Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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I fly regardless of the weather. If the weather is so bad, it obviously cancels the mission anyways. But the forcast is just a general blanket for the map. If you notice on the tactical display for the combat, that it will say "Partly Cloudy" or "Rain" or whatever "over target area". The forcast is for the whole map, but it does seem to generate local weather for a target hex. It probably does something like "take the forcast, and radomize +/- levels and apply it to the target hex." So it might very well be T-storms in your hex, but P-cloudy at your target. I've seen this many times. As an example of what I was saying, I think there are 5 weather forcasts. For each target hex, it "generates" a local weather condition based on the forcast, and then each local weather has a specific affect. (I really have no idea, I'm just supposing here). Forcast : Overcast For each target and base hex, it "rolls" on the table (again, just oversimplifying and guessing here) 5% Clear 15% P-Cloudy 60% Overcast 15% Rain 5% T-Storms The effects are then applied to aircraft landing if at a base or CV TF, or to the target TF as appropriate : Clear (-5% chance of operational loss, -2 fatigue; +1 detection, +5 accuracy) P-Cloudy ("normal" operationnal loss, -0 fatigue; +0 detection, +0 accuracy) Overcast(+2% operational loss, +1 fatigue; -1 detection, -2 accuracy) Rain(+4% operational loss, +3 fatigue; -4 detection, -6 accuracy) Thunderstorms(+7% operational loss, +5 fatigue; -9 detection, - 10 accuracy) Shrug. I'm guessing it's something like that (and I'm sure I'd be oversimplifying things). -F-
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