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Early and Late 3d icon changes

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Mods and Scenarios >> Early and Late 3d icon changes Page: [1]
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Early and Late 3d icon changes - 11/27/2010 7:31:58 AM   
crh3

 

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Hello everyone, I hope that someone can help me with an annoying problem. I have made some 3D icons for early and late war Italian vehicles, mostly camo changes. I know that many german, british, etc. vehicles have different icons that are used depending on the time period. The alternate icons are located in the \Special folder found in the game directory. The alternates are labeled E-Up01001.bmp, and L-Up01001.bmp (for example the Panzer I. There are also S-Up icons for snow). This all seems simple enough, but when I put in my icons in the \Special folder as E-Up02001.bmp and L-Up02001.bmp then nothing changes for 1930 or 1945 scenarios. The 3d icons are still the standard Up02001.bmp. Is there some other file that must be changed? What am I doing wrong.

PS great game, great forum, great group of guys/gals.
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RE: Early and Late 3d icon changes - 11/28/2010 11:53:12 PM   
Jason Petho


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Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
It could be that the Italian's weren't coded for early or late war camo as they have two different nation slots for when the Italians switched from Axis to Allies.

Jason Petho

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(in reply to crh3)
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RE: Early and Late 3d icon changes - 11/29/2010 12:45:48 AM   
Warhorse


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Joined: 5/12/2000
From: Birdsboro, PA, USA
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Indeed only a few countries are programed to use this. An alternative would be to use JSGME to enter the icons on demand for whenever you want to use them. It's very easy to use, it overwrites the existing files, saving them in a backup folder!!

Mike

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Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to Jason Petho)
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RE: Early and Late 3d icon changes - 11/30/2010 2:01:40 AM   
crh3

 

Posts: 3
Joined: 6/5/2007
Status: offline
Thanks, guys, that makes sense.

(in reply to Warhorse)
Post #: 4
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