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Warhammer 40,000: Armageddon patch 1.0.4 out now!

 
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Warhammer 40,000: Armageddon patch 1.0.4 out now! - 2/13/2015 7:24:55 AM   
Lord Zimoa


Posts: 837
Joined: 10/10/2008
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Warhammer 40,000: Armageddon patch 1.04 is out now!

Hi everyone,

the patch is now available via the update button in game. The full change log is below.

1.04
New features:
- Added Window mode. Check "Windowed" in game options. You can now size game window, move it around the screen and even stretch across several monitors. Uncheck this option to return to normal mode.
- Added Fullscreen mode. Press Space to toggle UI panels over tactical map on and off.
- Unit list is now sorted by core/aux and then by class
- Added stats comparision in Purchase screen: better stats in the second column are marked green, worse values red. When there is no clear advantage (e. g. 1-2 vs. 2-3 range), no marking is used.
- Improvements in MP interface:
▪ private challenges are listed after public ones
▪ all lists can be sorted by any column by clicking its header
- Replay opponent's turn option in Multiplayer should work now (new games only)
- Added new audio to the game:
▪ Briefing music
▪ Environment sounds during each mission (volume of this sound track can be changed separately from all the rest using Environment slider in game options)
▪ Victory/defeat music
▪ New turn sounds
▪ Button press sounds
- Improved damage indication: during combat, both inflicted damage (white number) and killed strength (red number with skull) are shown, for each weapon individually.
- Improved death sequence: when a unit perishes, it fades out slowly instead of disappearing, and death sound effect is played.
- Improved AI turn presentation:
▪ Map no longer jumps around
▪ Enemy units appear when they move out of fog of war, not in advance
▪ Flags change when they are captured
▪ Morale changes after combat which affected it
▪ Other minor tweaks to make AI turn easier to observe
- Combat animation speed can be changed in game options using Combat Speed slider

EDIT: Additional changes of 1.04:

Unit Balance Changes:
Imperial units:
▪ Price of all Macharius tanks has been reduced by approximately 100 each

Space Marine units:
▪ Salamander Firedrake squad size reduced from 20 to 15. Hit point rating increased from 2 to 3
▪ Salamander Stalker, Hunter, Razorback with Heavy Bolter, Razorback with Lascannon, and Whirlwind tanks all given the support trait and price reductions.
▪ Salamander Vindicator vehicles defense raised slightly
▪ Hit point rating of all Salamander vehicles that are not land raiders reduced from 5 to 4
▪ Salamander Thunderfire cannon given the support trait
▪ Salamander Land raider transport reduced in price to 300
▪ Sanguinary Cost price increased by 200 to 760

Ork units:
▪ The following Ork units have gained the leadership trait: Nobz, Weirdboyz, and all Squiggoth beasts
▪ Normal Squiggoth movement speed increased to 4
▪ Price of Mega Armored Nobz increased from 250 to 450 and spotting reduced from 3 to 2
▪ Price of Nobz increased from 125 to 175
▪ Goff Klawstompa reduced in price from 1400 to 1100

Weapon file changes:
▪ Multi-Melta Power increased to 60
▪ Icarus Stormcannon Array and Skyspear Missile Launcher weapons completely reworked
▪ Icarus is now a very high rate of fire (6) no penetration (0) support weapon that has significant range penalties (-20% per hex)
▪ Skyspear is now a low rate of fire (1) high penetration (50) support weapon that has no range penalties when firing across multiple hexes.
▪ Whirlwind missile penetration increased to 20
▪ Accuracy rating for Heavy Stubber weapons raised from 50% to 75%
▪ Punisher gatling cannon increased from 6 to 8 rate of fire
▪ Heavy Flamers now have the Siege trait.
▪ Increased Rate of Fire for Stormbolter weapon

Other Changes:
▪ Ogryn and Ogryn Veteran units are now available for use in the campaign, multiplayer scenarios, and solo play scenarios!

Additional Changes:
▪ Fixed an issue where Side 2 unit availability was not properly registered to the associated file for all multiplayer maps.







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Post #: 1
RE: Warhammer 40,000: Armageddon patch 1.0.4 out now! - 2/21/2015 12:53:06 PM   
Kuokkanen

 

Posts: 3545
Joined: 4/2/2004
Status: offline
Is game now complete? Will new patches be made?

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You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to Lord Zimoa)
Post #: 2
RE: Warhammer 40,000: Armageddon patch 1.0.4 out now! - 2/22/2015 8:22:01 AM   
Lord Zimoa


Posts: 837
Joined: 10/10/2008
Status: offline
There is a lot more planned and coming for the coming months and years, this was just the first game within a series.

So yes.

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RE: Warhammer 40,000: Armageddon patch 1.0.4 out now! - 2/22/2015 2:32:40 PM   
Kuokkanen

 

Posts: 3545
Joined: 4/2/2004
Status: offline
quote:

ORIGINAL: Lord Zimoa

this was just the first game within a series.

I meant to ask: Does this newest patch complete this first game? Or is there already new patch under work for this first game? I don't want buy this/any game if patches are still coming and will make previous save files incompatible...

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to Lord Zimoa)
Post #: 4
RE: Warhammer 40,000: Armageddon patch 1.0.4 out now! - 2/23/2015 6:35:16 AM   
Lord Zimoa


Posts: 837
Joined: 10/10/2008
Status: offline
We normally don't do patches that compromise the save games, if it happens it is that we really could not avoid it technically, but like I said that is a big exception and normally not done if we are not forced to for very good reasons.

So normally patches are save game compatible.

Software and games are never finished and always will get updates until we stop working on them.

As an example I think Panzer Corps got 23 patches since the first 1.00 release... So the base game for sure will get more in the future, but we release updates to improve the game and gameplay not to break it ;-).






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(in reply to Kuokkanen)
Post #: 5
RE: Warhammer 40,000: Armageddon patch 1.0.4 out now! - 2/23/2015 5:16:30 PM   
Kuokkanen

 

Posts: 3545
Joined: 4/2/2004
Status: offline
Thank you for the info. Though I'm still in the middle of the second Grand Campaign for Panzer Corps and I have bunch of other games unfinished and some never even installed...

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to Lord Zimoa)
Post #: 6
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