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Base Expandsion and V1.2

 
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Base Expandsion and V1.2 - 7/25/2002 10:42:23 AM   
pad152

 

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I like the new percent complete addition to the patch.

I'm playing a modifed version of Scen#17 two bases (Irau and Nevea) have level 3 ports and I'm trying to expand them to level 4, but after the upgrade the expand port selection keeps reseting (turning off) like I can't expand the base any more. I shure I've built these bases to level 4 ports in early games?

I also saw the airfield on Wau listed as 604% complete but stopping and restarting base expansion seems to have fixed this.
Post #: 1
- 7/25/2002 10:51:33 AM   
Supervisor

 

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3 should be the maximum for both of them. They are both listed with an SPS of 0 (0) port size and 0 (1) airfield size.

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- 7/25/2002 12:31:10 PM   
pad152

 

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Strange things after the patch 1.2:

I'm using a saved game from a custom made version of scen 17.

I'm now getting airbase with 150% complete at Tulagi. What does this mean?

Base Expansion seems to turn off after competing a level. Is this correct?

Strange suface combat, the computer AI Jap is sending un-escorted CVE's to Port Moresby which is defened by PT boats and the JAP CVE's are sinking the PT boats? :eek:

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- 7/25/2002 12:39:02 PM   
Raverdave


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Hmmmm..............try it with out a modified SCEN, and see what happens. If you still get funny results, uninstall the game and reinstall it, then load the three patches and test it.

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Post #: 4
- 7/25/2002 3:50:26 PM   
Spooky


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[QUOTE]Originally posted by pad152
[B]Strange things after the patch 1.2:

I'm using a saved game from a custom made version of scen 17.

I'm now getting airbase with 150% complete at Tulagi. What does this mean?

Base Expansion seems to turn off after competing a level. Is this correct?

Strange suface combat, the computer AI Jap is sending un-escorted CVE's to Port Moresby which is defened by PT boats and the JAP CVE's are sinking the PT boats? :eek: [/B][/QUOTE]

Tulagi has a (0) SPS airfield size so to go from a 0 size to a 1 size takes 10 times as usual - so your airfield will probably need to be 900% completed before increasing :)
(there is another thread about it)

For the rest, I don't know ...

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- 7/26/2002 6:32:30 AM   
pad152

 

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So 50% complete doesn't mean 50% complete?

So if you are 90% complete you still have 910% more to do!

What are you using the Enron accounting methods!

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- 7/26/2002 6:37:22 AM   
Spooky


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[QUOTE]Originally posted by pad152
[B]So 50% complete doesn't mean 50% complete?

So if you are 90% complete you still have 910% more to do!

What are you using the Enron accounting methods! [/B][/QUOTE]

Yep :D

100 % x 10 = 1000%

For a base with an air SPS of 0 (like Tulagi, ...) to increase to 1, it must be 1000% complete ...

In conclusion, don't try to build airbase at Tulagi :)

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- 7/26/2002 7:11:38 AM   
pad152

 

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You can't have it both ways, if base A is 50% and it means 50 percent complete, you can't have base B at 50% and still have 950% more work to do.


Didn't Matrix offer's a 10% discount when UV was first released, I guess Matrix needs to start sending out checks to everyone using your math (%5 = ($5.00 * 1000) = $5,000.00)

I'll be waiting for my check!:D

PS - ERON is looking for a new CFO and I think this is the kind of math skills they are looking for ;)

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Post #: 8
- 7/26/2002 10:01:08 AM   
pasternakski


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Sportsfans, what I'm seeing after installing 1.2 is that you might as well call a halt to all previous proceedings. I have 3 human-AI games and 2 PBEM games in progress, and it's impossible to sort it out without starting over. The program's brains just seem to be scrambled like a Texas egg in an Oklahoma skillet.

I ain't complaining. I believe it was inevitable, like learning that George W's lips are as nonexistent as his old man's.

--------------------

I will now proceed to entangle the entire area.

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Post #: 9
Huh? - 7/26/2002 10:03:57 AM   
Erik Rutins

 

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Pasternakski,

Can you clarify what it is that caused you to restart your games?

Regarding the percentage display, I believe it works well in most cases. In others, it is no worse than not having it at all. We'll tweak it to be accurate for the next patch, but I certainly don't think it is causing any harm. The inaccuracies are purely a display issue, the underlying base building code is the same as it has been since v1.00.

Regards,

- Erik

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Post #: 10
Re: Huh? - 7/26/2002 11:46:57 AM   
pasternakski


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[QUOTE]Originally posted by Erik Rutins
[B]Pasternakski,

Can you clarify what it is that caused you to restart your games?

Regarding the percentage display, I believe it works well in most cases. In others, it is no worse than not having it at all. We'll tweak it to be accurate for the next patch, but I certainly don't think it is causing any harm. The inaccuracies are purely a display issue, the underlying base building code is the same as it has been since v1.00.

Regards,

- Erik [/B][/QUOTE]

The percentage display is fabulous, Erik. I think it to be one of the greatest patch additions to the game.

Our problem in the PBEM games is mostly that we're just a bunch of dumb veterans (sorry about the oxymoron) who were counting on a lot of things happening that probably we shouldn't have been counting on. In short, we got a little confused. For example, when picking up a game after installing the patch, I saw my airfield expansion at Buna (sc 19, late November) at a comfortable 92% completion. Next day, it was at 16%. I was a lot less comfortable. My pal who uses the cybername Sixtoes (no, I can't verify it) had expanded his ill-gotten Yankee Imperialist airbase at Lunga (stolen from my glorious Empire) from size 2 to 3. We installed the patch. Next day, he was back at size 2 (serves him right), 4 percent toward the expansion to 3.

The AI had no objection to starting over at 0 in August at the Gili-Gili airbase he had labored so hard for 3 months to work up to a 2 (I blush to admit that I'm glad to have quit that game, as I was getting killed, but it was one of my first attempts).

I think it's just evolution, Erik. The numbers were strange to a system that was expecting familiarity. When parameters change in the middle of a game, sense often disappears. I can report that the restarts are fine (and I love what was done with the level bombers' effectiveness against ships, and, again, the completion percentages are an INSPIRED addition).

Thanks for your concern.

---------------------------

I will now proceed to entangle the entire area

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Post #: 11
- 7/26/2002 12:13:24 PM   
Fred98


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After down loading the 1.2 patch I too reckon the idea is great.

In my mind it works like this, but am I correct?

If a base starts at level 3 then you obviously increase it to level 4 then level 5 etc

Between level 3 and 4 the % starts at 1% and increases to 99%

Then at level 4 it starts counting again. Between level 4 and level 5 the % starts at 1% and increases to 99%.

And so on and so forth. Am I correct?

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Post #: 12
Yep. - 7/26/2002 8:45:32 PM   
Erik Rutins

 

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Joe,

That is how it works, although apparently when you try to expand a base past its normal potential, the current counter goes from 0 to 999% instead of just more slowly going from 0 to 99%. Just think of it as 99.9% and you've got it.

Pasternakski,

Glad to hear the new games are working well. I haven't seen the counter behave that way with old games, but it's possible that in some cases there are too many accumulated changes. I'll certainly keep your results in mind if others report trouble with old games.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

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Post #: 13
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