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Difference between COTA and BFTB

 
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Difference between COTA and BFTB - 5/28/2010 10:45:07 PM   
thewood1

 

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I have seen this asked several times, but can't find the response any where.
Post #: 1
RE: Difference between COTA and BFTB - 5/29/2010 1:15:34 AM   
FredSanford3

 

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quote:

ORIGINAL: thewood1

I have seen this asked several times, but can't find the response any where.


3 quick ones I can think of:
-more detailed orders options, including ambush, bypass, and hasty attacks off the march all included
-supply prioritization amongst units, you can set different commands at min, normal or max priority on fuel, ammo & basics independently
-better AI- bridge building routine e.g.
-better handling of retreat/routing units: 'dance of death' is gone, units will stay put more stubbornly instead of jumping out of their trenches to get killed.
-estab editor
-the nebelwerfers sound cool (when they're yours I suppose)
-AA guns will actually defend against airstrikes
-You can set the H-hours for attacks/moves
-pathing tool gives you travel time estimates


ok, that's more than 3

(in reply to thewood1)
Post #: 2
RE: Difference between COTA and BFTB - 5/29/2010 1:28:35 AM   
MarkShot

 

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Some of my musings:

http://www.wargamer.com/forums/tm.aspx?high=&m=435890&mpage=10#436845

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(in reply to FredSanford3)
Post #: 3
RE: Difference between COTA and BFTB - 5/29/2010 1:37:03 AM   
oldspec4

 

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quote:

ORIGINAL: MarkShot

Some of my musings:

http://www.wargamer.com/forums/tm.aspx?high=&m=435890&mpage=10#436845


So are ya workin' on "MarkShot's Top Tips" for BFTB

(in reply to MarkShot)
Post #: 4
RE: Difference between COTA and BFTB - 5/29/2010 1:42:11 AM   
MarkShot

 

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Nope, this time I am expecting you players to teach me the game!

Seriously, I haven't played since becomming a master at the art of blowing bridges while doing the COTA "AI aggression patch" like four years ago. It is said that cannot order bridges to get blown ... well, let's just say that I became very adept at influencing how the dice got rolled. :)

Good to see you again ... although I have spotted you at times over at the AGEOD forums.

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(in reply to oldspec4)
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RE: Difference between COTA and BFTB - 5/29/2010 1:59:53 AM   
MarkShot

 

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I also cover some stuff here, but given that it was written 1 year ago, it is, by no means, definitive.

http://www.matrixgames.com/forums/tm.asp?m=2111638

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(in reply to MarkShot)
Post #: 6
RE: Difference between COTA and BFTB - 5/29/2010 2:05:52 AM   
Fred98


Posts: 4430
Joined: 1/5/2001
From: Wollondilly, Sydney
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The biggest change is "Attack at.."

This should be promoted by all concerned but it has been ignored.

You can give orders to each unbit:  move to a spot on the map, form up and then a 10:00 attack.

It means attacks on different parts of the map can be coordinated.

It is sooooo important!  And yet not a mention.

-



(in reply to MarkShot)
Post #: 7
RE: Difference between COTA and BFTB - 5/29/2010 2:09:48 AM   
MarkShot

 

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Joined: 3/29/2003
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Joe,

Check out my first posted link. I listed it among the top 3 UI improvements.

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(in reply to Fred98)
Post #: 8
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