - 2/19/2006 3:57:23 AM   
CFL_FAN_7

 

Posts: 428
Joined: 1/13/2006
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My suggestion/wish for a future maximum football>> importing players in

offseason in League mode and having the original leagues

(CFL, NFL, and AFL) and you can have the created leagues import

players too.

I'll explain the importing with 3 examples:


Example 1 AFL + CFL>>>NFL

- You're in League game and your playing with NFL team in the NFL

-TEAM B is looking for a player from the CFL, in the off season

- A list of players in Free Agency in the CFL are selected randomly with random ratings and positions (list should be up to 65 players)

- TEAM B signs CFL WR Jerard Jones (Slot backs will be converted to WR when they're signed by an NFL team) and DB Darell Dawkens (Cornerbacks can become Half-backs or Defensive backs and you choose after you sign the player)

- WR Jerard Jones and DB Darell Dawkens had 95 in: Intellegence, Discipline, Blocking. Block Avoidance, Pass Accuracy, Catching, Hands, and Coverage, when you saw the list of CFL free agents.
- When they go to NFL only those ratings go down by 20 (AFL 25), so they have 75 (AFL 70) in those areas because NFL has better players, which I hate to admit, but it's realistic, look @ Ricky Ray when he went to the NFL he was so bad, he was 2nd string and he comes to the CFL and wins a grey cup.

- When you or another team signs them the 20 point drop takes affect (If it's an AFL player its a 15 point drop), but overtime in the season will go up depending on gameplay.

-You are warned of this decrease (In Areas I picked in the example) and you have choice to continue, when you click the player, if you want to sign the player or not.

**Better give player a convincing offer or he'll turn you down and you cant sign him**

Example 2 NFL>>>AFL or CFL

- You're in League game and your playing with CFL team in the CFL

-TEAM B is looking for a player from the NFL, in the off season

- A list of players in Free Agency in the NFL are selected randomly with random ratings and positions (list should be up to 65 players)

- TEAM B signs NFL WR Jerard Jones and CB Darell Dawkens (Cornerbacks signed by a CFL team will become Half-backs, Defensive backs, or Safeties and you choose after you sign the player)

- WR Jerard Jones and DB Darell Dawkens had 75 in: Intellegence, Discipline, Blocking. Block Avoidance, Pass Accuracy, Catching, Hands, and Coverage, when you saw the list of NFL free agents.

- When they go to NFL only those ratings increase by 20 (If it's from the AFL those ratings go up by 25), so they have 95 (AFL 99) in those areas

- When you or another team signs them the 20 point increase takes affect, but overtime in the season will their ratings in those listed areas will go up or down depending on his performance.

- You click on the player you are told that he will recieve a 20 point increase (If it's from the AFL a 15-point increase) in the following areas (Areas I picked in the example) and you're given the choice of signing the player or not, but if signing the player exceeds the Import limit you cannot sign the player and you are told so when you click yes.

**Better give player a good offer or he'll turn you down and you cant sign him**

Example 3- Created leagues

**For players in a created league team going to NFL. AFL, or CFL there is no rating change, but if a player is a 90 or higher in the areas i mentioned they'll go down by 10 in those areas I mentioned in Examples 1 and 2 (so you can't be cheap). You will be warned*****

***If you sign players from NFL, AFL, or CFL to your created league team those players with 80 or lower in those areas from examples 1 and 2 will have a 10 point increase in those areas.


***If you're taking a player from a created league and you're a CFL team trying to sign him, he counts as an import player and import rules apply to him.****

**Better give player a good offer or he'll turn you down and you cant sign him**


*That is my wish and suggestion for a future maximum-football, I really think you should consider it, it would be fun*

< Message edited by CFL_FAN_7 -- 3/13/2006 2:13:54 AM >
Post #: 1
RE: IMPORTING PLAYERS, ORIGINAL leagues and Player sala... - 3/12/2006 7:10:20 AM   
CFL_FAN_7

 

Posts: 428
Joined: 1/13/2006
Status: offline
Wut do you think of that idea dave

(in reply to CFL_FAN_7)
Post #: 2
RE: IMPORTING PLAYERS, ORIGINAL leagues and Player sala... - 3/12/2006 8:52:41 AM   
Deft

 

Posts: 299
Joined: 9/17/2005
Status: offline
I think this is best written article you have put forth to this point. I think the functionality of the game is more important at this juncture but I see the World Football approach you are interested in.

(in reply to CFL_FAN_7)
Post #: 3
RE: IMPORTING PLAYERS, ORIGINAL leagues and Player sala... - 3/12/2006 10:01:06 PM   
CFL_FAN_7

 

Posts: 428
Joined: 1/13/2006
Status: offline
are u trying to criticize my articles or compliment me?

quote:

I think this is best written article you have put forth to this point

(in reply to Deft)
Post #: 4
RE: IMPORTING PLAYERS, ORIGINAL leagues and Player sala... - 3/13/2006 2:15:59 AM   
CFL_FAN_7

 

Posts: 428
Joined: 1/13/2006
Status: offline

quote:

ORIGINAL: Deft

I think this is best written article you have put forth to this point. I think the functionality of the game is more important at this juncture but I see the World Football approach you are interested in.



-Sorry for my slowness but what do you mean by World Football approach?

(in reply to Deft)
Post #: 5
RE: IMPORTING PLAYERS, ORIGINAL leagues and Player sala... - 3/13/2006 8:42:08 PM   
Deft

 

Posts: 299
Joined: 9/17/2005
Status: offline
Like the direction OOTP is going. Having a football universe instead of just a league.

(in reply to CFL_FAN_7)
Post #: 6
RE: IMPORTING PLAYERS, ORIGINAL leagues and Player sala... - 3/15/2006 5:39:55 AM   
CFL_FAN_7

 

Posts: 428
Joined: 1/13/2006
Status: offline
o no..I mean like importing players like what CFL and NFL do and AFL.

(in reply to Deft)
Post #: 7
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