wargamer123
Posts: 278
Joined: 9/30/2007 Status: offline
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1. Dominating the Atlantic is one of my strangest Games, too. CP Navy really didn't do all that it could because of my desire to keep the game historical. I could've easily invaded a lot more Foreign Locations and the AH-Turk Navy scored a lot of hits to allow this... It would not have been historical if I would've started Amphibing all the locations I could've Ultimately though in this game Jutland...being a 110% success, may have turned out remotely like our game... Though Ultimately Allied Naval Supremacy was had... 1 way or another, so historical maybe not, but remotely historical-yes... 2. Weirdest game... I did a Schlieffen, emptied out 50% of French Material resources on the map. I conquored so deeply and so quickly I couldn't keep up any further, but I failed to take Paris... I also conquored everywhere else on the map, 2 years later the Allies launch a SUPER high tech assualt and wipe me out when I was expecting a stalemate... I had killed a million or more ET troops than mine and I had taken ALL my objectives but one should never underestimate the resources of the ET, Assualt 2-Poison Gas 3-etc... and US Troops, make the best CP trenches melt like butter... This showed me and what few players grasp, there is no defense from the material power of the ET if the CP isn't played well and if the ET knows what they're doing. You cannot just sit back in your trenches eventually the game will go mobile again, you just have to know how to do it and when!
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