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Road to Kiev - New Player's AAR

 
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Road to Kiev - New Player's AAR - 12/13/2010 4:10:58 PM   
Redmarkus5


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Hi. This will not be as detailed an AAR as those produced by the testers, but I will post screenies and observations for general discussion.

First, I use the AI to recon the Soviet lines. Next, I launch my air attacks on the red Air Force using the AI. Good results, I think...






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RE: Road to Kiev - New Player's AAR - 12/13/2010 4:15:11 PM   
Redmarkus5


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The front lines before the assault... (I'll post the after in a while).




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RE: Road to Kiev - New Player's AAR - 12/13/2010 4:16:13 PM   
Redmarkus5


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My first attack. Deliberate attack from multiple hexes. I haven't transferred any support from the HQ - trusting my Generals :)




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RE: Road to Kiev - New Player's AAR - 12/13/2010 4:35:54 PM   
Redmarkus5


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Phase 1 is complete. I have reoriented my armour to the north and away from Lvov as I am expecting the AI to run after my Panzers and allow my Infantry to capture the city more easily. Let's see.




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RE: Road to Kiev - New Player's AAR - 12/13/2010 4:37:08 PM   
Redmarkus5


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Phase 1 Ground Losses.




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RE: Road to Kiev - New Player's AAR - 12/13/2010 4:42:08 PM   
Redmarkus5


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My adjusted losses after the Soviet turn. They have moved from 4k men to 17k men, but...




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RE: Road to Kiev - New Player's AAR - 12/13/2010 4:44:45 PM   
Redmarkus5


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The F11 key reveals that the AI has not attacked me anywhere along the front, or launched any air missions (hardly surprising). So those additional losses must be attrition-related?




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RE: Road to Kiev - New Player's AAR - 12/13/2010 4:48:07 PM   
Redmarkus5


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Recon indicates that the Soviets have not reacted in a way that indicates a clear intent. Are they starting to fall back or just in shock?




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RE: Road to Kiev - New Player's AAR - 12/13/2010 5:01:55 PM   
Redmarkus5


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Hard fighting all along the front but Rovno and Lvov should fall next turn - I hope!




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RE: Road to Kiev - New Player's AAR - 12/13/2010 5:04:27 PM   
PyleDriver


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Red if you post "ss" in the E hotkey mode we will get a better understanding of your advancements...Good luck, have fun.

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RE: Road to Kiev - New Player's AAR - 12/13/2010 5:09:42 PM   
Redmarkus5


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quote:

ORIGINAL: PyleDriver

Red if you post "ss" in the E hotkey mode we will get a better understanding of your advancements...Good luck, have fun.


Sorry - I have no idea what that means :)

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RE: Road to Kiev - New Player's AAR - 12/13/2010 5:10:19 PM   
Redmarkus5


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And the returns after the Soviet turn.




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RE: Road to Kiev - New Player's AAR - 12/13/2010 5:12:03 PM   
Redmarkus5


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Although the F11 key only reports two recon flights and no attacks




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RE: Road to Kiev - New Player's AAR - 12/13/2010 5:25:00 PM   
PyleDriver


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It will shade the enemy controlled hexs and allows us to get a better grasp of your advances...

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RE: Road to Kiev - New Player's AAR - 12/13/2010 5:46:08 PM   
ComradeP

 

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Pressing "e" will toggle the display on you normally see when selecting a unit, with non-friendly hexes indicated in red.

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RE: Road to Kiev - New Player's AAR - 12/13/2010 6:56:28 PM   
Redmarkus5


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Ah - the 'E' key I know about. It was the 'ss' that was confusing me. I thought you wanted to know where my SS units were heading :)

Turn 3 done. Rovno and Lvov taken. AI still standing firm and no crazy moves seen yet.




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RE: Road to Kiev - New Player's AAR - 12/13/2010 6:58:21 PM   
Redmarkus5


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And the end of my Turn 4. Tarnopol has fallen as I've finally taken the chance of pushing the panzers ahead. The AI has put up an excellent defence so far, using satisfyingly historical tactics.




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RE: Road to Kiev - New Player's AAR - 12/13/2010 7:02:35 PM   
Redmarkus5


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Not too happy about my losses though, but it is the Southern Front...




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RE: Road to Kiev - New Player's AAR - 12/13/2010 7:05:50 PM   
Redmarkus5


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Recon suggests that the Soviets have fled in the South, possibly abandoning Odessa.




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RE: Road to Kiev - New Player's AAR - 12/13/2010 7:25:24 PM   
Redmarkus5


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end of Turn 5 and Proskurov has fallen - taken off the march.




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RE: Road to Kiev - New Player's AAR - 12/13/2010 7:42:24 PM   
Josh

 

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ss= screen shot.

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RE: Road to Kiev - New Player's AAR - 12/13/2010 8:12:16 PM   
Redmarkus5


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OK. Turn 6 and the AI's defence appears to have collapsed, but still no crazy rush to the East, as I saw in the Campaign game at this stage.






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RE: Road to Kiev - New Player's AAR - 12/13/2010 8:33:14 PM   
Redmarkus5


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Start of Turn 7 and the AI has pulled back to attempt the creation of a new defence line. I'm not sure if it will go behind the river, but maybe not as the VLs are all West of the Dnepr.




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RE: Road to Kiev - New Player's AAR - 12/13/2010 9:44:23 PM   
Redmarkus5


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Turn 8 and the AI is still awaiting my attack. I spent most of T7 clearing up behind the lines, moving my infantry forward and fixing the rail system. I have been moving my Luftwaffe bases forward every second turn or so.

I am not sure about those little rail units that detach from the HQs. The clutter up the map and you can't direct them. Much better to have rail repairs extend out from the HQs in all directions at a rate of, say, 1 hex per turn but without the little 'ants'.




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RE: Road to Kiev - New Player's AAR - 12/13/2010 9:50:22 PM   
Redmarkus5


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Now, compare the current situation with the 41-45 campaign (below) vs. the AI, bearing in mind that I didn't have to fight very to get to these positions in the Campaign - the AI just retreated at full speed to this line. More comments on this later.




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RE: Road to Kiev - New Player's AAR - 12/13/2010 10:18:19 PM   
Redmarkus5


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End of Turn 8. The attack on Kiev has commenced.

Now, I know I should be micro-managing more to get the best out of things, but I just wanted to test how the AI functions in a scenario game.

The game needs a short cut to tell all unengaged (no enemy ZOC) units in a single Korps where to meet, especially for the 1941 German infantry. Loads of clicking needed as you have to move every single unit yourself.






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RE: Road to Kiev - New Player's AAR - 12/13/2010 10:52:09 PM   
Redmarkus5


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end of turn 9. Hopefully, I can take Kiev next turn, but it's strongly defended. I can't tell whether that's an AI decision or a designer decision as my recon showed the city to be empty previously.

In the centre I have broken through (let's see how the AI reacts) and Odessa is almost surrounded.




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< Message edited by redmarkus4 -- 12/13/2010 11:37:36 PM >


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RE: Road to Kiev - New Player's AAR - 12/13/2010 10:56:48 PM   
Redmarkus5


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Well, I got my answer. the AI cut off both spearheads in order to reform its line. Nice going.




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RE: Road to Kiev - New Player's AAR - 12/13/2010 11:03:41 PM   
PyleDriver


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Lmao...

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RE: Road to Kiev - New Player's AAR - 12/13/2010 11:16:40 PM   
Redmarkus5


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Kiev falls. Odessa is barely defended - one lone Parachute Bde, although there had been lots of units there while I approached. Hmmm...

Nice AI moves in the centre - have caused me much stress.




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