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Fleet behaviour & automation

 
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Fleet behaviour & automation - 4/11/2010 10:04:58 PM   
concern

 

Posts: 57
Joined: 4/9/2010
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Is it actually possible to automate a fleet itself, or do you just automate the individual members of the fleet?

Do automated fleets behave as a fleet entity, or is there still a level of individual autonomy?

Finally, does it affect a fleet's automation if a couple of its members are not automated and off doing tasks for you?

Thanks!
Post #: 1
RE: Fleet behaviour & automation - 4/11/2010 10:22:22 PM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline
To automate fleet, select it and hit 'a' on your keyboard 

There is a level of autonomy, but it seems very context-specific. E.g. If an enemy ship attacks one of your fleet ships (and that ship is in the vicinity of the rest of it's fleet) ONLY that individual will retaliate. Ships are always set to "return fire when fired upon".

That last one I'm not sure on... I think they'll do their own thing until you order an entire fleet command.



(in reply to concern)
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RE: Fleet behaviour & automation - 4/11/2010 10:31:02 PM   
thiosk


Posts: 150
Joined: 2/2/2010
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I have found that ships in fleets need to be microed a bit sometimes... they will kill their target and sit there taking potshots until they are all dead... if you aren't watching them.

(in reply to Webbco)
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RE: Fleet behaviour & automation - 4/12/2010 12:25:26 PM   
lordxorn


Posts: 768
Joined: 12/6/2009
Status: offline
I find it useful to leave fleets on manual then set to "suggest" Attack Targets. The AI does a decent job of suggesting valuable targets during war, like a resupply outfit, or other enemy fleets. However, always leave at least one large fleet to patrol your capitol.

(in reply to thiosk)
Post #: 4
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