solops
Posts: 814
Joined: 1/31/2002 From: Central Texas Status: offline
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I djinned this up over a year ago. I offer it below. I have it all formatted neatly as an MS Word file, but I do not know how to upload it. SOLOPS’ CoG REFERENCE SHEET CITY WALLS: +1 Div/level CITY GUNS: No breach by 15K men/level +20% casualties/level ROADS: +1/2 pop/level +5% Move initiative DOCKS: Heal ships More increase income from trade (x2@Lvl 7) -1 month ship bld time/two levels BANKS: +10% income/level CULTURE: +.05 glory/level/turn If NM<(5 x total culture) then add (Total Cult/5) each month Higher culture increases effectiveness of subsidies FARMS: +10% food, horse, timber, wool, cotton, wine, spice Textiles=(cotton;wool)+(pop x labor/50) FACTORIES: +50% labor +10% iron, luxuries Level 4 = Arty bld time -1 month Level 8 = Arty bld time -2 months Level 10 = Arty bld time -3 months Level 3 allows Arty building Level 4 allows Howitzer building Level 5 allows Hvy Arty building WASTE: Waste = 3%/ province for provinces over 20 Max=90% If court lvl >= 5 then province does not contribute to waste If court lvl >= 7 or culture >= 5 then province not affected by National Waste Level Conquered provinces – (Double waste) Need Lvl 9 court or Lvl 7 culture to be exempt from waste Lvl 7 court or Lvl 5 culture reduces waste to normal BARRACKS LEVELS (+ 0.1 moral/level) 2 = Inf 3 = Lt Inf, Army 4 = Hvy Cav 5 = Gds, Hvy Arty, Corps 6 = Horse Arty 7 = Rifle Inf 8 9 10 Upgrades = (SUM (barracks/province)^2) / # provinces
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