Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Extermination?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Extermination? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Extermination? - 12/19/2013 3:18:44 AM   
pjdegrieck

 

Posts: 67
Joined: 12/12/2013
Status: offline
Hello,

In the middle of an intense game where my empire exterminated others when it takes over enemy colonies. Two problems.

1. Some colonies cannot be killed completely, 4-5 million remain no matter how much time has passed.

2. I was hoping citizens from my other planets would migrate to the new freshly cleansed planets. This does not occur. Citizens don't migrate?

I have to wait and hope the planet hits 0 population, then send a colony ship to repopulate. Time consuming and inefficient. Am I doing something wrong?

Thanks!
Post #: 1
RE: Extermination? - 12/19/2013 2:46:47 PM   
Plant


Posts: 418
Joined: 4/23/2013
Status: offline
Citizens migrate using passenger ships. If there are better planets to migrate to, passenger ships usually transfer the population to those planets instead.

What do you mean by freshly cleansed planets? Freshly conquered or bombarded or what?

(in reply to pjdegrieck)
Post #: 2
RE: Extermination? - 12/19/2013 10:28:56 PM   
pjdegrieck

 

Posts: 67
Joined: 12/12/2013
Status: offline
By cleansed, I mean where the population has been eliminated through extermimation policy. Ill have empty planets with no new citizens coming to them after extermination.

(in reply to pjdegrieck)
Post #: 3
RE: Extermination? - 12/20/2013 8:47:01 AM   
Apox

 

Posts: 27
Joined: 12/9/2013
Status: offline
I tend to build a small star base with a medical facility and recreational facility at new planets.

You have to get your people to move to them, so they have to become appealing, else you can't completely cleanse them.

(in reply to pjdegrieck)
Post #: 4
RE: Extermination? - 12/20/2013 9:29:25 AM   
Deathball

 

Posts: 117
Joined: 4/3/2012
Status: offline
Another workaround would be to set the planet to enslave until you get some migrants so you don't lose it prematurely. The problem is when you have lots of freshly colonized 0%-tax planets migration to some far-flung alien world is going to be nil. A nice addition would be some kind of "subsidies" like with smuggling, where you just pay a premium to every migrant who decides to settle there. It would be immensely useful when you want to prop up a certain planet.

(in reply to Apox)
Post #: 5
RE: Extermination? - 12/21/2013 5:41:22 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
Status: offline
fartsicle, Check the planet quality percentage. Might be to low for your race.
Cheers

_____________________________

Intel i7 4.3GHz 10th Gen,16GB Ram,Nvidia GeForce MX330

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to Deathball)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Extermination? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.031