pzgndr
Posts: 3170
Joined: 3/18/2004 From: Maryland Status: offline
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There has to be a way to uniquely name a custom scenario (other than eianw001?), find it easily in the \Data\databases directory or wherever they go, and allow players to exchange/post these custom scenarios and add them to their directory. Clearly you can not have two files named eianw001; but if one player has a file named one thing and another has a different name then how does the game ensure compatibility?? We should be able to name scenario files from the editor, not just pick a numbered slot. To paraphrase from another game's rules: Anytime you attempt to start or load a saved multiplayer game, there should be an internal check made to verify the original scenario file for the saved game is in the [\Data\databases] directory. This is intended to keep e-mail and network games secure and limit cheating. In other words, this ensures that both players have the original scenario file loaded on their system and are able to review the scenario’s details in the Editor. Therefore, custom scenarios should be exchanged with all other players prior to starting a new game. This feature could be optional but a warning message should appear prompting players to proceed or not; i.e., you may still play without the original campaign file. Some or all of this may apply to EiANW. Point is, with the editor players could further customize their starting setups, such as giving your corps units higher morale or something. There needs to be some sort of internal check to prevent this. Something else to consider are the custom scenario setup files, including AI setups. How does that work? The filenames in the \Setups directory need to be consistent with the custom scenario filenames. How this works with the current XXgrandcampaign.set files and the filenames in the editor is not clear. Unique and consistent filenames is the way to go, yes?
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