Shaun Wallace
Posts: 819
Joined: 3/23/2001 From: UK Status: offline
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quote:
thanks again b! it still feels weird tho, just to buy AT and mg's and mtrs for fun... I would imagine that at various times both sides in WW2 felt a bit like "Just having AT and mg's and mtrs" is pointless. It is always going to be that any developer gets things in the opinion of the gamer either too far one way or too far the other. I personally much prefer infantry battles and light armour and infantry battles, purely as thats more fin "in my opinion". Other players prefer tank heavy games, its all personal preference. We are aiming with the ultimate release of CC6 and CC7 to change many of issues that are classically seen as problems with some of the previous versions of CC. The beauty of CC: CoI is that all of the mods (And there are literally hundreds and hundreds with more being produced all the time) out there and the ease of installing them now, makes a whole new world of CC available to many more people. We tried to add in as much as possible in this release so that online play, mods etc, all areas where CC3 excels would be easily accesible to all of you. I suppose the great thing with CC, is that if you don't like the way the game runs you can easily change things or if you look, probably find that somome may have even done exactly what you are looking for already. CC has a huge modding fan base and probably less than 1% of all who have played CC have ever seen, installed or used a mod. This is as I have said one of the things we are trying to bring to a far wider community. The CC communnity is also very mature and you are almost sure to find somone willing to help you change or mod things (massive amount of tools out there ) or whom you can ask advice from. I have played CC a lot and CC: CoI has many subtle changes and huge amount of content. Once you have exhausted AI and Mod play, you can play H2H and thats ojne of the real challenges. I have played some of the truly great CC players (Cases & TH as well as unranked, Gunner, Marcks, JJ_Van, GS_Guderian and many others) and playing another human being is always going to be a kick, and with the mods you can play almost any part of WW2 (and beyond) online, with very different weapaons, terrain etc. Another part of getting these games out is that a whole generation of younger gamers will never have played them and would never have got a chance to. CC can only be classicaly top down or isometric (think AoE view). How many new games are being developed like this with this kind of view? To me its inherent within CC that this is retained while other areas of CC are hugely overhauled. We are working on CC the next generation and in the meantime, we hope that you have fun with getting to know CC either again and revamped or for the first time ;) Cheers Sulla
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