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Quality, Disposition and Morale?

 
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Quality, Disposition and Morale? - 12/12/2006 2:24:46 PM   
Icedawg


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Could someone please indicate the differences and relationships between these three items? I think I'm a bit confused in how they are represented.

First of all, I think the game equates quality and morale. Those chevrons right above the supply circles in the unit window have phrases like "seasoned", "experienced" and "greeen". These three all seem to imply quality, but there's one, "unsteady", that seems to imply morale. So, are these terms, morale and quality, basically the same thing as far as the game is concerned?

Secondly, what is "disposition" meant to represent in the first place? Some of the terms used seem to imply morale ("zealous", "inspired", etc.) as well, so I'm assuming there is a connection between disposition and morale. There's also a connection between hospitals and disposition, so I'm assuming that disposition also affects disease and desertion somehow. Is that right?
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RE: Quality, Disposition and Morale? - 12/12/2006 5:29:47 PM   
jonreb31


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Disposition is Morale. Disposition doesn't affect attrition, however I believe it's something on the wishlist.


< Message edited by JonReb -- 12/12/2006 5:42:32 PM >


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RE: Quality, Disposition and Morale? - 12/12/2006 5:40:02 PM   
jimwinsor


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Yes, basically Quality = Morale in FoF.

Morale (i.e., Quality)
– Each unit is given a Morale rating, equal to its Quality rating at the strategic level. The defender’s units receive an automatic bonus of +2.0. Morale is also modified by the unit’s Disposition. This rating is displayed just below the unit’s Strength. It is also represented by a slight "jitter" to the unit figure, in proportion to how much Morale a unit has lost in combat. (The jitter can be turned off from the Options menu, but only for the "chit view".)

 
And Disposition is something new to FoF.  Here are the Glossary defs:

Disposition — A statistic of a brigade that measures their morale and organization on a strategic level. Disposition is lowered by having low supplies, suffering disease losses, and losing battles, and is increased by nearby hospitals and by the effects of generals. Disposition is described with one of the following levels: Rebellious, Disorganized,
Low, Normal, Inspired, or Zealous. Units with Normal Disposition have no particular bonus or penalty.
 
QualityA measure of the experience and training of a unit, Quality is measured on a scale between 0 - 10.0.




< Message edited by jimwinsor -- 12/12/2006 5:48:53 PM >


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RE: Quality, Disposition and Morale? - 12/12/2006 10:51:44 PM   
ericbabe


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In the design, I thought of Disposition as being a temporary modifier to Quality.  I wanted to give temporary penalties to armies that had just lost big battles to represent the disorganized state in which defeated armies often found themselves.  Disposition modifies the Quality of the unit to get its combat Morale.

Units at "Rebellious" disposition suffer a separate attrition every strategic turn.


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