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Problem with editing Races, components and Prefered Government types.

 
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> Problem with editing Races, components and Prefered Government types. Page: [1]
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Problem with editing Races, components and Prefered Gov... - 3/11/2015 7:17:28 PM   
Rosbjerg

 

Posts: 88
Joined: 3/11/2015
Status: offline
Well, I'm not allowed to post images apparently, so I'll try to explain instead.

I've edited a races race files with the following:
SpecialComponent ;9, 57
SpecialGovernment ;7, 6

Which should correspond to Shaktur Firestom and Novacore in my Components.txt and 2 Government types in my Governments.txt

But in game it displays the races' special tech/component as the Maxoblaster (component 0) and Despotism (GovID 0).

Anyone know what's up with that? What am I doing wrong?
Post #: 1
RE: Problem with editing Races, components and Prefered... - 3/11/2015 9:19:13 PM   
nvek

 

Posts: 17
Joined: 5/31/2014
Status: offline
I think the cause is quite simple; it's not possible to assign more than 1 special government/component to a race.

The number 9 should indeed be the shaktur firestorm, I'd say try it with just number 9 and see if it displays that correctly ingame.
If it still doesn't you may want to check the boskara race file and make sure they no longer use 9 as special component, cause I don't think it's possible to assign more than 1 race to a special component either.

If you really want to add more than one unique component to a race you could add it as a normal component and disallow it for all other races.

(in reply to Rosbjerg)
Post #: 2
RE: Problem with editing Races, components and Prefered... - 3/12/2015 9:26:17 AM   
Rosbjerg

 

Posts: 88
Joined: 3/11/2015
Status: offline
Awesome thanks - it would be great if those kind of small tidbits would be added to the modding guide, for noobs like me (hint hint to the developers) :)

(in reply to nvek)
Post #: 3
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