Q-Ball
Posts: 7336
Joined: 6/25/2002 From: Chicago, Illinois Status: offline
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EDIT: My apologies, I meant this to be in the AE Discussion Forum! I am certain that our esteemed testers, who are more experienced than I, are taking this into account, but I guess I need some reassurance. It could be I am reading through a JFB's eyes, but it seems a number of the changes I have seen eliminate things that generally accrue to the advantage of Japan. For example, changes in shipping availability for Japan, changes in mines, changes in fuel availability for Japan, torpedo launches by planes (thinking of Bettys), fort limits on Atolls, etc. The one loophole closed that favors Allies, so far, is that base intel advantage from moving second. Other than that, most changes seem to favor Allies. I could be missing more since there is alot of pages to read. Am I off base? Or, is that intentional to blunt Japan a bit? I also suppose it has to do with the "Do we want history", or "Do we want a more evenly matched game" approach, because historically, Japan was very fortunate to do as well as it did even, and had no business starting the war in the first place. Anyway, thoughts welcome here. It seems to me in general, the PACE of operations are much faster in WITP than they were in history on BOTH sides. Japan didn't really have the resources to take India or Invade Australia. And the Allies can move faster in WITP than IRL in '44.
< Message edited by Q-Ball -- 2/14/2008 9:33:32 PM >
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