rjh1971
Posts: 4919
Joined: 12/13/2005 From: Madrid, Spain Status: offline
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quote:
ORIGINAL: Lucky1 I personally like to tech up the ASW level of my transports - this tends to inflict a reasonable level of attrition on subs and limits the need for destroyer escorts if multiple transports are in a given hex. Of course, you need to monitor whether Germany is teching-up submarine warfare. Destroyer ASW is logical, as are air ASW abilities. Although they have a limited range, teching ASW into fighters can work against German subs in port. For example, you would conduct a naval attack. The fighters would engage any opposing fighters and maybe get some subs as well. IMO teching up tf asw is way too expensive since the cost of R&D increases with the number of units you have. Same thing applies to upgrading asw for fighters. As WA you need to build many of them to defeat the LW and even the WA have a great industrial capacity (if resources are available) it's not an unlimited one. What I do is to tech up asw in LF and also for HB, increasing thier range works also in your favor. Also you can use the HB to bomb german targets and then if you have mp left place them over the sea to op-fire any submarines trying to slip into the Atlantic, placing HB in Iceland can close the Atlantic, or at least make it dangerous for uboats to attack the same turn they have undertaken op fire. Upgrading asw for CAGs could be a good idea if you have enough resources and a couple of CVs to use in the Atlantic in detrimetn of the Pacific theater.
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