Grotius
Posts: 5798
Joined: 10/18/2002 From: The Imperial Palace. Status: offline
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Hey, Canoe! Always great to hear from you. Yes, I've been beta-testing WIF since 2009, though I've occasionally gone AWOL to deal with real life and such. And no, you're not at all out of line asking questions in the AAR -- that's why I posted it, to generate discussion. To answer your questions more directly: 1. Yes, I'm really enjoying WIF. I've played dozens of board wargames, including other monsters like OCS and Third Reich/A World at War, but for whatever reason I've never played the boardgame WIF. Now I'm thinking about pre-ordering the Master Edition of WIF (which is at divisional scale, not corps scale) because I'm enjoying MWIF so much. WIF has the master-strategy features of games like "World at War," but it models aircraft and ships in a far more detailed and satisfying manner. I like WIF's scale: it has two-month turns, broken into impulses that I suppose are roughly a week long. It makes for a nice balance between playability and detail. Indeed, WIF has an unusual combination of strategy (when to declare war, where to send the US fleet, Sea Lion vs Barbarossa) and tactics (which fighter should intercept, which target should I ground-strike, should I put an AA unit here, etc). Some of the mechanics are quite innovative: turns that vary in length somewhat unpredictably, uncertainty about what you get when you build stuff, "scrapping" obsolete units, etc. All in all, I like it a lot. 2. I'm glad you asked about play time. I'm playing one of the two shortest scenarios -- only five turns, or 10 months -- and I'm almost done after about 12 hours of time played. I probably could've played in half that time if I hadn't been working on this AAR at the same time. But "Barbarossa" isn't your typical WIF experience. The real meat of this game is playing the war on a global scale, and the global scenarios take much longer. I haven't come close to finishing "Global War," the grand campaign. Over the table, Global War reportedly takes 100 hours or more. I'm thinking the computer version may cut that time somewhat, since the game enforces the rules for you, but I'm just guessing. I'm going to start a "Global War" campaign after I finish "Barbarossa," and I'll try to keep track of my time played. 3. Wow, tough question. I'll cop out and say I love things about both. I love the global scale of MWIF, and MWIF has a much more interesting political model. MWIF's production system is more fun, too, I think. I don't know which is more realistic, but the production decisions seem more interesting and far-reaching in MWIF. MWIF's aircraft aren't modeled in as much detail, but I find air missions more fun in MWIF. On the other hand, I prefer the higher level of detail in AE, the daily turns, the hex-by-hex ship movement, the more detailed treatment of ground forces. For a game on its scale, MWIF has surprisingly detailed naval stuff -- you can select optional rules that give you every ship in the war down to CLs (but DDs remain abstracted, for the most part). But AE obviously has a more detailed naval model -- MWIF has area-movement for naval forces, and it doesn't model ship systems in nearly as much detail as AE (which models the facing and caliber of every ship's gun, etc.). AE scratches the naval-grognard itch better. Other stuff is a wash. AE supports PBEM and has an AI; at release, MWIF won't ship with an AI, but it will support Netplay, which in my testing works pretty well -- but requires you to be online at the same time as your opponent. I personally don't see the AI as a big deal -- AE is more fun against humans, and so is MWIF. But unlike AE, MWIF actually works as a solitaire mode game, since fog of war isn't such a crucial part of the system. Anyway, those are my initial thoughts. Glad you asked. :)
< Message edited by Grotius -- 10/10/2013 11:39:27 PM >
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