Gil R.
Posts: 10821
Joined: 4/1/2005 Status: offline
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It's something we can consider. The concerns, from a business perspective, involve whether the sales would make it worthwhile. Doing BAB has relatively low overhead for us because 1) we already had an elaborate Civil War engine and only needed to make the changes involved with bringing it down to a regimental level, add PBEM, and do a few other things, in terms of coding, and 2) since we already had the work-intensive unit graphics the only significant new graphics are the maps. In terms of hours, the greatest amount of work has actually been research into OOB's and maps. For a WWI (or WWII) game involving this engine we would have to make countless major changes to have the units fight like WWI soldiers in terms of tactics and to have tanks and grenades and all that stuff function properly, AND we would have to create a whole set of unit sprites, which is a few months' worth of work. So without even including the historical research, we're probably talking a good six months at the very least. Now, for a WWII game it would be worth it, since WWII always sells, but it's uncertain whether a WWI game would have enough buyers. We'd certainly welcome hearing from others on his matter.
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