Interesting
Posts: 120
Joined: 4/4/2010 Status: offline
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When we start playing, we think "more mines = better". I wish it was like that. Like when I played Warcraft 1, or the first Age of Empires, I always tried to deplete all the resources, cut all trees and so on. Because more often than not, I would need them all, or I would like to prevent my enemy from having them. Here, the resources you get are a thousand times more abundant than you will ever need and you get them 10-20 times faster than you will actually use them. And the maintenance cost of a mine will end up turning it into a drag, rather than an asset! But then again, having just 2-3 colonies with max population and development relativizes the former by a hundred times itself, so even if you have a bunch of useless mines (mining stuff you already have and you will never use) costing maintenance, in the end colony revenue generation is ridiculous, so any maintenance cost is relativised by it. You only need one source of each type of resource within 1.000.000 range of each other or something. (based on freighters unknown game mechanics behaviour, god I hate not being in control) When you make a mine, make sure it has more cargo, weapons, shield, reactors, extractors than the default design.
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