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Coral Sea Scenario Doesn't End in v2.0

 
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Coral Sea Scenario Doesn't End in v2.0 - 11/9/2002 12:32:19 PM   
CommC

 

Posts: 467
Joined: 8/3/2002
From: Michigan, USA
Status: offline
I've installed v2.0 and started a new game of the Coral Sea scenario. It runs fine but the scenario doesn't end after 14 turns like it is supposed to, it just keeps on going.

Is there a fix for this?

Thanks.
Post #: 1
- 11/9/2002 9:06:11 PM   
Ross Moorhouse


Posts: 2354
Joined: 1/5/2001
From: Sydney, Australia
Status: offline
We will have a look at this. Cheers for letting us know.

_____________________________

Ross Moorhouse

Project Manager
www.csosimtek.com
Email: rossm@csogroup.org

(in reply to CommC)
Post #: 2
- 11/9/2002 11:14:05 PM   
Joe Kemper

 

Posts: 54
Joined: 11/1/2000
Status: offline
I noticed the same thing. Using the editor it appears that several of the scenario start/end times are not correct. Plus, I think some should be changed to count damaged ship points. I haven't tried it yet but I guess the editor can fix this.

(in reply to CommC)
Post #: 3
- 11/10/2002 3:32:44 AM   
Ross Moorhouse


Posts: 2354
Joined: 1/5/2001
From: Sydney, Australia
Status: offline
[QUOTE]Originally posted by Joe Kemper
[B]I noticed the same thing. Using the editor it appears that several of the scenario start/end times are not correct. Plus, I think some should be changed to count damaged ship points. I haven't tried it yet but I guess the editor can fix this. [/B][/QUOTE]

If your wrote down which ones they are could you send that to me please.

Cheers

_____________________________

Ross Moorhouse

Project Manager
www.csosimtek.com
Email: rossm@csogroup.org

(in reply to CommC)
Post #: 4
- 11/10/2002 5:19:51 AM   
Joe Kemper

 

Posts: 54
Joined: 11/1/2000
Status: offline
I'm not positive I caught everything but this is what I saw:

001 number of turns is 610, should be 14
score for damage should be yes (1)
commit points possibly 5000, not sure about this

002 start date should be Aug 21 instead of 5-1-42
number of turns should be 10
score for damage should be yes ( 1)
commit points possibly 5000, again not sure

these other scenarios had zero for damaged ships but I'm not sure if they should not actually be yes (1). Also you might want to look at commit. points.

007
009
010
011


Hope this helps.

(in reply to CommC)
Post #: 5
- 11/10/2002 1:35:26 PM   
Ross Moorhouse


Posts: 2354
Joined: 1/5/2001
From: Sydney, Australia
Status: offline
Thanks for this. It will be passed onto our data base guy.

Cheers

_____________________________

Ross Moorhouse

Project Manager
www.csosimtek.com
Email: rossm@csogroup.org

(in reply to CommC)
Post #: 6
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