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Terraforming building, when desert/ocean unlocked...

 
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Terraforming building, when desert/ocean unlocked... - 9/4/2014 5:32:36 PM   
Larsenex


Posts: 445
Joined: 12/31/2010
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Can someone please clarify to me (again) why I should build this building.

But first some questions...

If I have a low quality worlds like a previous post say ice world or even desert world and its say 45% or even a beach front beauty like 11% quality.

Can we bring this value up in game via some tech?

Does the 'Terraformer' building do this?

Thanks much!

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Go for the Eyes Boo!

Intel 8700K Oc'd to 4.8ghz
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GTX 1070 w/ 6gigs ram.
Using a cache drive from intel with a 60gig flash & 1 terrabyt hd accelerated.
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RE: Terraforming building, when desert/ocean unlocked... - 9/4/2014 6:08:30 PM   
johanwanderer

 

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Joined: 6/28/2014
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They will not. They only help to repair damaged done to a colony (by bombardment or natural disasters.)

Generally, there is no reason to build them unless one of your big planets got hit.

(in reply to Larsenex)
Post #: 2
RE: Terraforming building, when desert/ocean unlocked... - 9/4/2014 6:41:23 PM   
Rekm41


Posts: 561
Joined: 8/8/2004
From: Canada EH!
Status: offline
Shame that they do not do that though. Would be nice to be able to increase the quality on some planets.

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(in reply to johanwanderer)
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RE: Terraforming building, when desert/ocean unlocked... - 9/4/2014 6:46:16 PM   
Aeson

 

Posts: 784
Joined: 8/30/2013
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quote:

If I have a low quality worlds like a previous post say ice world or even desert world and its say 45% or even a beach front beauty like 11% quality.

While it is not currently possible within the game to improve a planet's quality (at least, without using the editor), I would caution you that increasing the quality of a planet does not necessarily improve its long-term economic impact on your empire. A low-quality world's long-term economic impact becomes progressively worse as its quality increases from 0% to 33 1/3%, and then the impact starts to become less bad as the quality grows beyond 33 1/3%, and so it would actually be better in many ways to keep any low-quality worlds as low-quality as possible.

I also agree with johanwanderer - there is little point in building a terraforming facility except in response to an event, such as planetary bombardment or a disaster, which reduces the planet quality of a world with significant economic importance. And if you do build a terraforming facility, scrap it once the planet quality has recovered unless you really want to ensure that the planet recovers rapidly from any kind of damage to its planet quality.

(in reply to johanwanderer)
Post #: 4
RE: Terraforming building, when desert/ocean unlocked... - 9/4/2014 7:05:14 PM   
Larsenex


Posts: 445
Joined: 12/31/2010
Status: offline
I knew that low quality planets dragged your income down. I did not know about the inverse decline from say 2% to 32%.

Ok so there is NO Terraformer in game. There is currently NO way to do so legally in game via an tech unlock. Can such a device be modded into the game like a late game Colonization building that you can build on worlds with some restrictions, say....

"Rutins Wrecking Hall"

Unique Terraforming building.

"Will raise planet quality by 20% to a maximum of 100%" <<< or similar language.

(Insert Viking Longhouse picture)

Can this be done?

_____________________________

Go for the Eyes Boo!

Intel 8700K Oc'd to 4.8ghz
32 gigs ram
GTX 1070 w/ 6gigs ram.
Using a cache drive from intel with a 60gig flash & 1 terrabyt hd accelerated.

(in reply to Aeson)
Post #: 5
RE: Terraforming building, when desert/ocean unlocked... - 9/11/2014 10:18:02 AM   
NephilimNexus

 

Posts: 194
Joined: 9/2/2014
Status: offline
Sadly, due to the lack of modding ability in this game, true terraforming cannot be done. Considering that planets naturally heal environmental damage over time, more often than not the terraforming facility is just a pointless waste of credits.

(in reply to Larsenex)
Post #: 6
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