Froonp
Posts: 7995
Joined: 10/21/2003 From: Marseilles, France Status: offline
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quote:
ORIGINAL: Orm This is from RaW-7m. Is this the latest version of the rules? 16.2 Naval action If you play an offensive chit at the start of a naval action, specify 1 of your face-up HQs that is in a port hex. Immediately turn face-up every naval unit controlled by your major power (CVPiF/SiF option 56: and carrier plane on a CV) in that port, in one sea area the port borders, and in every port adjacent to that sea area. If the port borders 2 or more areas, you choose which gets this benefit. The latest RAW are : RAW7 aug04, released in August 2004 at ADG's Website. It only exist in electronic version. RAW7m released on 8th May 2003 at ADG's Website). It only exist in electronic version. RAW7a released on 1st May 2003 as a printed and binded (previous versions were loose sheets of papers to be put into a binder). The complete history of WiF FE rules versions (as well as any other game component, counters, maps...) can be found at : http://pagesperso-orange.fr/froon/WiF/wif.htm I don't know from where you had RAW7m, but you should dump it and download the latest instead. If you have the printed rulebook, this is RAW7a indeed, but there are only a couple of differences between RAW7a and RAW7m (I don't know why Harry came with the "m" subversion, but instead it should have been a "b" because RAW7m is just after RAW7a, and there never were b, c, d... versions. Here is the latest rulebook's naval offensive chit rule : This is from RAW7 aug04 (available as a free download at ADG's website) : ************************************** 16.2 Naval action If you play an offensive chit at the start of a naval action, specify one of your face up HQs that is in a port hex. Any naval or aircraft units stacked in that hex that initiates a naval combat (see 11.5.2) may demand a re-roll of the search dice (see 11.5.5) by both sides, in any round of combat this impulse. Re-rolling of naval search dice may be demanded any number of times this impulse provided that the total number demanded does not exceed the HQ's reorganisation value. Example: Nimitz is in Pearl Harbor stacked with 3 SCS and a P-38G FTR. Jay plays a naval offensive chit on Nimitz at the start of his naval action. The Lighting flies into the 4 box of the Hawaiian Islands and the 3 SCSs into the 4 box of the Marshalls sea area, both of which contain Japanese and US units. During the naval combat step the US picks the Marshall Sea area and they both roll search die. The Japanese roll a 2 to a US roll of 10. Jay demands a re-roll. This time he rolls a 5 while Kasigi rolls a 3. This commits the entire Japanese navy but only the US carrier fleet in the 4 box is included. Jay could take a risk and use up Nimitz's third and last re-roll on another roll, but decides to save this for later rounds (or even to help the Lightning in the Hawaiian Islands) on the (wise) assumption that the search re-roll might end up worse rather than better. ************************************** Which was corrected in an errata published in the latest ADG Annual, the 2008 Annual, to become : ************************************** Offensive Chit on a Naval Action (WiF 16.2) If you use an offensive in a Naval impulse on an HQ in a port, any naval or aircraft units that start stacked in that port that initiate a naval combat may require one or both sides to roll extra dice in any round of naval combat this impulse. After naval movement but before any combats, place numbered production markers in each sea zone containing one or more units that started stacked with the HQ. The total value of markers placed may not exceed the HQs reorganization value. In each round of naval combat, immediately after any roll (search, air-to-air, anti-aircraft, or defense) by either side is made, the player conducting the naval offensive may reduce a marker’s value by 1 to demand a re-roll. Re-rolls may be re-rolled. Any markers left in the sea area after the end of naval combat there are destroyed. Example: Nimitz is in Pearl Harbor stacked with 3 SCS and a P-38G FTR. Jay plays a naval offensive on Nimitz at the start of his naval action. Jay flies the Lighting into the 4 box of the Hawaiian Islands, and moves the 3 SCSs into the 4 box of the Marshalls sea area. At the end of naval movement, Jay places a ‘1’ marker in the Hawaiian Is. and a ‘2’ marker in the Marshalls. During naval combat Jay initiates a search in the Marshalls. Jay rolls a 4 and decides to keep it. Kasigi then rolls a 2. Jay demands a re-roll and Kasigi rolls a 9. Jay decides to save his additional marker for a subsequent search, but the remaining Japanese ships abort after the first round of combat. The remaining marker is destroyed. ************************************** The difference is that the latest version allows you to re-roll other die rolls, not only search rolls. I kind of prefered the older version that you quoted, the one that reorganized ships.
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