Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Lua as a Force Multiplier

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Lua as a Force Multiplier Page: [1]
Login
Message << Older Topic   Newer Topic >>
Lua as a Force Multiplier - 2/13/2015 7:44:03 PM   
RoryAndersonCDT

 

Posts: 1830
Joined: 6/16/2009
Status: offline
Lua is a great new time saving tool for Command Scenario designers as JanMasterson writes in...

Lua as a Force Multiplier by Jan Masterson

quote:

Integrated in Command version 1.06, the Lua scripting language is a new “Event Action” type in the Scenario Editor’s established Event Engine allowing for altering elements of the running scenario. Baloogan, Tomcat and ckfinite have produced an excellent documentation explaining how to use Lua in Command scenarios. What I want to share with you here is my non-advanced user experience of using Lua language as a force multiplier to simplify repetitive work during the scenario design phase.

Using Lua allowed me to get time-consuming tasks done way faster, for example like placing units or reference points in a circle around a facility.



_____________________________

Command Dev Team
Technical Lead
Post #: 1
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Lua as a Force Multiplier Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.391