schury
Posts: 279
Joined: 4/3/2005 Status: offline
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quote:
ORIGINAL: Forwarn45 I don't think I would change a thing. I like the variety. Those odd chances - like Spain joining on a few percentage chance - or Hungary not joining, are what keep the game fresh and different. You have to adjust to the occassional improbability. As for luck, I really think things work out all right in the end. Let's say the Germans don't get the Hungarian 5 supplies a turn for maybe 5 turns (assuming they do get it with Yugoslavia) - that's not much worse than getting a heavy bomber destroyed. To be frank, Forwarn, you are trying to avoid the important and dwell on the trivial. As what you say, Hungry may not be that important than a a heavy bomber's being destroyed, however, your defiance of ROM, even the join of Spain is definitel ridiculous. As we all know, an axis game with Spain is totally different. why don't you make a parable how much Spain worth, especially in early time? still one heavy bomber? don't you think this occassional improbability will eventually determain the game if two players are close? i'd like a bid system. for example, if the premise meets, the beneficiary may propose the political incident with certain cost(the cost vary with the probability of the matter, hungry charges less, but Spain should be really high). Then they made there sacrifice, the one with the higher bid decide whether it happens or not. does it sounds more interesting and reasonable? you can play non-zero-sum Game to outwit your foes(for example, if you lure your foe to spend more sacrifice then you need to propose the political incident, then you bid 0 and gain the difference)
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contact me if you wanna a new game:)
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