Dane49
Posts: 443
Joined: 6/26/2012 From: Riverview ,Florida Status: offline
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As I stated on the Graviteam board,fatigue wasn't so much the issue as straggling was for me. Andrey said He would tweek it,we'll see. I can see a realistic need for straggling if the unit was in full retreat during the campaign,but alot of other factors I think would have to be taken into account also before I think it became a major problem like the experience of the unit the morale rating and then the fatigue level. There were a few units around Kharkov at this time in the German Army that would qualify for this type of behaviour,but the units being depicted so far in the game like the 320th Inf Div,the SS units and the Panzer Divs all retreated in very good order during the campaign and were able to reorganize and counterattack weeks later,not the kind of units I think would have straggling issues.I also think SS guys would have even more reasons not to straggle for fear of capture and execution. Another thing is alot of these German soldiers had already marched half way across Russia,and should be used to long forced marches by now. Maybe straggling was a real issue on the Russian side and Andrey thinks it should apply across the board for all the combatants IDK. I'm still undecided about the path Graviteam is taking with the new game play mechanics so I'm not ready to give it a thumbs down yet.I'm going to tool around with it some more and try different things(I played a certain way in this game for a year so I feel like a novice again).I 've yet to master the new commo mechanics also. The new movement mechanics have put a real crimp in my shock and awe game play strategies and I see I will now have to take my time and be more methodical.I used to be able to mass all my heavy weapons and arty on a certain point of the battlefield and punch a hole in the defense and then rush my troops thru to regroup behind the enemy main line then roll up the flanks from behind,but that doesn't work well anymore(My troops now are too slow and only half make it to the rally point in time to regroup and mount the next phase of attack).The enemy now has way too much time to recover and prepare before I'm capable of launching the next series of attacks.I'm taking twice as many casualties then I used too,and the results of my attacks lately are pretty poor also. I've always liked the RTS aspect of this game but now it feels slow and I have to think more before acting,and since these guys are moving slower I have more time to think.I rarely use the pause button anymore because I don't really need it.The battles unfold now at a much slower pace before hitting a crescendo so I don't ever feel the sense of urgency I once felt before.It's also more difficult to knock the enemy off balance and keep him that way before He has a chance to recover and react. Another thing I have to take into consideration was that most of the battles in APOS take place in poor weather conditions and the new mechanics have taken that into effect,since the next series of games will take place during the Summer maybe it won't effect my style of game play as much. I never really liked the Volokonovka map much so I haven't tested my theories on that matter yet.I'll wait and see how everything plays out with the new system with the new game when it is released.
< Message edited by Dane49 -- 2/23/2013 7:31:46 AM >
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