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Fort lvl4

 
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Fort lvl4 - 4/11/2012 4:19:33 PM   
glvaca

 

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I'm noticing that even with a fort unit in the hex they do not seem to build up to lvl 4 but stop at lvl3 +10%

Is this rule still valid?
b. Requirement to build up to Fort Level 4 - Must have a fort unit in the hex. Once built, the fort unit is not needed to keep the level 4 fort. Not possible in swamp hex.

Thanks!
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RE: Fort lvl4 - 4/11/2012 6:15:15 PM   
Walloc

 

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IIRC, cant check atm, u also need to be within 25 hexes of the enemy. Could that be why?

Kind regards,

Rasmus

(in reply to glvaca)
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RE: Fort lvl4 - 4/11/2012 6:19:59 PM   
glvaca

 

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Actually, most of the hexes are within that distance.
You can check in my AAR, it's East of Moscow, among others.
They are usually on a RR, so in perfect supply.
Although the FZ itself is maybe only at 10-15% strength, I have attached 3 RR brigades and other units are in the hex.

(in reply to Walloc)
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RE: Fort lvl4 - 4/11/2012 11:49:43 PM   
TulliusDetritus


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I've got lots of forts level 4 around Moscow (october 1942). Keep in mind that it took almost one year. But they appeared in time! When the Hitlerite hordes advanced towards Moscow the level 4 forts appeared (luckily) like mushrooms. That might save -or not- Moscow (along with the Tank and Guards Rifle Corps hit & run attacks).

_____________________________

a nu cheeki breeki iv damke

(in reply to glvaca)
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RE: Fort lvl4 - 4/12/2012 1:45:21 PM   
Walloc

 

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quote:

ORIGINAL: glvaca

Actually, most of the hexes are within that distance.
You can check in my AAR, it's East of Moscow, among others.
They are usually on a RR, so in perfect supply.
Although the FZ itself is maybe only at 10-15% strength, I have attached 3 RR brigades and other units are in the hex.



I sorta noticed the same when FZ is that low on ToE or at leased i think that is why. I would try and get em up around 50% ToE and see if it makes a difference. I noted this in particular at the backdoor hex at Leningrad. Seemed to be fixed for me when the ToE of the FZ got higher tho im not 100% on that its the difference maker.

Hope it helps,

Rasmus

< Message edited by Walloc -- 4/12/2012 4:00:47 PM >

(in reply to glvaca)
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RE: Fort lvl4 - 4/12/2012 4:51:24 PM   
Joel Billings


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Fort levels are kept in 2% increments. It takes a lot of construction power to build 2% of a fort level 4. There is little randomness to this formula, and it no doubts truncates, so if there is not enough to build 2% of the way from a 3 to a 4 nothing gets built. Some randomness is built in because of how city population helps out, as well as support units (and a leader check was added several versions ago as well). So there are some reasons why one turn you might build 2% and another you wouldn't build anything (weather is a factor as well). However, if turn after turn you are not gaining at least 2%, then you dont' have enough construction assets in the hex (or able to support the units in the hex).

_____________________________

All understanding comes after the fact.
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(in reply to Walloc)
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RE: Fort lvl4 - 4/13/2012 3:22:54 AM   
glvaca

 

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Thanks Joel, will pimp up the forts

(in reply to Joel Billings)
Post #: 7
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