KG Erwin
Posts: 8981
Joined: 7/25/2000 From: Cross Lanes WV USA Status: offline
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No, man, I disagree. 40 teams in 1900? Why? There should only be 16, and even at that, you're stretching the envelope. It isn't the game that's buggy -- it's your setup. Sorry to sound harsh, URett, but you seemed to have gone out of your way to stretch the sim beyond its limits. If you want it to seem "real", then "get real". Otherwise, then yeah, expect many of the generated fictionals to bump real players. The AI GM/playing-field manager engine doesn't give a hoot about names -- it simply crunches numbers. However, I see what you're getting at about the drafts in subsequent seasons -- with mo finances, the AI GMs suddenly get a blind-eye when evaluating up-and-coming new talent. This does need to be looked at. My dream of playing out every game of my chosen team would be useless if the following season's amateur draft overwhelmingly stacked the cards, so to speak, in my team's favor. Inevitably, I'd be stacking up the minors with potential future superstars, and the Pirates would turn into the equivalent of the freakin Yankees of the '50s. That'd be like selling my soul to the devil. It would invalidate the whole thing. That is NOT what I want.
< Message edited by KG Erwin -- 11/12/2006 5:06:34 AM >
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