WCG
Posts: 138
Joined: 5/30/2013 Status: offline
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I've got several brief questions here, actually: 1. How do I cancel a pirate smuggling contract? When I click on "cancel," nothing seems to happen. I know that they expire eventually, and most of these haven't been accepted by any pirates anyway, though I've had the request up for a long time, but why doesn't the cancel button work? 2. What happens if I don't have any money when a pirate contract (to attack another pirate base) is completed? I was doing OK, until a colossal quake on my home planet put my empire hugely in the red. Now, I'm really overextended. (Fun, huh?) I haven't tried to cancel this contract, because it's really cheap. (I don't even know if I can cancel it. See #1 above.) And the pirates haven't sent a fleet to do the job, anyway. But if I'm in the red when they finish, will I just go deeper in debt? Or will there be some other result (like pissing off a pirate faction I'm currently paying to leave me alone)? 3. Hmm,... I forget what it's called, exactly - science academy, maybe? It's a facility you can build on a planet that's supposed to increase your chances of getting new scientists. But does it actually do anything? I've got one of them built on two separate colony worlds, without ever getting a new scientist. And in past games, I'm not sure I've ever gotten a new scientist, either (except for the one you get early on). Admittedly, I haven't played past the early game. (I'm relatively new to the game, and on normal difficulty, I'd feel like I was getting too far ahead, so I increased the difficulty and the aggression in this game. Wow, that made a difference! Heh, heh.). Anyway, I haven't noticed that the science academy does anything at all - certainly not worth the money. I'm thinking of scrapping them, just to avoid paying maintenance. Yeah, I'm really in a financial hole right now. But do they even work as they're supposed to? Thanks, Bill
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