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demo? - 5/5/2012 2:01:12 PM   
Imagiro

 

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$80 is a lot for a game sight unseen. Is there a demo available?
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RE: demo? - 5/5/2012 2:14:16 PM   
Kayoz


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From: Timbuktu
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No. There is no demo.

(in reply to Imagiro)
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RE: demo? - 5/5/2012 2:16:39 PM   
Erik Rutins

 

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Hi Imagiro,

No demo, but we have a ton of videos and reviews on the product page, as well as many, many after action reports here on the forum. You can also start with just the base release, which is quite a bit more affordable and add the expansions if you decide to in the future (they do add a lot to the game).

Regards,

- Erik

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(in reply to Kayoz)
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RE: demo? - 5/5/2012 2:56:27 PM   
Kayoz


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From: Timbuktu
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These are the best reviews I have seen -

Out of Eight:
http://www.outofeight.info/2010/04/distant-worlds-review.html

Space Sector:
http://www.spacesector.com/blog/2011/02/distant-worlds-review/
http://www.spacesector.com/blog/2011/10/distant-worlds-return-of-the-shakturi-review/
http://www.spacesector.com/blog/2011/12/distant-worlds-legends-review/

Note, the Space Sector review addresses each of the releases - vanilla, RotS and Legends. As you can see, the reviewer scored the game quite differently. Vanilla DW will probably set your teeth on edge, while Legends is far less like having a root canal.

(in reply to Imagiro)
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RE: demo? - 5/5/2012 6:17:31 PM   
Imagiro

 

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Yes I read the space sector review and that brought me here. I'm only reluctant after getting super burned by Moo3 which promised so much but delivered so little. I also don't want to give DW an unfair shake by just buying legends and getting a meh experience. Things to ponder. I guess just one question, some reviews show hundreds of ships moving on the map at once. Is this semi-automated somehow? Or are some of the Legends videos showing AI ships along with fleets on the interstellar maps?

(in reply to Kayoz)
Post #: 5
RE: demo? - 5/5/2012 7:18:47 PM   
Cauldyth

 

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Whether or not Distant Worlds appeals to you in the end, it is nothing like MoO3.

Regarding the numbers of ships you see moving around, here are things to keep in mind about that:

  • Many of those ships you see are civilian ships, and the civilian sector is 100% automated, all the time. You never have control over them. They go about their business, accomplishing their own goals. They aren't just cosmetic though. The freighters are shipping your resources to where they're needed to satisfy your construction projects, the passenger ships are busy ferrying people to your new colonies (the people themselves choose whether or not to go, you don't manually force them to move) or ferrying people to resort bases you've built (which generates you money). That aspect of the game is a lot like Settlers, and it can be fascinating just to watch in its own right. And of course, in time of war, all are fair targets for the enemy looking to cripple your economy.

  • You military ships are generally grouped into fleets. Though you may see dozens of them in those videos, many of them will be grouped into fleets, which you can control with a single command.

  • The level of automation available in the game is insane... absolutely insane. You can completely automate everything if you want, in which case you just sit back and watch your empire run itself.


    • My typical play involves leaving the dozens of small escort ships on automation. In this case, they will go about their own business, deciding for themselves which of your civilian/construction/colony ships they should be escorting. I may also keep a few small defensive fleets on automation (Legends allows you to define Fleet Postures for them, which causes them to automatically respond to enemy incursions). Then I keep my large main fleets under manual control.

    • The automation extends to all parts of the game. You generally have three choices: Fully Manual, Fully Automated, or Make Suggestions. The first two are obvious, while the third results in the game popping up dialogs making suggestions/requests as to what to do. Then there's typically an Approve button and a Deny button, and maybe a Show Me First button, which zips the camera to where the request is being made. As an example, with Ship Construction set to Make Suggestions, your advisor will come to you with a list of ships that they think the empire should build. You can either authorize the request, in which case orders for those ships are automatically sent to your construction yards, deny the request, or modify the list of ships to your liking and then authorize. If you have your empire policy set appropriately, those ships will be set to automated as soon as they come off the assembly lines, forming up into fleets and then going on patrol.

    • Similarly with colonization, you can have the game recommend new colonies. In this case, you can either deny the request, ask the game to show you first, in which case it zips over to the planet for the proposed colony, or you can approve the request. If you approve, the colony ship gets queued up at the construction yard, and will automatically load up with colonists and colonize the planet once it's constructed.


In my mind, the "living world" aspect of the game where everyone's going about their business, combined with the automation options, does a better job of making it feel like I'm the leader of an empire than any other game I've played.

(in reply to Imagiro)
Post #: 6
RE: demo? - 5/5/2012 10:15:18 PM   
Imagiro

 

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Alright pretty convinced after the above posts and reading the reviews in order. At the least I truly appreciate a developer who listens to their fans and it's clear that DW devs do.

Thanks everyone I'll probably post back in a few more days asking for help :)

(in reply to Cauldyth)
Post #: 7
RE: demo? - 5/7/2012 2:54:15 PM   
Shark7


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From: The Big Nowhere
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As a fan of the MoO series (even three, once the fan made mods fixed it), I can say if you enjoyed those (other than the incomplete 3) then you should find DW to your liking as well. It is not MoO...by any strectch of the imagination, DW is DW...there is nothing to compare it to. But what DW is...its quite possibly the game I've dreamed about for years...in fact it IS the game I dreamed about for years.

I have spent many an enjoyable hour taking the CEO/Supreme commander approach to my empire. That is I do some of the major work, but for the most part let my little minions do what minions do best...manage the mundane tasks of day to day empire management. That is what makes DW so great...I can do everything myself, but I am NOT REQUIRED to do everything myself like most 4X games. It makes it a far more satisfying and enjoyable experience as I'm not forced to personally deal with every minor pirate attack on my borders. That is what makes DW the best space 4x game I have ever played.

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