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[BtR] Axis 1st turn GC

 
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[BtR] Axis 1st turn GC - 5/12/2012 10:18:39 PM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline
Hi all,
I want to restart a GC with axis; I'd like to know if in your games
you have proved standard moves (moving air squadrons, moving flak, withdrawal
of flak from Italy, etc.). I don't want to manage production, I love seeing all
the variety of models (even those that bring fire just by looking).
For a newbie the amount of icons on the map and possibilities can be daunting,
and there aren't much advice on this underrated game. Thanks in advance.
Post #: 1
RE: [BtR] Axis 1st turn GC - 5/13/2012 1:54:45 AM   
CarnageINC


Posts: 2208
Joined: 2/28/2005
From: Rapid City SD
Status: offline
I take it your the Axis.  One thing to take in account of new games is against the AI is to have plenty of your AA to protect forward fields from fighter sweeps.  It obviously won't stop them from doing it but it helps to make them pay something for shooting up your airfields.  Remember to start pulling your AA from the tip of Italy before it falls to the Allies.  You'll loose all your AA there 

I don't know if this helps but its my two cents worth.


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(in reply to cohimbra)
Post #: 2
RE: [BtR] Axis 1st turn GC - 5/13/2012 7:36:07 AM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline
All help, I am ready to listen any advice, even those who feel most expectable.
Thanks CarnageINC.

(in reply to CarnageINC)
Post #: 3
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