Kuokkanen
Posts: 3545
Joined: 4/2/2004 Status: offline
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I've played demo versions of some games. My thoughts about them... Theatre of War 2 Some serious realism in play here: units see and shoot far, vehicles have many locations that can be damaged, soldiers have unique names, various skills, and personal inventory... But at least demo has no vehicles that can carry infantry and self-propelled artillery & mortars seem to need direct line of sight to target and friendly units can block it. Therefore Hummel operates like self-propelled SIG infantry gun. Maybe I'm missing something in here...? Theatre of War 3 So far I have played tutorial and little more. Much the same as 2, but this has helicopter that carries infantry, and at least field howitzers can shoot without direct LOS to target. Points for those. Infantry squad can be selected with single-click instead double-click. Some issues remain: when I ordered squad man 105 mm howitzer (original crew got killed), some did not move along the trench but took short-cut outside of it in line of fire. Anyway this game could be winning choice for me. Men of War: Assault Squad This looks neat. Infantry can be easily ordered to take cover behind whatever. However this looks bit complex, maybe too complex for fast paced RTS game. Furthermore many traditional RTS elements seem to be in it: hit points, and medic can revive "dead" soldiers back to the fight. Still AI controlled teammates are is definite +: player doesn't have to take care of everything, but can focus on handful of units. I need take more time to understand this... Definitely in consideration. Blitzkrieg 2 More traditional RTS: short LOS & weapon ranges, slow moving aircrafts, but tanks die fast and in drows. Less than 5 minutes in, and I lost my armored force of 4 tanks, 4 StuGs, and an armored car. Furthermore unit selection seems to be... quite limited. Company of Heroes serie I watched some YouTube videos. First impression: Dawn of War with WW2 armies in place of Imperial Guard. Can you give me reason to look into this any further? Except some little issues, first 3 would make decent turn-based games, but could have little too much complexity and micromanagement for an RTS game: when player focus on one squad, others can get killed. And by now we should expect AI to be capable enough to throw grenades without player's micromanagement, but apparently is still not the case.
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You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it. MekWars
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