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guns firing against an enemy landing

 
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guns firing against an enemy landing - 2/5/2011 4:00:07 PM   
traskott


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From: Valladolid, Spain
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Hello.. I have just a little question:

If u have an AA unit, will it use its guns against an incoming enemy landing?

I'm asking especifically for USA AA units, employing 37, 75 and 90 mm guns.

Thank you !! :)
Post #: 1
RE: guns firing against an enemy landing - 2/5/2011 4:08:51 PM   
Icedawg


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quote:

ORIGINAL: traskott

Hello.. I have just a little question:

If u have an AA unit, will it use its guns against an incoming enemy landing?

I'm asking especifically for USA AA units, employing 37, 75 and 90 mm guns.

Thank you !! :)


I'm assuming they do. I've seen combat reports from amphibious invasions that say there have been a large number of coastal defense shots fired and I know that the only things there are a base force with some AA guns and a small infantry detachment. Obviously the guys with rifles aren't going to do much, so I guess the shots fired are coming from the AA guns.

(in reply to traskott)
Post #: 2
RE: guns firing against an enemy landing - 2/5/2011 4:12:52 PM   
traskott


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Thanks...so, placing heavy AA units at places where the enemy is likely to land can be a nasty surprise for him...interesting... 

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RE: guns firing against an enemy landing - 2/5/2011 4:27:23 PM   
USSAmerica


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Traskott, they can fire, but don't expect them to be nearly as effective as designed anti-ship guns.  

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(in reply to traskott)
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RE: guns firing against an enemy landing - 2/5/2011 4:35:42 PM   
Icedawg


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quote:

ORIGINAL: traskott

Thanks...so, placing heavy AA units at places where the enemy is likely to land can be a nasty surprise for him...interesting... 


I'm not sure how nasty they are though. Compared to dedicated CD guns, I doubt they do that much damage. So, before following through with this strategy, I'd check with someone more knowledgeable than me to see if they can shed some light.

(in reply to traskott)
Post #: 5
RE: guns firing against an enemy landing - 2/5/2011 4:58:34 PM   
traskott


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Well, I suppose they should work well against PBs, xAKLs and so...The idea is forcing japanese player to employ military vessels in the task. 

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RE: guns firing against an enemy landing - 2/5/2011 5:36:19 PM   
Blackhorse


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To effectively shoot at the invading fleet (transports and escorts) you want devices labeled as "naval guns" -- or "dual purpose." The only DP US AA gun is the 90mm M2, which doesn't arrive until 4305.

Other AA units are still helpful against invasions. They "shoot" at landing infantry, and help increase casualties and disruption -- those are most of the "shots fired" that you see. From playtesting, I don't think they are as effective as, say, infantry and MG devices, but they do contribute.

Early in AE playtesting I once mistakenly coded the 3" AA gun as dual-purpose. The eight 3" M1918 Anti-aircraft guns on Wake, added to the battery of 6x 5" CD guns, shredded every attempted Japanese landing.

Historical note: The 90mm AA/DP gun is one of the 'unsung heroes' of the Pacific War, IMHO. It was second only to the 105mm howitzer as the most-produced American artillery piece in the war. The M2 was a "triple-threat" weapon -- the US' primary heavy anti-aircraft gun, also used for direct and indirect artillery support, and also replacing all the pre-war CD guns <6" as the primary light Harbor Defense weapon. Unlike the 90mm M1, the M2 could depress 10-degrees, allowing it to direct-fire at ships and land targets.

Game note: At the beginning of the war, the effectiveness of the 3" AA guns were limited by old, poor quality ammunition and fuses (Philippines) or lack of range-finders and other equipment (Wake). To reflect that, the last patch distinguished between the US World War I-era 3" AA guns (3" M1918) and the later versions (3" M3) which were the same weapon, but manufactured only a few years before WWII began. The M1918 has only about half the accuracy of the M3. In 1941 the US had already stopped manufacturing the 3" AA gun, and started producing the 90mm, which eventually replaced all the 3" guns in TO&E units.

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(in reply to Icedawg)
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RE: guns firing against an enemy landing - 2/5/2011 7:53:17 PM   
rtrapasso


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Interesting about the 3" guns in AE... as a historical note, there was ONE x 3" gun that was in position to attack the Japanese landings at Corregidor and it pretty much shredded the landing, so badly that i think if there had been 2 or 3 guns in position that the landing would have failed (it was a close-run affair as it was).

(in reply to Blackhorse)
Post #: 8
RE: guns firing against an enemy landing - 2/6/2011 9:03:37 AM   
Mac Linehan

 

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Joined: 12/19/2004
From: Denver Colorado
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quote:

ORIGINAL: Blackhorse


To effectively shoot at the invading fleet (transports and escorts) you want devices labeled as "naval guns" -- or "dual purpose." The only DP US AA gun is the 90mm M2, which doesn't arrive until 4305.

Other AA units are still helpful against invasions. They "shoot" at landing infantry, and help increase casualties and disruption -- those are most of the "shots fired" that you see. From playtesting, I don't think they are as effective as, say, infantry and MG devices, but they do contribute.

Early in AE playtesting I once mistakenly coded the 3" AA gun as dual-purpose. The eight 3" M1918 Anti-aircraft guns on Wake, added to the battery of 6x 5" CD guns, shredded every attempted Japanese landing.

Historical note: The 90mm AA/DP gun is one of the 'unsung heroes' of the Pacific War, IMHO. It was second only to the 105mm howitzer as the most-produced American artillery piece in the war. The M2 was a "triple-threat" weapon -- the US' primary heavy anti-aircraft gun, also used for direct and indirect artillery support, and also replacing all the pre-war CD guns <6" as the primary light Harbor Defense weapon. Unlike the 90mm M1, the M2 could depress 10-degrees, allowing it to direct-fire at ships and land targets.

Game note: At the beginning of the war, the effectiveness of the 3" AA guns were limited by old, poor quality ammunition and fuses (Philippines) or lack of range-finders and other equipment (Wake). To reflect that, the last patch distinguished between the US World War I-era 3" AA guns (3" M1918) and the later versions (3" M3) which were the same weapon, but manufactured only a few years before WWII began. The M1918 has only about half the accuracy of the M3. In 1941 the US had already stopped manufacturing the 3" AA gun, and started producing the 90mm, which eventually replaced all the 3" guns in TO&E units.


Blackhorse -

Your post above, reflects again, the outstanding attention to detail that is the trademark of AE. The more I read, play and learn, the more I realize how much I don't know.

Thanks for the historical information; and a "well done" to you and the AE LCU / Arty Team.

A yet again Fired UP and Inspired Mac

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(in reply to Blackhorse)
Post #: 9
RE: guns firing against an enemy landing - 2/6/2011 11:00:05 AM   
Cavalry Corp

 

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I have seen 40mm Bofus AA fire and damage AKL etc...

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Post #: 10
RE: guns firing against an enemy landing - 2/6/2011 2:51:08 PM   
traskott


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From: Valladolid, Spain
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Hehehehehe, looks like the 90mm DP will be a real killer once it is on the frontline. Thank you everybody for the info. 

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Post #: 11
RE: guns firing against an enemy landing - 2/6/2011 6:35:02 PM   
inqistor


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Looks like everything with range, including mortars, shoot against landing/bombardment. But I have, yet to see them actually sink something, if there are no CD guns.

(in reply to traskott)
Post #: 12
RE: guns firing against an enemy landing - 2/6/2011 8:02:16 PM   
John Lansford

 

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While the 90mm AA guns are dual purpose, so are the much more useful 155mm DP guns you find in the CD and coastal artillery units.  I've seen 75mm guns fire at (and hit) my transports during assault landings, but not very often.

Also, the early war US 75mm AA guns couldn't fire shells up over about 10,000' due to the limitations of the fuses.  The Japanese figured this out fairly quickly so their bombers began flying at 12,000', out of range of the AA guns on Bataan and Corregidor.  There was nothing wrong with the fuses when fired in contact mode at approaching surface craft, though.

(in reply to inqistor)
Post #: 13
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