Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Nato mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> Mods and Scenarios >> Nato mod Page: [1] 2 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
Nato mod - 9/2/2015 12:17:05 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Hello,
What do you think of this first screen shot (lake balaton)?
[image][/image]




Attachment (1)

_____________________________

Post #: 1
RE: Nato mod - 9/3/2015 11:03:58 PM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
The translucent glass look is a cool variation on a theme.
Good work.
Will you eventually release this?

_____________________________


(in reply to terminator)
Post #: 2
RE: Nato mod - 9/4/2015 9:41:27 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Yes, if people are interested !
Here is a new screenshot (transports, engineer):
[image][/image]




Attachment (1)

_____________________________


(in reply to Magpius)
Post #: 3
RE: Nato mod - 9/5/2015 8:45:49 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Could you try a set with the unit text white. The higher contrast would make it easier to read.

_____________________________


(in reply to terminator)
Post #: 4
RE: Nato mod - 9/5/2015 12:38:24 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Here is a try with a text in white for the Tiger II and the ISU-122.
It seems better (?)
I am going to continue with the text in white.
Please note, It makes a little less good on a screenshot than on a real screen.
[image][/image]




Attachment (1)

_____________________________


(in reply to Magpius)
Post #: 5
RE: Nato mod - 9/6/2015 8:13:13 AM   
nikivdd

 

Posts: 200
Joined: 7/16/2011
From: Belgium
Status: offline
Can you also post your mod here? You are likely going to receive more response there.

Mod looks great :)

_____________________________


(in reply to terminator)
Post #: 6
RE: Nato mod - 9/6/2015 9:52:26 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
I'm voting for the white, much clearer than black.
Yes, please make this available.

_____________________________


(in reply to nikivdd)
Post #: 7
RE: Nato mod - 9/6/2015 7:57:47 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
I will also post my mod at slitherine.
Making a unit is not very difficult (I use a program which I have create) but there are so many units. Sometimes when two different units have the same image, I have to modify certain files (equipment.pzeqp and efx.pzdat).
Tomorrow I shall publish a new screenshot.
Thank you for the encouragements


< Message edited by terminator -- 9/6/2015 9:05:51 PM >


_____________________________


(in reply to Magpius)
Post #: 8
RE: Nato mod - 9/7/2015 7:28:17 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
The Americans landed in Anzio (Gustav line scenario)
[image][/image]




Attachment (1)

_____________________________


(in reply to terminator)
Post #: 9
RE: Nato mod - 9/8/2015 5:51:04 PM   
Wolfe1759


Posts: 798
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
Looks great (white text is best).

I'll definitely be using when it is released, keep up the good work.

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to terminator)
Post #: 10
RE: Nato mod - 9/8/2015 8:10:03 PM   
VPaulus

 

Posts: 3630
Joined: 6/23/2011
From: Portugal
Status: offline
Agreed, white is better. :)

(in reply to Wolfe1759)
Post #: 11
RE: Nato mod - 9/8/2015 10:50:14 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
British now:
[image][/image]




Attachment (1)

_____________________________


(in reply to VPaulus)
Post #: 12
RE: Nato mod - 9/13/2015 5:50:05 AM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Hello,
The work progresses.I added an element to the graphics of the units.
Here is a screenshot in winter in the Ardennes.
Of what you think of it?
[image][/image]




Attachment (1)

_____________________________


(in reply to terminator)
Post #: 13
RE: Nato mod - 9/13/2015 9:56:41 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
The addition of the divisional markers is okay, but I think you will need to move the unit symbols down a little (5-6 px), as the top is crowded, and there is space at the bottom of the counter to do so.

(in reply to terminator)
Post #: 14
RE: Nato mod - 9/13/2015 10:09:31 AM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
You are right.I quickly made it.The nato symbols also must be worked again.
Next release will be the German Elite units.

_____________________________


(in reply to Magpius)
Post #: 15
RE: Nato mod - 9/14/2015 4:28:36 AM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
All the German units were worked again (height+5)
[image][/image]




Attachment (1)

(in reply to terminator)
Post #: 16
RE: Nato mod - 9/14/2015 5:45:07 PM   
Wolfe1759


Posts: 798
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
Personally I prefer it without the Divisional markings, less cluttered and as far as I know units in PC aren't necessarily Divisions.

Keep up the good work though

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to terminator)
Post #: 17
RE: Nato mod - 9/15/2015 5:53:19 AM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
I made Divisional markings for all units because by default the strengh is 10.
Can be that I am going to create units of different sizes (Division, Regiment...), if it is possible.
Thank you for the encouragements

< Message edited by terminator -- 9/15/2015 7:33:28 AM >

(in reply to Wolfe1759)
Post #: 18
RE: Nato mod - 9/20/2015 4:41:57 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Hello,
Return to Lake Balaton with graphics finer for the symbols nato.
[image][/image]




Attachment (1)

(in reply to terminator)
Post #: 19
RE: Nato mod - 9/24/2015 4:43:00 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Here are some special units :
[image][/image]




Attachment (1)

< Message edited by terminator -- 9/24/2015 7:26:32 PM >

(in reply to terminator)
Post #: 20
RE: Nato mod - 9/26/2015 7:07:11 AM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Hello,
I dump the camo.
I put the value of fight which changes in yellow
Your suggestions are welcome
[image][/image]






Attachment (1)

< Message edited by terminator -- 9/26/2015 8:12:08 AM >

(in reply to terminator)
Post #: 21
RE: Nato mod - 9/28/2015 12:55:13 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Hello,
I put "Kradschützen" in recon class.
"Kradschützen in Flames Of War:
The role of the Kradschützen is to reconnoitre ahead of the tanks and motorised infantry, investigating the conditions ahead and locating the main body of enemy troops. Faced with heavy opposition, they seek a way to bypass the enemy.
Kradschützen Platoons use the Blitzkrieg Motorcycle Reconnaissance rules on page 13 and are Reconnaissance Platoons while mounted."
[image][/image]




Attachment (1)

(in reply to terminator)
Post #: 22
RE: Nato mod - 9/29/2015 7:07:43 AM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Hello,
Here is a new unit , infantry recon regiment 39 :
[image][/image]




Attachment (1)

(in reply to terminator)
Post #: 23
RE: Nato mod - 9/30/2015 6:23:14 AM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Hello,
Here is another new unit :




Attachment (1)

< Message edited by terminator -- 9/30/2015 7:23:56 AM >

(in reply to terminator)
Post #: 24
RE: Nato mod - 10/2/2015 7:56:31 AM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Hello,
The naval units are made:




Attachment (1)

< Message edited by terminator -- 10/2/2015 8:56:48 AM >

(in reply to terminator)
Post #: 25
RE: Nato mod - 10/2/2015 5:12:01 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Here is a part of the fleet allied in Norway:


I'll be back

Attachment (1)

< Message edited by terminator -- 10/2/2015 6:12:52 PM >

(in reply to terminator)
Post #: 26
RE: Nato mod - 10/2/2015 11:24:26 PM   
Wolfe1759


Posts: 798
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
Very nice

As always - keep up the good work

_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill

(in reply to terminator)
Post #: 27
RE: Nato mod - 10/3/2015 9:41:18 AM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Hello,
Here are the first planes with their shadows:





Attachment (1)

< Message edited by terminator -- 10/3/2015 10:42:22 AM >

(in reply to Wolfe1759)
Post #: 28
RE: Nato mod - 10/4/2015 9:45:31 AM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Hello,
Here is a new version for the planes .
The new values are:
-At the top and to the left = Air Attack (when it is possible)
-Below and to the left = Air Defense
-At the top and to the right = Soft Attack
-Below and to the right = Hard Attack




Attachment (1)

< Message edited by terminator -- 10/4/2015 10:45:55 AM >

(in reply to terminator)
Post #: 29
RE: Nato mod - 10/9/2015 6:13:13 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Hello,
Here is a screen shot of the new fighters of four big nations.
All the fighters for these nations were made but it is impossible to have them all on a single screen shot.
You can note a modification for special units.





Attachment (1)

< Message edited by terminator -- 10/9/2015 8:23:16 PM >

(in reply to terminator)
Post #: 30
Page:   [1] 2 3 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> Mods and Scenarios >> Nato mod Page: [1] 2 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.484