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Beta Beta2 and Official Sods - 9/16/2008 2:56:13 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
In the future can the patches or zips be named differently? I downloaded 1.04 beta, skipped the beta2 and when I downloaded 1.04 today it wanted to overwrite the 1.04 beta that I decided to hang on to just in case. I dl'd to another location so no problem but it makes it harder to tell later which is which.

I extracted the exe to my desktop and ran it. When I right click to delete it I get 2 or 3 popups asking me for scenario passwords before I can get the delete choice. Annoying.

< Message edited by Jason Petho -- 9/17/2008 3:05:20 PM >
Post #: 1
RE: Beta Beta2 and Official - 9/16/2008 2:59:17 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Duly noted and good idea, but it is out of my control. Maybe an email to Matrix would be more effective?

Jason Petho

_____________________________


(in reply to junk2drive)
Post #: 2
RE: Beta Beta2 and Official - 9/16/2008 3:11:34 AM   
cw58

 

Posts: 277
Joined: 8/4/2007
From: Hanford, CA, US
Status: offline
Hi Jason,

Would it be too much trouble to ask for a list of changes made to the Members' Beta 1.04? In other words, what are the differences between the official 1.04 and the beta version that was available in the Members' Area? I've already done quite a bit of modding (for solo play only) to the beta and would like to be able to decide if I should transfer my modifications or just leave well enough alone. And thanks to all who worked so hard on the update, I greatly appreciate it.

(in reply to Jason Petho)
Post #: 3
RE: Beta Beta2 and Official - 9/16/2008 3:43:40 AM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: cw58

Hi Jason,

Would it be too much trouble to ask for a list of changes made to the Members' Beta 1.04? In other words, what are the differences between the official 1.04 and the beta version that was available in the Members' Area? I've already done quite a bit of modding (for solo play only) to the beta and would like to be able to decide if I should transfer my modifications or just leave well enough alone. And thanks to all who worked so hard on the update, I greatly appreciate it.


No, as it would be a lot of trouble.

Was a lot of little things; oobs, graphics, numbers, etc etc. Too many to list, really.

Jason Petho

_____________________________


(in reply to cw58)
Post #: 4
RE: Beta Beta2 and Official - 9/16/2008 4:23:52 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
I forgot to thank you all.

Now, no more for a while, I'd like to start Sealion

(again)

(in reply to Jason Petho)
Post #: 5
RE: Beta Beta2 and Official - 9/16/2008 5:11:04 AM   
cw58

 

Posts: 277
Joined: 8/4/2007
From: Hanford, CA, US
Status: offline

quote:

ORIGINAL: Jason Petho


quote:

ORIGINAL: cw58

Hi Jason,

Would it be too much trouble to ask for a list of changes made to the Members' Beta 1.04? In other words, what are the differences between the official 1.04 and the beta version that was available in the Members' Area? I've already done quite a bit of modding (for solo play only) to the beta and would like to be able to decide if I should transfer my modifications or just leave well enough alone. And thanks to all who worked so hard on the update, I greatly appreciate it.


No, as it would be a lot of trouble.

Was a lot of little things; oobs, graphics, numbers, etc etc. Too many to list, really.

Jason Petho


OK, thanks for the quick response.

(in reply to Jason Petho)
Post #: 6
RE: Beta Beta2 and Official - 9/16/2008 9:15:22 AM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
you have listed the changes in previous updates? too much trouble? ok.....thanks for the update jaason.....and by the way Email to Matrix for Help...GOOD LUCK

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to cw58)
Post #: 7
RE: Beta Beta2 and Official - 9/16/2008 11:49:09 AM   
borsook79


Posts: 477
Joined: 6/29/2008
Status: offline
Since that subject has been brought up - it is not a big deal, but maybe it would be a good idea to keep the track of all the changes implemented in a patch? things like "All - Platoon files were updated for consistency." are not very informative...

(in reply to marcbarker)
Post #: 8
RE: Beta Beta2 and Official - 9/16/2008 11:54:10 AM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
I have to agree...for example
updated platoon files
platoon10
platoon11
platoon01

battalion
Battalion10
Battalion12

etc.

weapons file update

added
armor
xxxxxx
xxxxxx
xxxxxx

arillery
xxxxxx
xxxxxx
xxxxxx


I am sure you have a running log of what has been accomplished in a spread sheet. ie new / updated / deleted / modified

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to borsook79)
Post #: 9
RE: Beta Beta2 and Official - 9/16/2008 1:11:44 PM   
simovitch


Posts: 5488
Joined: 2/14/2006
Status: offline
I changed 100's of inconsistent dates in the oob files by manual text-fecking editing. I have better things to do in my life than list every last one of these for you sods!

When Jason says there were too many to list, please believe and move on.

_____________________________

simovitch


(in reply to marcbarker)
Post #: 10
RE: Beta Beta2 and Official - 9/16/2008 1:30:00 PM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
not saying what was changed in the file sod just what file was changed

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to simovitch)
Post #: 11
RE: Beta Beta2 and Official - 9/16/2008 1:31:01 PM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
i suppose you did not keep an update spreadsheet as to what was being touched so it would not encroach on future updates?

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to marcbarker)
Post #: 12
RE: Beta Beta2 and Official - 9/16/2008 1:39:25 PM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
you guys are the beta brigade that supports users right?  All I am asking is can you supply a what has been touched list...file names...NOT what has been changed....I know I have to supply a list of what has been revised here at work so the information should be readibly available...right?.....

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to marcbarker)
Post #: 13
RE: Beta Beta2 and Official - 9/16/2008 1:49:41 PM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
this is what I was referring to...this is a small partial list of what I have to submit. Notice it gives highlights and specifc files....not line by line code

Circuit Flash
1. updated flash technique to read mouse over and highlight
2. fixed eps.plx file to reflect color changes to plotfile
3. added to Cicuit Flash Users Guide
Microstation to Visio Procedure
EPS Trubleshooting Gudie
Level Structures and How to interpret them
Cells: Orphan vs. Organic
Catic Process for EL Drawings
4. Added level structure to following files
1.lvl
2a.tbl
color.tbl
color_eps.plt
added level and sheet size to output
5. Created check and Validating Program for final file format
6. Enhance Flaot Over Text to reflect carriage return text in PDF
7. Created procdure for Right Hemisphere to reflect Catia changes

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to marcbarker)
Post #: 14
RE: Beta Beta2 and Official - 9/16/2008 2:15:28 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Have to agree with Simovich, there are thousands of files and keeping track of each and every change to those files is beyond the time I have.

Sort by date in Windows Explorer and you'll see files that were adjusted.

Jason Petho

_____________________________


(in reply to marcbarker)
Post #: 15
RE: Beta Beta2 and Official - 9/16/2008 2:21:58 PM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
Nicely organised....sort by date...hmmmm you do a space in a file and saves gives the new date etc. So to make it short there is no list of files that have been changed or deleted? So basically if we created files that are an earlier date but may step on your updated space....hmmmm that could be a problem....never heard of aany programmer worth anything not keeping a running list of changes sheets...especially when you deal in 1000's of code and 1000's files. That is why there is readme files in updates to inform the users what has changed or enhanced. Thanks for the Free support and guidance to this world of JTCS

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to Jason Petho)
Post #: 16
RE: Beta Beta2 and Official - 9/16/2008 2:24:33 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: barker

Nicely organised....sort by date...hmmmm you do a space in a file and saves gives the new date etc. So to make it short there is no list of files that have been changed or deleted? So basically if we created files that are an earlier date but may step on your updated space....hmmmm that could be a problem....never heard of aany programmer worth anything not keeping a running list of changes sheets...especially when you deal in 1000's of code and 1000's files. That is why there is readme files in updates to inform the users what has changed or enhanced. Thanks for the Free support and guidance to this world of JTCS


Always a good reason to keep a separate install of your "modded" game, as your files will always be overwritten in an update.

Of course, you altering files is against your user agreement.

Jason Petho


_____________________________


(in reply to marcbarker)
Post #: 17
RE: Beta Beta2 and Official - 9/16/2008 2:36:48 PM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
you stated in previous posts that oob's can be tweaked...anyfiile that has not been encrytped in your words can be modified and acceptable...are you saying that is no longer acceptable?

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to Jason Petho)
Post #: 18
RE: Beta Beta2 and Official - 9/16/2008 4:43:35 PM   
timshin42


Posts: 63
Joined: 9/6/2007
From: Edgewater, Florida, USA
Status: offline
Jason, never again will I waste bandwidth on such clowns as Barker and Dumnorix. If they are unhappy, let them find another home and another game!

I do want to express my appreciation for all the vast improvements you have made to what was formerly a totally unsupported product.

Simply put, THANK YOU VERY MUCH for your effort, results, and infinite patience!

_____________________________

timshin42
"Freedom isn't free"

(in reply to marcbarker)
Post #: 19
RE: Beta Beta2 and Official - 9/16/2008 4:47:39 PM   
borsook79


Posts: 477
Joined: 6/29/2008
Status: offline

quote:

ORIGINAL: barker

you stated in previous posts that oob's can be tweaked...anyfiile that has not been encrytped in your words can be modified and acceptable...are you saying that is no longer acceptable?

quote:

ORIGINAL: MATRIX PUBLISHING, LLC LICENSE AGREEMENT
(...)You may not rent or lease it, disassemble, decompile, reverse engineer, or modify the software in any way. (...)

(in reply to marcbarker)
Post #: 20
RE: Beta Beta2 and Official - 9/16/2008 4:49:25 PM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
I do applaud them for their work, they are judicious in it and should be commended, but when you are told you are in violation of EULA for altering files...then what? I play it on my diosaur computer with XP...I can't put it back  on my Vista machine till they decide when it should be compatible as the flyers state. So I keep my version at 1.02b. Now Jason says that if we change any files that is in Violation. Okay fine if I am violation then most of the people that bought this game is in violation. You can't have it both so it was put to me

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to timshin42)
Post #: 21
RE: Beta Beta2 and Official - 9/16/2008 4:50:33 PM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
So the mods that are being touted are in violation...hmmmmmmm How about that......

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to marcbarker)
Post #: 22
RE: Beta Beta2 and Official - 9/16/2008 8:50:15 PM   
cw58

 

Posts: 277
Joined: 8/4/2007
From: Hanford, CA, US
Status: offline

quote:

ORIGINAL: simovitch

I changed 100's of inconsistent dates in the oob files by manual text-fecking editing. I have better things to do in my life than list every last one of these for you sods!

When Jason says there were too many to list, please believe and move on.


I am not a sod! (Wait...... what's a sod? )

Let's see, according to Dictionary.com Unabridged (v 1.1)
"Chiefly British Slang.
–noun
1. sodomite; homosexual.
2. chap; fellow; guy.
3. child; kid; brat. Compare bugger.
–verb (used with object)
4. to damn: Sod the bloody bastard!
—Verb phrase
5. sod off, to leave (usually as an imperative): Why don't you just sod off!
--------------------------------------------------------------------------------
[Origin: 1875–80; by shortening of sodomite]"

Hmmm......

Thanks for the many responses. I was assuming that there would not have been that many changes from 1.04 'beta' to 1.04 'official'; my mistake. Thank you anyway.

(in reply to simovitch)
Post #: 23
RE: Beta Beta2 and Official - 9/16/2008 8:52:58 PM   
MrRoadrunner


Posts: 1323
Joined: 10/7/2005
Status: offline
Barker wrote:
"Nicely organised....sort by date...hmmmm you do a space in a file and saves gives the new date etc. So to make it short there is no list of files that have been changed or deleted? So basically if we created files that are an earlier date but may step on your updated space....hmmmm that could be a problem....never heard of aany programmer worth anything not keeping a running list of changes sheets...especially when you deal in 1000's of code and 1000's files. That is why there is readme files in updates to inform the users what has changed or enhanced. Thanks for the Free support and guidance to this world of JTCS"


I'm not computer literate by any means. But, common sense would tell me that you have made less changes than Jason and the crew?
If so, and with your obvious computer skills, would you not have a "spreadsheet" or separate file, or save to disk list of your changes?
Unless you are speaking not just for yourself?

BTW, I thought you were leaving?

RR

< Message edited by MrRoadrunner -- 9/16/2008 8:54:25 PM >


_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to marcbarker)
Post #: 24
RE: Beta Beta2 and Official - 9/16/2008 9:28:51 PM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
That was an example of a list of items. Top Level. I work in the Arospace industry so what we do has to be meticulously documented. That being said, the actual list we have to itemize which line do a WAS and then an IS in thousands of lines of code that has rem statements. After the intial pass we then fill out a spread sheet to accurately depict what work we did. A typical project list and itemized list is a printed spreadsheet of 125 pages., Oh well It really pains me but what the heck. when you get free updates you get what you pay for in that and support.

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to MrRoadrunner)
Post #: 25
RE: Beta Beta2 and Official - 9/16/2008 9:30:04 PM   
marcbarker


Posts: 1213
Joined: 7/6/2008
Status: offline
I did and if warranted I will post.

How about them TPS REPORTS there Milton

_____________________________

games:
1. AGEOD Blue and Gray
2. John Tiller's Battleground Series
3. Combat Mission: Beyond Overlord
4. Combat Mission: Barbarossa to Berlin
5. V for Victory Games
6. Silent Hunter III
7. Silent Hunter IV
8. Rise and Fall of the Third Re

(in reply to marcbarker)
Post #: 26
RE: Beta Beta2 and Official - 9/16/2008 9:58:39 PM   
Terl


Posts: 609
Joined: 6/1/2005
From: Charleston, WV
Status: offline
quote:

ORIGINAL: barker

That was an example of a list of items. Top Level. I work in the Arospace industry so what we do has to be meticulously documented. That being said, the actual list we have to itemize which line do a WAS and then an IS in thousands of lines of code that has rem statements. After the intial pass we then fill out a spread sheet to accurately depict what work we did. A typical project list and itemized list is a printed spreadsheet of 125 pages., Oh well It really pains me but what the heck. when you get free updates you get what you pay for in that and support.


Hmmm, isn't it aerospace?

<rant>
Anyway, I figure you were the kid that always ruined everyone else's fun 'cause it just didn't go your way? If you hate the game so much and dislike all they are trying to do, I really do not understand why you feel you must interject something into threads all over like some petulant child.

Also, you have been going on and on about Erik not responding to your ravings. Did you miss his post here asking you for more info? Or were you too busy stirring up stuff elsewhere in the forums?
</rant>


< Message edited by Terl -- 9/16/2008 10:19:53 PM >

(in reply to marcbarker)
Post #: 27
RE: Beta Beta2 and Official - 9/16/2008 10:11:38 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
Dig it, really does get tiresome...

Mike


_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to Terl)
Post #: 28
RE: Beta Beta2 and Official - 9/16/2008 11:01:26 PM   
e_barkmann


Posts: 1307
Joined: 4/18/2000
From: Adelaide, Australia
Status: offline
a reminder about the green button at the bottom of someone's post. If you want to stop seeing their posts, hit the button. Shazzam! Barking mad people gone!

cheers Chris

_____________________________

Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo

(in reply to Warhorse)
Post #: 29
RE: Beta Beta2 and Official - 9/16/2008 11:13:49 PM   
MrRoadrunner


Posts: 1323
Joined: 10/7/2005
Status: offline

quote:

ORIGINAL: barker

That was an example of a list of items. Top Level. I work in the Arospace industry so what we do has to be meticulously documented. That being said, the actual list we have to itemize which line do a WAS and then an IS in thousands of lines of code that has rem statements. After the intial pass we then fill out a spread sheet to accurately depict what work we did. A typical project list and itemized list is a printed spreadsheet of 125 pages., Oh well It really pains me but what the heck. when you get free updates you get what you pay for in that and support.


So you are the guy in the line waiting for "free goods" and complaining about the way the goods are distributed?

I see. It all makes sense or is that cents?

I take a man at his word. Thought you said, "Im out of here" a few times?

RR

_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to marcbarker)
Post #: 30
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