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CHS with extended map

 
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CHS with extended map - 4/14/2006 9:00:35 PM   
Roger Neilson

 

Posts: 899
Joined: 10/27/2001
From: England
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Trying this out for the first time guys and a few issues I'd appreciate advice upon - playing as allies against AI Jap just to try it out, long campaign.
1. Some ports I click on like Rangoon sometimes report I cannaot route a Tf there... map seems to think its purely a land hex?
2. Some Transport TFs do not have the load options available?
3. Some overland march orders are coming up with 'cannot trace a supply...'

Have I not got the map installed correctly? It looks right on the display.

Roger
Post #: 1
RE: CHS with extended map - 4/15/2006 12:14:38 AM   
Black Mamba 1942


Posts: 510
Joined: 12/7/2005
Status: offline
Don't know if the AI is smart enough, but in PBEM the player will stack his subs in the off map routes.

I thought AB was going to make these shallow, but he didn't.
Because they are deep water, subs are more than just deadly when sited there.

So keep plenty of escorts for your ships arriving from these off map locations.

(in reply to Roger Neilson)
Post #: 2
RE: CHS with extended map - 4/16/2006 4:28:23 PM   
AlexCobra

 

Posts: 86
Joined: 4/1/2005
From: Russia
Status: offline
Hi

Check the Andrew's documentation provided with his map. There's FAQ part where he mension this case.
You got to replace the file pwhex.dat in the root WitP folder with the one that he place in ART\Maps_Modified_v.. folder

Good luck,

Alex.

(in reply to Black Mamba 1942)
Post #: 3
RE: CHS with extended map - 4/16/2006 7:09:58 PM   
Black Mamba 1942


Posts: 510
Joined: 12/7/2005
Status: offline
Yep, this is a pwhex data problem.

(in reply to Roger Neilson)
Post #: 4
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