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European Theatres of Operations - 8/8/2010 2:54:44 AM   
Bombur

 

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-Started the playtest game. First German turn. Forgot to post screenshots. Some notes
1-Casualties ratio was about 5:1 for Germans, seems to be a realistic result. We even lost 3 PzII
2-Noticed the lack of Polish planes. The Polish had about 120 P.11 and some bombers (P.23 and P.37)
3-Countries should be restricted in production, as it is currently, we will have very unrealistic results. The Polish will soon start to fly Spitifires. Why will the Italians produce MC.200 if they can produce Me-109´s???? Why the French will produce MS.406 if they could produce Spitifires?? In the way the peoples and peoplegroups were defined, it will be hard to fix this feature. It would be possible to redefine peoplegroups or create separate location types for each country.
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RE: European Theatres of Operations - 8/8/2010 8:06:03 PM   
82ndtrooper


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my turn done.

Poland cant produce spitfires as it can barely produce enough supply to survive. He has fixed that by reducing the production capacity of the allied cities. for example all polish cities only produce at 30%. all french cities are producing at 30% and England's are producing at 60%.

I can increase my war footing in France and England buy playing action cards that cost 50pp and raise my production and combat effectiveness by 3%.
I cant do anything to help Poland though.

so in Frances case while I could produce spitfires they cost me so much that its useless right now to do it.  it would take 3 turns to make 1 from Paris. No way I can do that so I am forced to make the older type planes so I can have some air force deployed.

In fact I am not even making any spitfires in England ATM.  But I found a nice older model to produce that should do well for a year or so until I can get my war footing increased. In fact I am only making a few of this model and will then switch to an even earlier model for my main air-force.

its the same for all equipment
I can produce the newest, but my production capacity is such that I cant afford to do it. So in all categories I am producing earlier model equipment because its cheaper.


< Message edited by 82ndtrooper -- 8/8/2010 9:15:50 PM >


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RE: European Theatres of Operations - 8/8/2010 10:21:35 PM   
Bombur

 

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Planes are relatively expensive in this mod, as compared to vanilla. How does it cost to produce older types?

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RE: European Theatres of Operations - 8/8/2010 11:26:47 PM   
Bombur

 

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2nd turn (09/16/39)

Advance is slow but kill ratio improved. Still didn´t see the Polish AF

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RE: European Theatres of Operations - 8/8/2010 11:30:11 PM   
82ndtrooper


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well if i remember right in France at 30% production a spitfire cost me 13000 to build. but a earlier type fighter like the MS 406 only cost 5000. So i can make almost 3 to 1 if I make the MS 406.  Plus in paris which is my largest production center it would take 3 turns just to make 1 spitfire. I dont have time enough before you invade to make spitfires in any quantity.

you should start another game as the allies and take a look bro you will see what I mean


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RE: European Theatres of Operations - 8/9/2010 1:14:06 AM   
82ndtrooper


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Poland is getting rapidly destroyed.

I am trying to withdraw back behind the rivers to get into a better defensive position.
But it doesnt seem like they are going to be much help since it is so easy for units to cross them.
This is something that grumpy may want to look at.

in this screen shot you can see a unit with 75% AP can cross the river and still move 2 hex's and it can only move three hex's without crossing the river.
This is going to allow units to attack across a river with almost no penalty, it seems like to me.

But we will soon find out haha.




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RE: European Theatres of Operations - 8/9/2010 1:18:01 AM   
82ndtrooper


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I took a few screen shots to give people an idea of the scale of this map. Its HUGE.

this is western France from Paris over
also Paris is showing the cost of 1 spitfire which is almost 16000




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RE: European Theatres of Operations - 8/9/2010 1:20:13 AM   
82ndtrooper


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here is southern England
as you can see I have a lot of work to do ,to make sure I have adequate defenses in place.
you can also see what one of my bomber groups looks like




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RE: European Theatres of Operations - 8/9/2010 1:22:36 AM   
82ndtrooper


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this is southeastern France next to Italy




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RE: European Theatres of Operations - 8/9/2010 1:24:41 AM   
82ndtrooper


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and this is the area of North Africa at Cairo.

as you can see the map is very large




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RE: European Theatres of Operations - 8/9/2010 3:05:38 AM   
Bombur

 

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quote:

ORIGINAL: 82ndtrooper

well if i remember right in France at 30% production a spitfire cost me 13000 to build. but a earlier type fighter like the MS 406 only cost 5000. So i can make almost 3 to 1 if I make the MS 406.  Plus in paris which is my largest production center it would take 3 turns just to make 1 spitfire. I dont have time enough before you invade to make spitfires in any quantity.

you should start another game as the allies and take a look bro you will see what I mean





-Hmmmm....I like the way GrumpyMel is dealing with aircraft progression. Le us see what will happen when Italy enters war. Logistics is a nightmare too (like in real life). Supply consumption is too high and the it´s very hard to field and to feed a large army.
-Questions:
1-How many tanks/planes/squads does a SF unit represent?
2-Is that possible for the Axis to build carriers? Will they have CV based equipment like the Re.2001 or the Me-109T?

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RE: European Theatres of Operations - 8/9/2010 3:08:43 AM   
Bombur

 

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Turn three and Warsaw still holds....we started strategic bombing against the city, but their Gloster Gladiators destroyed one Bf-110C, while the entire Polish bomber force was caught in the ground (2 Amiot-143). Movement rate is relatively slow and the Polish infantry is fighting well, I really need air attacks to break the Polish units.

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RE: European Theatres of Operations - 8/9/2010 3:40:46 AM   
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Thanks for the comments guys, I hope you are enjoying it so far..

I kept the same stats for rivers as in vanilla AT. So attack and movement across them should be the same. I did pump up movement of some SFT types though...to deal with the size of the map. I didn't think it would scale otherwise.

In regards building ahistorical SFT's (i.e. French building British Equipment).... yes that's possible under the scenerio... really didn't see a good way of restricting that without alot of extra work. I figured I wouldn't bother with those restrictions and if players wanted they could make a House Rule to deal with that....that allows flexibility or historical accuracy depending on how players wanted to play things. In reality there was a little bit of cross-over anyways...with things being sold/leased between allies or even built under license.

The early Spits were notoriously expensive due to thier design. Although they were the best plane in the air in the early war. I read a bit up on that when researching SFT's. The trade-off with building lots of cheaper planes is that it uses up more pilots then fewer expensive planes. It's a something that players are going to have to figure out what works better for thier situations....so I'll be interested to see how it plays out with you guys.

War footing is a really big factor in the early part of the game.... I think I may have actually made it a little too cheap at 50 PP's a pop to increase it. The Allies can really increase it pretty quickly if they focus on it....maybe a little too quickly...but then again....producing those PP's eat into thier ability to build-up forces. Anyways, figuring that stuff out is what play testing is for ... so thanks for taking the time to give this a go for me.... I'm following your posts intently.


P.S. Be sure to check out the readme.txt file that came with the scenerio for more detailed info.

Bombur in answer to your question...It's tough to translate SFT's into real numbers...but roughly I figured 30-60 planes, tanks or guns per SFT for those types and 100-400 infantry troops for those SFT types. Capital ships is one to one while 3-6 for DD's and Subs.


< Message edited by GrumpyMel -- 8/9/2010 3:45:30 AM >

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RE: European Theatres of Operations - 8/9/2010 2:37:36 PM   
82ndtrooper


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Since this is a test game with the goal of not only testing but to preview this scenario for Grumpy I have decided not to worry about winning or losing and will be open from here on out with my screen shots and information.

So with that in mind here is a screen shot of northern France showing my starting forces and the fact that all Army HQ's start dreadfully low on staff. So at this point in the game ( turn 3) I am only building infantry and staff.

Also I have stripped all Armor units from the Armies in the Maginot line. I will use these units to create at Rapid Reaction Force to counter any break through in my defenses. I will reinforce the Maginot line with infantry which is much more suited to a static defense.
This is something France should have done in WWII




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< Message edited by 82ndtrooper -- 8/9/2010 2:55:26 PM >


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RE: European Theatres of Operations - 8/9/2010 2:47:48 PM   
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here is a look at the current situation in Poland. I did my first counter attack and wrecked two German infantry divisions and damaged a panzer division that had moved to close to Warsaw. This action cost me three infantry divisions severely weakened. One will be completely destroyed next turn, but I am fighting a losing battle here so all I can do is inflict all the damage that I can. ( sorry that I forgot to take screen shots)

My supply situation is going to be critical soon, I have made a couple mistakes.
1. I should have started making engineers from the first turn I doubt I have enough to keep Warsaw repaired.
2. I could have held onto Krakow and Lodz a couple more turns but I was too eager to fall back into defensive positions. So I find myself with a larger army than I can properly supply.




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< Message edited by 82ndtrooper -- 8/9/2010 2:48:14 PM >


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RE: European Theatres of Operations - 8/9/2010 2:51:08 PM   
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finally here is a look at England, you can see that I am starting to get my garrison units into place for defense




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RE: European Theatres of Operations - 8/9/2010 3:03:58 PM   
82ndtrooper


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Grumpy
can you explain how the pilot pool works ?

On the PP question and war footing.
so far I have increased England's once and this turn I increased France.
Currently I am making about 40pp per turn, so right now it looks like I will only be able to buy 1 action card every other turn. This will increase as my war footing goes up so I will keep you informed.
keep in mind that I am producing units and not focusing on just PP which a player could do and things would be different. This could be the way to go actually, you could increase your war footing faster then be able to produce more to make up for it.  We will see how it turns out, I like to produce units from the start as it helps me to decide what and how much I need to build.

So far I am very impressed with this scenario and am really enjoying it.


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RE: European Theatres of Operations - 8/9/2010 4:50:01 PM   
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Thanks 82ndTrooper, glad that you are enjoying it. The pilot pool is just a type of specialized manpower like WAW uses. Essentialy you get X number of pilots added to the pool each turn depending upon what side you are playing and each air sft you build uses up one pilot from the pool.

I probably should have put the exact numbers each side gains in the readme, but you can get an idea of where you stand with pilots (as well as the othe manpowers) from the report you get at the beggining of every turn.

Right now I expect you are probably gaining more pilots then you are using up due to your lower production capacity. Once the US comes in and you raise your war footing up more, you may need to start keeping an eye on pilot levels (as well as other manpower levels).... because it would be possible to produce enough aircraft to drain your pilot pool (essentialy have alot of planes, but not enough qualified pilots to fly them).

The manpower pools are another differentiator between the different sides.

The Soviets have the largest pool of conscripts and regulars but the smallest pools of elites and pilots.

The Allies have the largest pool of pilots, and are in between the Axis and Soviets for the others.

The Axis have the largest pool of elites and the second largest pool of pilots but the smallest pool of regulars and conscripts.

Basicaly, none of the pools should play much of a factor in the early war...as everyone has a pretty decent stockpile they can draw from. However, as the war advances, there is some possibility of straining one or more of the pools....particularly if you are suffering high casualties (hence building lots of new SFT's).

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RE: European Theatres of Operations - 8/10/2010 3:15:41 AM   
82ndtrooper


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Grumpy
If I had played the Allied Minors war footing card would that have raised Poland's WF ?

Poland is in bad shape I really didn't play them very well at all. The supply in the early part of this game is difficult to manage and I didn't do it very well in Poland. My poor guys are starving already. I will know better next time I play. I will also try and do better in the battle for western Europe.

I did a couple counter attacks and the results where about even if i had enough supply I could hold out for several more turns easily. But as it is I will be lucky to make it 3 turns.




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RE: European Theatres of Operations - 8/10/2010 3:18:21 AM   
82ndtrooper


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this is the situation as it stands.
notice that I wrecked the divisions I have selected but I couldn't push them back.
also notice that my units are showing low supply already. "sigh"

the unit down at the bottom with strength of 2 was hit by a counter attack also.
all in all the polish units are fighting better than I thought they would and its poor command that has them in this situation not their willingness to fight.

we will be eating the horses soon.




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< Message edited by 82ndtrooper -- 8/10/2010 3:25:10 AM >


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RE: European Theatres of Operations - 8/10/2010 4:25:09 AM   
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Yes, the Allied Minor War Footing card would raise Polands WF, along with any other nations that join the Allied side other then the big three: UK (+ CommonWealth & Canada), France (and her colonies) and the US. Whether it's worth it or not is up for debate. If the Allied Player is feeling like they never have enough production to spend PP's on everything they might want in the early game, then the scenerio is probably doing what I want it to .

Poland is an interesting case, as your surmised correctly, they can't really win...but they CAN fight. Costing the Axis blood and time is probably what they are all about in the scenerio. It's an open question as to how much it's worth spending on helping them do that.

It sounds like your opponent used the Luftwaffe to knock out Warsaw's production and thus cut into your supply capacity which is a really cool tactic. Warsaw has better air defences then most of the other Polish cities so it's not a risk free move. Also, Poland does have other production sources...but if you've pulled back from those cities early with your army largely intact, then attacking your ability to supply that army is a really crafty move on Bomburs part.

It's interesting to see the different approaches the Axis player can take to takling Poland. In the test game I played against myself...I took a different tact with the Luftwaffe, I avoided hitting Warsaw at all...as I didn't want to risk any planes against it's air defences...and instead I concentrated on close support of my ground forces and attacks of opportunity against any Polish troops caught in the open without flak cover. It worked well enough...but I'd say Bombur's strategy of attacking your supply seems pretty solid too.

Ultimately though, this is just a warm up for the big shows to come later on in the West and the East.... so Poland is probably a place where a few mistakes won't hurt that much.

I'll be real interested to see how the naval campaign stacks up too... there is ALOT of ocean out there on this map (even if it's only the European Campaign).... so simply finding the enemy to engage them might be a bigger challenge then in many scenerio's. In real life, such a big part of the naval game was figuring out where the enemy fleets were... be nice if we are able to capture a bit of that feeling in this scenerio.

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RE: European Theatres of Operations - 8/11/2010 1:51:10 AM   
Bombur

 

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Talking about navy....we are anxious to see the Bismarck in a future version...

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RE: European Theatres of Operations - 8/11/2010 3:13:39 AM   
Bombur

 

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Don´t be fooled by 82nd trooper reports....he is playing a skilled defense and has significantly delayed the German advance, and even worse, inflicted us heavy casualties, ok, his troops are starving but the strategic bombing campaign against Warsaw costed me 2 He-111 and 1 Bf-110c. However, it probably avoided the loss of many German soldiers. The defenses around Warsaw are formidable and the units from East Prussia were decimated by Polish attacks, more than 50% of losses were suffered in this area. The Pz-IIC also proved a vulnerable vehicle and is being replaced by better tanks.
We believe more two turns will be necessary to take Warsaw, and, while infantry losses are covered by recruitment, the losses of heavy weapons are two times the replacement rates.
In this turn losses for the Polish increased, we hope they will be unable to launch counterattacks from Warsaw, but we could be wrong

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RE: European Theatres of Operations - 8/11/2010 7:42:56 PM   
82ndtrooper


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This was the last gasp of the polish army, we where barely able to launch 2 counter attacks and will not be able to do it again. Warsaw will most likely fall next turn.

We ate the horses and to my surprise horse meat isn't bad when fried with chips and a big mug of ale.

this is the results from the turn and the totals. all in all we did inflict some decent loses on the Germans which is all we could really have hoped for. The German advance was fast,brutal and very well executed.




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RE: European Theatres of Operations - 8/11/2010 7:45:00 PM   
82ndtrooper


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and this is a screen of the situation.

The poles fought well.




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RE: European Theatres of Operations - 8/11/2010 8:11:28 PM   
82ndtrooper


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I am making 50 PP per turn with the allies but I am either going to have to reduce it some or slow down making units since my supply is slightly behind my needs and I am using up a little of my supply reserves each turn. I am not making many units at all really. Mostly staff still, its 5 turns into the game and I still have 5 HQ's in France very low on staff and that's with me making 40-50 staff per turn. I am producing a small amount of expensive units though so that has some bearing on the situation.
Since I am getting most of my PP from England I am going to focus on raising its War footing for a few turns and see if that helps. Right now England's WF = 66 and France is at 36. I have spent two cards on each. I have not bought any of the lower nuetrality cards yet and I am curious to give them a try as soon as I can afford it.

Looking at the situation in France I have come to the conclusion that no matter what I do I will enter the war no where near as prepared as I would like to be. There is just too much that I need to produce and no production or time to get it all done. which is historically correct.

My current plan is to continue to raise England's war footing and build air units there and send what I can to help out France. While I build infantry, staff and any cheap armor units I can in France. Maybe I will be able to salvage some of those air units if France falls fast.

I am really enjoying all the different units available and there is a real opportunity to combine different units and make different effective forces. This is to me one of the best things about this scenario so far.  I cant wait to try out some of my unit combination's in combat.


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RE: European Theatres of Operations - 8/11/2010 10:04:24 PM   
82ndtrooper


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Grumpy

you need to check the stats for the Alpine heavy infantry for the allies. As far as I can tell they have no bonus for mountians and all their stats appear to be identical to regular heavy infantry so right now I am only producing regular.


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RE: European Theatres of Operations - 8/11/2010 10:17:47 PM   
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quote:

ORIGINAL: 82ndtrooper

Grumpy

you need to check the stats for the Alpine heavy infantry for the allies. As far as I can tell they have no bonus for mountians and all their stats appear to be identical to regular heavy infantry so right now I am only producing regular.



I'll double check that, thanks for the heads up. They should have a combat bonus in Low and High Mountains as well as a movement type that allows them better movement in difficult terrain. Maybe I FUBAR'D that up somehow.


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RE: European Theatres of Operations - 8/12/2010 1:18:58 AM   
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quote:

ORIGINAL: GrumpyMel


quote:

ORIGINAL: 82ndtrooper

Grumpy

you need to check the stats for the Alpine heavy infantry for the allies. As far as I can tell they have no bonus for mountians and all their stats appear to be identical to regular heavy infantry so right now I am only producing regular.



I'll double check that, thanks for the heads up. They should have a combat bonus in Low and High Mountains as well as a movement type that allows them better movement in difficult terrain. Maybe I FUBAR'D that up somehow.




Ok, fixed Alpine Hvy Weapons. They had the right movement type but I had overlooked giving them the terrain bonus. I corrected that to match the same bonus for Alpine Infantry. Thanks for the heads up 82ndTrooper. Fix will be in the next version I push up, along with whatever else I can catch....and whatever else I can add....going to wait a little bit before I push anything up though...as I want to see what else turns up that i need to change....and it shouldn't be a game breaker.

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RE: European Theatres of Operations - 8/12/2010 2:12:25 AM   
82ndtrooper


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its cool I can use the regular and besides they are way cheaper :)



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