herwin
Posts: 6059
Joined: 5/28/2004 From: Sunderland, UK Status: offline
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quote:
ORIGINAL: Yakface quote:
ORIGINAL: herwin quote:
ORIGINAL: Yakface We started CHS scn 157 (with Nik mod) game about 8 months ago and have reached mid October 1942. Nik mod raises the durability of aircraft substantially, however it had the (unforseen at the time) by-product of causing large numbers of planes to become damaged when on CAP. It's making it impossible to defend bases It's getting to the point where it is spoiling the game. I was hoping one of the developers could rescue it for us by reducing the durability of all planes by 30%. Care to clarify this problem? How would reduced durability make it possible to defend bases? BTW, I suspect this happens in 159, too, but can't really tell. The repair routine takes into account the durability of the aircraft that is damaged. High durability = fewer repaired. When on CAP about 20% of aircraft becvome damaged. Net effect is that with version 8 (where fighters have durabilies between 75 and 120) flying 50% CAP with anything more than 80 DB left about 1/3 of them damaged. Bad for the Allies early in the game, not too bad they get radar, but disasterous for the Japanese Tojo/Tonies. They are virtually useless. OK, so the issue is that the game models repair time for aircraft as a function of their durability. I've definitely seen this in CHS 2.0.8, 159, but I'm not sure stock/155 is that accurate. Any comments from the observer population?
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Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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